by 3ICE on Mon Mar 29, 2010 4:59 pm
By the way I'm not an artist, I'm a coder. My best model so far is a 100x100 cube with animated (scrolling) sides. I made one for each terrain type (16 total) to beautify 3ICE's Maze Designer v11 and they take up 2kb each. I want to keep my maps under 50 kb so they can be downloaded in one second even with a dial up modem. But to stay under 50kb I can't use big imported models or sounds.
Most models cost hundreds of kilobytes. For example:
Crystal_Infernal.mdx = 160kb (+portrait+skins)
3ICE's Hell TD.w3m = 176kb
If you subtract the model size from the map size you end up with a funny result: The entire map would only take up 16kb if it didn't have imports. Adding just one model increased the size over tenfold. (And pushed it past my 50kb limit 3 times.)