You can submit your maps here. Both finished and unfinished submissions are welcome.
Forum rules Finished maps: • Submitting your own map(s):
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Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
AoE ensnare, one of my favorite spells of all time.
But it had to go.
Will be missed.
EDIT: Variables are faster than food dummies.
Add A unit is repaired
Unit type is house
Set Player_x_FoodCap = Player_x_FoodCap + 20
Minus A unit dies
Unit type was house
Set Player_x_FoodCap = Player_x_FoodCap - 20
Update Player - Set Player(x) Food cap to Player_x_FoodCap
The variable is not even necessary, you can just use: Player - Set Player(x) Food cap to Property of player x(FoodCap) +- 20
Unless it is possible to go over 300 then back down again.
Why?
Because if you are already at 300 and repair a house, the new food cap will also be 300, making you lose a house's supply provided forever.
crap, i never thought of that, i was searching for the 'food produced by unit' trigger but forgot about the player triggers....
the houses aren't really being repaired by another unit, it is actually being repaired by itself through a trigger (yes its weird).
Its still a data cache, I've planned it that every village has a food cap of only 100 (10 houses).