Then all the events are added by trigger in the initialization...
Then...
- Code: Select all
Booster
Events
Conditions
(GetUnitFlyHeight(GetTriggerUnit())<1)
((Triggering unit) is in H) Equal to (==) True
Actions
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] + 0.50)
Wait 0.10 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] + 0.50)
Wait 0.10 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] + 0.50)
Wait 0.10 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] + 0.50)
Wait 1.00 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)
Wait 0.05 seconds
Set Speed[(Player number of (Owner of (Triggering unit)))] = (Speed[(Player number of (Owner of (Triggering unit)))] - 0.25)