I_H8_U_M8's Blood Lust Arena

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I_H8_U_M8
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Re: I_H8_U_M8's Blood Lust Arena

Unread post by I_H8_U_M8 »

I have finally finished my first full version of blood dust arena!
To download go here: http://www.epicwar.com/maps/78317/

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3ICE
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Re: I_H8_U_M8's Blood Lust Arena

Unread post by 3ICE »

And already 1000+ downloads :)

EDIT:
  • I wouldn't have touched the war3mapMap.blp file. Importing a new war3mapPreview.tga is a lot better, in most cases. (So people can still use a real minimap ingame) (Deleting the blp will fix it the next time you save the map.)
  • Why do you display the same tip in four separate actions? "Group 1" + "2" + "3" + "4" add together as "(All Players)". (The nested ifs look great though :). Done perfectly.) EDIT: Same thing for the "Gold fall on" trigger: simply sway and shake the camera for "(All Players)", not 4 groups. (Those numbers are insane. Did you test how the effect looks? I bet it hurts.)
  • Instead of turning on a trigger that is ran every sec but disables itself instantly, simply run the trigger once. (No event, no condition in the trigger and use "Trigger - Run" to call it) four triggers are affected: Victory Team 1 2 3 and 4
  • The Remove Hostile trigger is already handling spawn removal, so Victory Team 1 2 3 and 4 don't need to do it again.
  • Any specific reason why the Initialization category is almost at the bottom?
  • "THE FIRST TOO 500 WINS!" <== Check my signature then remove an "O". (Setup trigger, bottom)
  • You seriously don't want to waste any cpu cycles at these:
    Bad trigger Bad trigger
    t_eve = t_tim Time - Every 1.00 seconds of game time t_act = t_lea Multiboard - Set the text for Multiscoreboard item in column 1, row 1 to Team 1 t_act = t_lea Multiboard - Set the text for Multiscoreboard item in column 1, row 2 to Team 2 t_act = t_lea Multiboard - Set the text for Multiscoreboard item in column 1, row 3 to Team 3 t_act = t_lea Multiboard - Set the text for Multiscoreboard item in column 1, row 4 to Team 4
    Remove them! (It's in the Refresh trigger.) (The last action is useless waste too.)
  • Change back runs for every unit you spawn - causes lag. Add a wait and a make unit vulnerable to all 4 teleport triggers. Also, why are you even doing the invulnerability thing? It lasts for less than 0.0000001 seconds! Totally pointless imho.
  • Change
    Bad trigger Bad trigger
    t_ugr Unit Group - Pick every unit in (Units in Shops Team1 <gen> owned by Neutral Passive) and do (Actions) t_act Loop - Actions t_uni Unit - Remove (Picked unit) from the game
    To
    Good trigger Good trigger
    t_ugr Unit Group - Pick every unit in (Units owned by Neutral Passive) and do (Actions) t_act Loop - Actions t_uni Unit - Remove (Picked unit) from the game
    This will ensure that your shops are removed and also save you 3 actions per trigger. (In "Turn on")
  • And sorry for ruining your "I'm finally finished!" feeling. Truth is, we can never truly finish a map. There is always something to fix/polish/balance.
Last edited by 3ICE on Fri Dec 26, 2008 7:08 pm, edited 4 times in total.
Reason: added notes
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I_H8_U_M8
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Re: I_H8_U_M8's Blood Lust Arena

Unread post by I_H8_U_M8 »

I_H8_U_M8 wrote:I have finally finished my first full version of blood dust arena!
Never said I was done just the version ;p;
3ICE wrote:Change Bad trigger Unit Group - Pick every unit in (Units in Shops Team1 <gen> owned by Neutral Passive) and do (Actions) Loop - Actions Unit - Remove (Picked unit) from the gameTo Good trigger Unit Group - Pick every unit in (Units owned by Neutral Passive) and do (Actions) Loop - Actions Unit - Remove (Picked unit) from the game
Yea I know that... BUT I didn't want to delet the shop in the center.
3ICE wrote:Why do you display the same tip in four separate actions? "Group 1" + "2" + "3" + "4" add together as "(All Players)". (The nested ifs look great though . Done perfectly.) EDIT: Same thing for the "Gold fall on" trigger: simply sway and shake the camera for "(All Players)", not 4 groups. (Those numbers are insane. Did you test how the effect looks? I bet it hurts.)
All players does not work Because I used add player for the group then remove player from all players. Also yea I know they are crazy numbers but I Like it crazy for the cheat :twisted: Did you do the cheat?
3ICE wrote:The Remove Hostile trigger is already handling spawn removal, so Victory Team 1 2 3 and 4 don't need to do it again.
Yes I know it wasn't nessisary but I was too lazy to delet it :P
3ICE wrote:I wouldn't have touched the war3mapMap.blp file. Importing a new war3mapPreview.tga is a lot better, in most cases. (So people can still use a real minimap ingame) (Deleting the blp will fix it the next time you save the map.)
Ya I saw that I had made an ERROR with the minimap but I accually like no mini map and when my friend came over to try the map he had agreed. Also yea stopped at 1000... I hate people who are uploading crappy maps that are rip offs of others maps...(:P I Took your change name idea!"Change Name" is the command).Lastly did you check the AI? Like was thier any prolems?

Thanks: I_H8_U_M8
Last edited by 3ICE on Sat Dec 27, 2008 2:01 am, edited 2 times in total.
Reason: I just removed some enters after the quotes and added some before them. Hope you don't mind.

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Re: I_H8_U_M8's Blood Lust Arena

Unread post by 3ICE »

The war3mapMap.blp file is not an error but a feature. (Allows you to change the ingame minimap by rewriting it with your own minimap)
I often redraw some parts of my minimaps by importing an edited war3mapMap.blp because I need to fix some problems like:
The editor doesn't save most of the thin lines of map boundary I place.
Standalone trees are shown as huge darkgreen dots which is not pleasing to the eye.

I can't playtest your map until Monday. (I'm out of town atm, for 4 days) I will post things about the AI when I come back.

EDIT: Playtesting shows that there are a lot of bugs, but the AI seems to work. (I won with 500 points after half a minute though.) Try disabling all debug triggers before you release a map :)
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I_H8_U_M8
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Re: I_H8_U_M8's Blood Lust Arena

Unread post by I_H8_U_M8 »

yea I saw that when I tested it online but it was too late...
Attachments
I_H8_U_M8s Blood Dust Arena.w3x
Fixed some problems
(210.09 KiB) Downloaded 485 times

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Re: I_H8_U_M8's Blood Lust Arena

Unread post by 3ICE »

I have 900mb storage space left. We are doing good. :) (And I already have plans for a script that automatically moves all data to a free file hosting site once we get critically close to the storage limit.)

I like how the map was 50kb at first, and now it's suddenly 2000kb.
Will test in a few minutes...
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I_H8_U_M8
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Re: I_H8_U_M8's Blood Lust Arena

Unread post by I_H8_U_M8 »

???????????????????????????????????????
WHAT ARE YOU TALKING ABOUT
3ICE wrote:I like how the map was 50kb at first, and now it's suddenly 2000kb.
Will test in a few minutes...
It's only 200 kb and the map picture is only 40 kb.
???????????????????????????????????????

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Re: I_H8_U_M8's Blood Lust Arena

Unread post by 3ICE »

Sorry, an extra zero slipped in. Common typo.

Your love for the "?" key is too much. EDIT: Same for the CapsLock key.
Last edited by 3ICE on Mon Jan 05, 2009 5:40 pm, edited 1 time in total.
Reason: ...
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