When I ran through a couple of them and the best maps used the suckish projectile system i invented. I went for a nap and woke up having a strange weird thing going on my head about collisions and stuff.... So i went on created a better projectile system, with the following included:
- projectile collision (projectiles will collide with each other)
- much more compact (i guess)
- moving/non-moving projectiles collision
- all made in GUI (as usual i still suck at JASS)
all this took me 4 hours....
here's a demo map, I don't feel like posting the original here yet cause i need to fix more stuff but I could give if you'd ask.
p.s. my old projectile system map crashed along with my latest Slide&Die (October 2010) map for still unknown reasons
[A] hotkey for casting projectiles, [Z] for creating a shield barrier, [X] for placing walls.
damage was not implemented as im kinda feeling lazy.....
Changelog: