I now notice why?/how? you love maths... but...

The perfect one step solution for creating Ice/Sliding Mazes in both Reign of Chaos and The Frozen Throne. It is the only decent system around and it even works in RoC, is lagfree, perfectly optimized, fast and reliable. The included TerrainKill feature frees you from the tedious task of creating a thousand kill-regions.

Re: I now notice why?/how? you love maths... but...

New postby manstie on Fri Dec 18, 2009 12:51 am

samtreHow about Unit - Move Unit instantly and Face Angle?
this might be dumb.........
you can't use any abilities though.

You may as well just do Move Unit instantly to Point and Unit face angle instantly

And have you looked at AOIE4 yet? Try comparing to AOIE1 too.
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Re: I now notice why?/how? you love maths... but...

New postby 3ICE on Sat Dec 19, 2009 7:48 am

Here are some of the functions you mentioned (I don't know why) and their JASS equivalents:

t_uni Unit - Move Unit instantly to Point
Code: Select all
native SetUnitPositionLoc(Unit,Point)


t_uni Unit - Make Unit face 0.00 over 0.00 seconds
Code: Select all
native SetUnitFacingTimed(Unit,0.00,0)


t_uni Unit - Move Unit instantly to Point, facing 0.00 degrees
Code: Select all
SetUnitPositionLocFacingBJ(Unit,Point,0.00)
Code: Select all
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
    call SetUnitPositionLoc(whichUnit, loc)
    call SetUnitFacing(whichUnit, facing)
endfunction
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Re: I now notice why?/how? you love maths... but...

New postby manstie on Wed Dec 23, 2009 12:36 am

It probably wont work because the time caps at however long the unit normally takes to turn around, but you should try using Facing point over time.
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Re: I now notice why?/how? you love maths... but...

New postby 3ICE on Wed Dec 23, 2009 1:05 am

Yet another blind shot...
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