I think i have placed the pause trigger at the wrong line.
Code: Select all
Swordstep
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ChanceonSwitch Less than or equal to ((Level of Swordstep for (Attacking unit)) x 8)
(Owner of (Attacked unit)) Not equal to (Owner of (Attacking unit))
Then - Actions
Unit - Pause (Attacked unit)
Unit - Pause (Attacking unit)
Unit - Move (Attacking unit) instantly to (Position of (Attacked unit))
Unit - Move (Attacked unit) instantly to (Position of (Attacking unit))
Animation - Play (Attacking unit)'s attack animation
Special Effect - Create a special effect attached to the origin of (Attacked unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) - ((Real((Level of Swordstep for (Attacking unit)))) x 16.00))
Floating Text - Create floating text that reads (String(((Level of Swordstep for (Attacking unit)) x 16))) above (Attacking unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Unit - Unpause (Attacked unit)
Unit - Unpause (Attacking unit)
Wait 1.00 seconds
Animation - Reset (Attacking unit)'s animation
Code: Select all
Blade Dance
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blade Dance (Ultimate)
Actions
Set Real = 0.00
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Unit - Create 1 sworddummy for (Owner of (Casting unit)) at ((Position of (Casting unit)) offset by 500.00 towards Real degrees) facing Default building facing (270.0) degrees
Unit - Set level of dummyBladestorm for (Last created unit) to (Level of Blade Dance (Ultimate) for (Casting unit))
Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
Unit - Order (Last created unit) to Move To (Position of (Casting unit))
Unit - Add a 5.00 second Healing Ward expiration timer to (Last created unit)
Set Real = (Real + (360.00 / 6.00))