Loop

The perfect one step solution for creating Ice/Sliding Mazes in both Reign of Chaos and The Frozen Throne. It is the only decent system around and it even works in RoC, is lagfree, perfectly optimized, fast and reliable. The included TerrainKill feature frees you from the tedious task of creating a thousand kill-regions.

Re: Loop

New postby manstie on Wed Sep 02, 2009 10:10 am

How come when you said I needed to rewrite your system with loop instead of forgroup for boosters to be able to work, they work anyway, with forgroup?
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Re: Loop

New postby 3ICE on Wed Sep 02, 2009 10:11 am

Stupid way: works.
Clever way: would need rewrite.
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Re: Loop

New postby manstie on Thu Sep 03, 2009 5:32 am

How is just normal way stupid?
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Re: Loop

New postby 3ICE on Thu Sep 03, 2009 7:42 am

It isn't normal. From what I've seen of your solution. It is leaking some thousand variables. Can you post the current code in a new topic asking for a memory leak check?
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Re: Loop

New postby manstie on Fri Sep 04, 2009 4:32 am

Uh, sure.
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Re: Loop

New postby 3ICE on Sat Sep 05, 2009 8:41 am

I see the new version is perfect. :) Congrats.

Maybe I mixed up jumpers with boosters again? Well, one of them is definitely sloppy. I don't have time to check it now though... I'm in a hurry :) Goodbye! *rushes off*
Last edited by 3ICE on Sat Sep 05, 2009 8:57 am, edited 2 times in total.
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