Fighters United
Posted: Sun Jun 05, 2011 7:44 pm
This is an old (only 2 years) map that I created for my old hero line wars clan (Clan Fu, Fighters United). That clan no longer exists, so the map name may change.
This is a link to the Beta map:
http://www.epicwar.com/maps/103300/
The 1.0 test map can be downloaded at the bottom of this post.
It was released in early 2009, and now I'm revisiting the project to improve it.
Despite its similarity to Castle Fight for TFT, it was really suppose to be an updated Battlefield map for RoC. If you're unfamiliar with Battlefield, you can find the map at epicwar.com: http://www.epicwar.com/maps/13408/.
After playing Castle Fight, I changed the general layout of the map and added the Rescue Strike ability.
I just started over with it for the third time last week due to various things I learned between August 2010 and April 2011, and also because of many testing sessions ranging from 1v1's to 6v6's (most of them bot matches unfortunately, getting friends together can be difficult). The map script needed to be updated, and several balancing changes were needed for all races.
I opened this topic so that anybody that wants to play and contribute to this map is able to. One thing that I've noticed is that many people are bored by the slow start for these types of maps. The open war game mode was suppose to encourage more aggressive tactics which makes the start a little less boring when both teams can use the game mode to its fullest.
Some information on the old 1.0 test map:
-12 Players (6v6)
-Optional Game Modes
----(-fw) Fog of War
----(-nb) No Bounty
----(-nu) No Upgrades
----(-nl) No Lumber
----(-sl) Single Lane
----(-ow) Open War
-Up to 5 rounds per game with AR/AP
-Anti-Micro scripts for spawned units.
-Simple Bots
-5 Races
----Human
----Orc
----Night Elf
----Undead
----Coalition (a group of races)
New 1.0 Progress:
Complete:
----Basic map systems
Incomplete:
----Human Units
----Orc Units
----Night Elf Units
----Undead Units
----Coalition Units
----AI Script
----Anti-Micro Script
----General Unit Effects
----Map Presentation (Things like loading screen, map preview, user interface, general color themes for tool-tips, appropriate icon imports, etc.)