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work in progress! (s.f.)

Posted: Thu Mar 31, 2011 4:20 am
by SHiNNiNG_FaiTH
Past_Maze2.3fixed.w3x
(63.96 KiB) Downloaded 802 times
here is a map currently undergoing a lot of beta testing and reseting. i would appreciate any pointers

Re: work in progress! (s.f.)

Posted: Thu Mar 31, 2011 6:56 am
by samtre
i got killed on the first demon hunter, then the second one i got it spinning around the map......
was looking around your triggers and its kinda unorganized....

Re: work in progress! (s.f.)

Posted: Thu Mar 31, 2011 11:03 am
by 3ICE
samtre wrote:[...] your triggers [...] kinda unorganized
Yeah. That's SF. But we still love him!
Just don't look at Image Untitled Trigger 112 Copy Copy 2 Copy 2 Copy 3 Copy Copy 11

EDIT: SF, if you post one more 300kb+ screenshot saved as png (When it isn't a screenshot of text), I'll have you derailed! Read: #p3042

Re: work in progress! (s.f.)

Posted: Thu Mar 31, 2011 6:35 pm
by SHiNNiNG_FaiTH
3ICE wrote:
samtre wrote:[...] your triggers [...] kinda unorganized
Yeah. That's SF. But we still love him!
Just don't look at Image Untitled Trigger 112 Copy Copy 2 Copy 2 Copy 3 Copy Copy 11

EDIT: SF, if you post one more 300kb+ screenshot saved as png (When it isn't a screenshot of text), I'll have you derailed! Read: #p3042
i posted my relpy in your link.

samtre wrote:i got killed on the first demon hunter, then the second one i got it spinning around the map......
was looking around your triggers and its kinda unorganized....
ya i know some things wernt set right and have to be reset. its not orginized cause i know what my triggers are and i dont care of people fully understanding what it does so long as they know what the trigger is supposed to do then i can still get help, copy and pasting triggers and then adding edits is way more easy and creating new triggers for everyting.

Re: work in progress! (s.f.)

Posted: Fri Apr 01, 2011 4:10 am
by 3ICE
Just renaming your triggers and organizing them into folders would go a long way towards making your map easier to debug.