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Re: Unnamed RPG

Posted: Wed Feb 01, 2012 12:50 pm
by Candlejack
If i made the quests global I would make the kills needed be like 8*(amount of players eligible for quest) and I wouldn't want some people doing all the work while others sat AFK in the town.

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 12:51 pm
by 3ICE
I think AFKers are a non-issue, the group quests in wow don't care about them either.

Maybe make it so every player has to pick up the quest in order to receive the shared kill credits. This combats long term AFKing.

Edit: Or a system that requires you to do at least 1 point of damage to the mob for that mob's kill credit to be shared with you.

Note: We discussed a lot of stuff in-game and didn't copy it over to the forum. To anyone following this topic: Sorry!

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 12:55 pm
by Candlejack
Thats a great solution.

I'm starting to wonder if I should scratch this whole project and remake it in Galaxy Editor since there is probably a heck of a lot more I could.

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 12:56 pm
by 3ICE
Yeah... But then again, you'd spend two days getting the leveling system and XP to work, then two more days figuring out actors, weapons, buttons,grids, abilities, effects, weapons, etc. Way too much work!

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 12:59 pm
by Candlejack
That's very true but I think I'd feel a lot more accomplished if I made a game with a player-base that extended past DotA.

I'm sure learning all the ins, outs and tricks of Galaxy Editor is going to be tough and frustrating but I'm sure it's nothing I can't handle.

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 1:01 pm
by 3ICE
Wrong. You'd feel utterly betrayed and very angry, because nobody will ever get a chance to play your map.

Google: Popularity system sucks! and count the number of results. It is very saddening :(

Blizzard! *shakes fist in anger* /cry

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 1:03 pm
by Candlejack
Very true, I suppose WC3 would be the better of the two for this project.

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 1:08 pm
by 3ICE
I hate being the pessimistic voice, but I do it anyway:

Wc3 is bad as well. It is dying. The playerbase is dwindling and hostbots are killing new maps because when you host you don't even appear on the list of games anymore.

It is very hard to get recognized for the hard work and effort you put into your map, sadly.

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 1:11 pm
by Candlejack
I'm well aware my map will never get played, but I just feel like finishing one for once. :)

Re: Unnamed RPG

Posted: Wed Feb 01, 2012 1:12 pm
by 3ICE
Best attitude ever. :)

Let's get to work!