Ice Rink v1.03 (Scrapping)(Taking suggestions)
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Finished maps:
• Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)
• Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)
Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
Re: Ice Rink v1.1 Bot/Botless
If just 1 bigger rink i don't really think it's ok, because i only need a small arena, if the arena is too big, they have to run around and keep on searching. So atleast they have 2 rinks they can select smaller ones.
Ya, me too, i still don't get why the ai-less map is bigger than the one with AI....(ok, i found out that problem, read the first post)
I made a few changed with the revival trigger.
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Ice Skater (Normal)
Actions
Wait 5.00 seconds
if (Rink1) contains (Triggering Unit)
Hero - Instantly revive (Triggering unit) at (Random point in Rink 1<gen>), Show revival graphics
else do nothing
if (Rink2) contains (Triggering Unit)
Hero - Instantly revive (Triggering unit) at (Random point in Rink 2<gen>), Show revival graphics
else do nothing
I find that somehow it works.......
Ya, me too, i still don't get why the ai-less map is bigger than the one with AI....(ok, i found out that problem, read the first post)
I made a few changed with the revival trigger.
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Ice Skater (Normal)
Actions
Wait 5.00 seconds
if (Rink1) contains (Triggering Unit)
Hero - Instantly revive (Triggering unit) at (Random point in Rink 1<gen>), Show revival graphics
else do nothing
if (Rink2) contains (Triggering Unit)
Hero - Instantly revive (Triggering unit) at (Random point in Rink 2<gen>), Show revival graphics
else do nothing
I find that somehow it works.......
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Re: Ice Rink v1.11 Bot/Botless
That protect map thing in WEU did not work at all by the way. I was able to open edit and save your map.
An important thing you need to learn: Do nothing is NOT NEEDED. Please go through all your triggers and delete all occurrences of Do nothing.
Monster Kill is in the wrong category.
Your current rez trigger is:
Thanks for the link on the loading screen.
The terrain is really good.
An important thing you need to learn: Do nothing is NOT NEEDED. Please go through all your triggers and delete all occurrences of Do nothing.
Monster Kill is in the wrong category.
Your current rez trigger is:
Reviving
Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink1 <gen> contains (Triggering unit)) Equal to True Then - Actions Wait 5.00 seconds Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot1 <gen>), Show revival graphics Else - Actions Do nothing If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink2 <gen> contains (Triggering unit)) Equal to True Then - Actions Wait 5.00 seconds Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot2 <gen>), Show revival graphics Else - Actions Do nothing
It should be:Events Unit - A unit Dies Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink1 <gen> contains (Triggering unit)) Equal to True Then - Actions Wait 5.00 seconds Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot1 <gen>), Show revival graphics Else - Actions Do nothing If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink2 <gen> contains (Triggering unit)) Equal to True Then - Actions Wait 5.00 seconds Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot2 <gen>), Show revival graphics Else - Actions Do nothing
Reviving
Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Ice Skater (Normal) Actions Wait 5.00 seconds If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink1 <gen> contains (Triggering unit)) Equal to True Then - Actions Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot1 <gen>), Show revival graphics Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink2 <gen> contains (Triggering unit)) Equal to True Then - Actions Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot2 <gen>), Show revival graphics Else - Actions
When you are comparing numbers like 1, 2, 7, 10, etc, use integer comparison. (It works with real comparison too, but integers are logical and faster) (eg. Rink Selection trigger is using reals instead of integers.)Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Ice Skater (Normal) Actions Wait 5.00 seconds If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink1 <gen> contains (Triggering unit)) Equal to True Then - Actions Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot1 <gen>), Show revival graphics Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Rink2 <gen> contains (Triggering unit)) Equal to True Then - Actions Hero - Instantly revive (Triggering unit) at (Random point in RevivalSpot2 <gen>), Show revival graphics Else - Actions
Thanks for the link on the loading screen.
The terrain is really good.
