Attack of da squares!

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Attack of da squares!

New postby DarkJustice12 on Wed Feb 01, 2012 4:49 pm

3ice sup man this is the map i was getting your help with awhile back and i am making it work now :) i would like you people to dl it and test it out "only set for 3 players"
if any of you got an idea for the map i am open for suggestions and i will give credits!
Attachments
Attack of the Squares!.w3x
notice it isnt even near being done
(3.55 MiB) Downloaded 289 times
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Re: Attack of da squares!

New postby Candlejack on Wed Feb 01, 2012 11:54 pm

There are two of the "A Nightelf" units that are owned by Player 1.

The Icon for the hero is a Moonwell.

Red has 2 heroes.
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Re: Attack of da squares!

New postby 3ICE on Thu Feb 02, 2012 8:50 am

Hi,

Deprotection:

That is quite the map size... Remember that your map quality is not defined by imports, but by how fun it is to play.
Putting 03 Lazer Tag feat. Rio.mp3 in your map was a mistake. Your map will be rated down because of the awful music...

Your map is NOT protected properly. Here is a tutorial: 3ice.hu/blog/protect-warcraft-maps

In the editor:

Putting the currency symbol "¤" in the map title breaks internal string replacements in WC3 and the editor, I suggest you use a different symbol, such as ▀ or ▄ or █ or □ or ▫.

Similarly, putting an exclamation point (!) symbol in the map's file name breaks URLs. (%21)

You are using EqualiseR's Terrain Kill system. It leaks more memory than WC3's system requirements (minimal and suggested) combined together: p=2969

People associate the checkered cube model with error, not with oh hey this is a cube. Consider reskinning it.

The way creeps kill players is calculated by using a circle model not a square. The cubes' vertices are not deadly, but its edges and sides are. This will cause people to die. A lot.

Incorrect trigger folder/category spelling: "Tele's". Correct spelling: "Teles" or "Teleports".

Same with ¤'s, it should be ¤s. Look up Greengrocers' apostrophes on Wikipedia.

This is a TFT map yet you use RoC if/then/else constructs in the t_tri Kill NotPlaying Players trigger.

Only red can see the map.

You don't need t_gam Game - Set time of day speed to 0.00% of the default speed, if you have t_gam Game - Turn the day/night cycle Off.

t_tri Level 2 Tele 3 has a t_wai wait call in it. (The others don't.)

Playtesting:

Spam death messages because you Kill instead of Remove the leavers.

I can select Footmen (cubes), but I can't select my hero. Fix the locust implementation.

Windwalk ran out just as I stopped next to the "A Nightelf" cannon. It wasn't fun. Give them true sight so players can't windwalk past them.

I lost. There doesn't appear to be a defeat mechanism. Add a trigger for it.

I won. The map is possible to beat using a touchpad. (My mouse is broken.)

--3ICE
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Re: Attack of da squares!

New postby DarkJustice12 on Thu Feb 02, 2012 8:57 pm

well! i shall work on it Mr. 3ICE!
EDIT: any suggestions on wich T-Kill i should use 3ice?
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Re: Attack of da squares!

New postby 3ICE on Fri Feb 03, 2012 3:19 am

mine

or fix the memory leaks in Eq's
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Re: Attack of da squares!

New postby DarkJustice12 on Fri Feb 03, 2012 11:03 am

im too lazy to fix that..i shall use your's!
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