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God vs Satan v0.1

Posted: Sun Oct 20, 2013 1:29 am
by Clement22
Hey 3ICE,
The map i created is very simple, all the player has to do is make sure they kill the other player god, a couple questions and problems i have are that: 1. the portals don't work, i looked up a tutorial on how to create portals but i just seems teleporting them from the top of the mountain to the bottom won't work. Then i wonder if it is possible to put a "mine protection" so that other allies can't use each other mine, then i'm wondering if it is possible to add a second "page" for the gods so that they have both units and powers. That it for today, i'll post any further question in the comments thx for the help

Clement22 out,

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 2:20 am
by Clement22
I would also like to know how to change a unit to become hero

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 2:28 am
by 3ICE
You don't. Instead, you change a hero to look like a unit.

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 2:48 am
by 3ICE
Here is your fixed map.

Waygates work (I currently have them in debug mode, for instant teleport across the map.)
Win/lose works, created t_tri Victory for Evil by 3ICE to help with that. This is the game logic:
Victory for Evil by 3ICE Victory for Evil by 3ICE
t_eve Events          t_uni Unit - God 0000 <gen> Dies          t_uni Unit - God 0001 <gen> Dies      t_co Conditions          t_if (God 0000 <gen> is dead) Equal to True          t_if (God 0001 <gen> is dead) Equal to True      t_act Actions          t_gam Game - Defeat Player 1 (Red) with the message: Defeat!          t_gam Game - Defeat Player 2 (Blue) with the message: Defeat!          t_gam Game - Victory Player 3 (Teal) (Show dialogs, Show scores)          t_gam Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Disabled t_all Melee Game - Enforce victory/defeat conditions (for all players)

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 2:58 am
by Clement22
Thank you so much

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 5:58 am
by 3ICE
God vs Satan v0.3c 3ICE.w3m
(47.33 KiB) Not downloaded yet

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Not downloaded yet

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?

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 12:50 pm
by Clement22
I've finally chosen that i will create an new race for my map, a sort of Religious race. Therefore the next version will have all the buildings and their content created but the units won't be modified, it isn't very hero directed as only the building with the most requirements can furnish some. For now i have created 13 buildings, including farms, town halls&upgrades and units production buildings, They are all very spiritually based.
Next update is probably due next week on the same day
I've also wondered if i should create my own skins but it won't be for today

Clement22 out...

Re: God vs Satan v0.1

Posted: Sun Oct 20, 2013 5:33 pm
by 3ICE
Don't bother with skins at the start, solid gameplay is far more important than looks.

Re: God vs Satan v0.1

Posted: Mon Oct 21, 2013 3:19 am
by Clement22
Okay i'l keep that in mind, is it possible to import units from one map to another?

Re: God vs Satan v0.1

Posted: Mon Oct 21, 2013 6:52 am
by 3ICE
Of course. If this was not possible, the map making scene would never be where it is today.

In map 1:
Export units
Save them to any folder you will be able to find later. I use my Desktop or C:\a\

In map 2:
Import the files from where you saved them. In my case, from my Desktop or C:\a\