Re: Ice Rink v1.11 Bot/Botless
Changed what you told, do i need to add more rinks, but i don't know how to design them....
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Re: Ice Rink v1.11 Bot/Botless
2 rinks are enough, but if you have more ideas add them.
EDIT: By the way my Sliding System was updated, grab the newest version from http://www.3ice.hu/blog/3ice-sliding-system-for-roc-v3/
EDIT: By the way my Sliding System was updated, grab the newest version from http://www.3ice.hu/blog/3ice-sliding-system-for-roc-v3/
Re: Ice Rink v1.11 Bot/Botless
What's new?
Hey, when i'm updating the map, saving it, it showed an error which is not shown.....
Line 440: Expected End of Line
set gg_rct_ImIDR2Glaive = Rect( 9024.0, -192.0, 9408.0, 192.0 )
set gg_rct_RevivalSpot2 = Rect( 6656.0, -2560.0, 11776.0, 2560.0 )
endfunction
//***************************************************************************
//*
//* Custom Script Code
//*
//***************************************************************************
<---Line 440--->
for RoC an
//***************************************************************************
//*
//* Triggers
//*
//***************************************************************************
Crap! I just made some changes and saved it, now i can't turn it on anymore.......
and i don't know why, i made the map with a lot of extra triggers and terrain, the map file is somehow smaller.......
that error made me can't test my map~~~
the error above happened when i deleted all the Do Nothing
Hey, when i'm updating the map, saving it, it showed an error which is not shown.....
Line 440: Expected End of Line
set gg_rct_ImIDR2Glaive = Rect( 9024.0, -192.0, 9408.0, 192.0 )
set gg_rct_RevivalSpot2 = Rect( 6656.0, -2560.0, 11776.0, 2560.0 )
endfunction
//***************************************************************************
//*
//* Custom Script Code
//*
//***************************************************************************
<---Line 440--->
for RoC an
//***************************************************************************
//*
//* Triggers
//*
//***************************************************************************
Crap! I just made some changes and saved it, now i can't turn it on anymore.......
and i don't know why, i made the map with a lot of extra triggers and terrain, the map file is somehow smaller.......
that error made me can't test my map~~~
the error above happened when i deleted all the Do Nothing
- 3ICE
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Re: Ice Rink v1.11 Bot/Botless
Do Nothing is and not .
You have something in your Custom Script section that wasn't supposed to be there. That caused that error. Delete it and the error will go away.
Post code in code tags:[/code]
EDIT:
You have something in your Custom Script section that wasn't supposed to be there. That caused that error. Delete it and the error will go away.
Post code in code tags:
Code: Select all
[code]
EDIT:
I don't have a changelog, but I fixed a few bugs, fox example 'Nice' is no longer hardcoded into the Steer trigger, improved some comments (the lines starting with //), fixed two spelling mistakes and removed two local variables to win 0.0001 seconds every cycle.samtre wrote:What's new?
Last edited by 3ICE on Wed Dec 10, 2008 1:15 pm, edited 1 time in total.
Reason: added image (http://static.3ice.hu/images/CustomScriptCode.jpg)
Reason: added image (http://static.3ice.hu/images/CustomScriptCode.jpg)
Re: Ice Rink v1.11 Bot/Botless
THANK YOU!
made some more changes to the map but the map size decreased from 600kb to 300+kb, and no optimizer used.......
Is there a way to control an illusion using trigger?
EDIT: My rune problem is fixed, i used variable to optimize the rune triggers and it worked like a charm.
made some more changes to the map but the map size decreased from 600kb to 300+kb, and no optimizer used.......
Is there a way to control an illusion using trigger?
EDIT: My rune problem is fixed, i used variable to optimize the rune triggers and it worked like a charm.
Re: Ice Rink [Need Final Help]
with the AI, i think i fixed it...... i just need help with the collision with runes and take it
can i have multiple events in a trigger but triggers when any 1 of the events occur?
can i have multiple events in a trigger but triggers when any 1 of the events occur?
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