So will I have to string a bunch of GetLocalPlayer()'s together?
Should I use a whole bunch of Else If statements one after another?
I'm not sure how to go about this since I suck at JASS

DisplayTextToPlayer(GetLocalPlayer(),0,0,"Hello World") //in my opinion the best way to display a message to all players.
if(GetTriggerPlayer()==GetLocalPlayer())then
//do stuff locally for that player only, eg. create or destroy a quest
endif
3ICECreating a quest will probably desync, so the way to do it is create the quest and hide it, then show it for the desired player inside a GetLocalPlayer() block.
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