by 3ICE on Mon May 26, 2014 11:56 am
Why can you capture enemy missionaries if everything they do for you is undesirable? They continue to spread your opponent's religion after their conversion, and will cost 4 gold per turn to upkeep.
...until you delete them next turn, that is.
The only reason to capture any religious unit is if it happens to be a Great prophet with all 4 of its uses remaining, to build a holy site. Quite rare.
Also, when a missionary embarks, it is practically invincible at sea; you can't attack it using melee ships. So park embarked missionaries in your naval cities' harbor entrances and they won't be attackable from sea.