Multiboard Developmental Tool

You can submit your maps here. Both finished and unfinished submissions are welcome.
Forum rules
Finished maps:
• Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)
• Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)

Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.

Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
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3ICE
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Re: Multiboard Developmental Tool

Unread post by 3ICE »

Go to C++ with the .NET framework.
vJASS is similar to C.

The IDE of my choice is Visual Studio, here is a screenshot:
VisualStudio-MultiBoard.png
VisualStudio-MultiBoard.png (74.98 KiB) Viewed 8571 times
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Ian
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Re: Multiboard Developmental Tool

Unread post by Ian »

I figured I should post an update on my progress after a month and a half.

The entire vJASS build is "finished", but I'm still doing to testing and debugging to make sure everything is working as intended.
Expect a release of v1.01 within a week.
ʎɐqə ɯoɹɟ pɹɐoqʎəʞ ɐ ʎnq ı əɯıʇ ʇsɐl əɥʇ sı sıɥʇ


-Currently semi-inactive

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3ICE
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Re: Multiboard Developmental Tool

Unread post by 3ICE »

All right, sounds good.
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Ian
Posts: 76
Joined: Fri Aug 20, 2010 7:56 pm
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Re: Multiboard Developmental Tool

Unread post by Ian »

Updated to version 1.01.
ʎɐqə ɯoɹɟ pɹɐoqʎəʞ ɐ ʎnq ı əɯıʇ ʇsɐl əɥʇ sı sıɥʇ


-Currently semi-inactive

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