Unnamed RPG
Posted: Wed Feb 01, 2012 1:19 am
I starting creating an RPG with all I had learned about World Editor over the years, but I started getting into it as WC3's playerbase dove off a cliff. I was unmotivated knowing nobody would really be playing my game.
Anyways, Here is an RPG map that is vastly unfinished.
What it contains:
1. Hero tavern complete with 2 choose-able heroes. (Without modified information so you don't really know what you're choosing)
2: Quest giver with Two repeatable quests. (I am actually very proud of myself for getting a quest system like this working)
3: Starting zone full of Wolves and Murlocs. (Quests require you to kill Wolves/Murlocs)
4: Revive zone feature that allows your hero to respawn at the Inn of the last town your hero was at. (This feature has absolutely no value right now as there is only one inn)
5: Vendor that sells healing potions that are overpriced.
6: Creep revival system that respawns creeps after 45 seconds in the exact same location that they started. (And facing the same direction! If that ain't high tech than idk what is)
7: Camera reset command ("-reset") in case you accidently happen to scroll your mouse-wheel forcing you to zoom-in. (Gasp!)
I had planned on making custom abilities for each hero (and making more than 2 heros, for that matter) but that sort of just fell through, so the abilities are lame and I'm not even sure that the Swordsman guy even has any abilities.
Over the 3 minute period of typing this post I have convinced myself to start working on this RPG again. Feel free to look at the map and steal any of the triggers you want from it but if you are going to steal the map i would be thankful if you changed the starting area to the point where it is not recognizable. (Because although it doesn't look like much time or effort went into the terrain design I actually have things planned with lore and stuff)
Any feedback on what I could do to make this map more enjoyable is greatly appreciated. (I'm sure there are TONS of things you guys could come up with)
The map name has nothing to do with anything, just that my WC3 username was WaffleFace and that this map is in Alpha stages. (Barely)
Anyways, Here is an RPG map that is vastly unfinished.
What it contains:
1. Hero tavern complete with 2 choose-able heroes. (Without modified information so you don't really know what you're choosing)
2: Quest giver with Two repeatable quests. (I am actually very proud of myself for getting a quest system like this working)
3: Starting zone full of Wolves and Murlocs. (Quests require you to kill Wolves/Murlocs)
4: Revive zone feature that allows your hero to respawn at the Inn of the last town your hero was at. (This feature has absolutely no value right now as there is only one inn)
5: Vendor that sells healing potions that are overpriced.
6: Creep revival system that respawns creeps after 45 seconds in the exact same location that they started. (And facing the same direction! If that ain't high tech than idk what is)
7: Camera reset command ("-reset") in case you accidently happen to scroll your mouse-wheel forcing you to zoom-in. (Gasp!)
I had planned on making custom abilities for each hero (and making more than 2 heros, for that matter) but that sort of just fell through, so the abilities are lame and I'm not even sure that the Swordsman guy even has any abilities.
Over the 3 minute period of typing this post I have convinced myself to start working on this RPG again. Feel free to look at the map and steal any of the triggers you want from it but if you are going to steal the map i would be thankful if you changed the starting area to the point where it is not recognizable. (Because although it doesn't look like much time or effort went into the terrain design I actually have things planned with lore and stuff)
Any feedback on what I could do to make this map more enjoyable is greatly appreciated. (I'm sure there are TONS of things you guys could come up with)
The map name has nothing to do with anything, just that my WC3 username was WaffleFace and that this map is in Alpha stages. (Barely)