Search found 82 matches
- Sat Apr 23, 2011 11:48 am
- Forum: HELP
- Topic: Kills Leader-Board
- Replies: 5
- Views: 9451
Re: Kills Leader-Board
i didn't know that zombie maps can be created in RoC though..... if its a trigger, of course an 'action' is used, i guess......... For the leaderboard, variables: LEADERBOARD (leaderboard) player_kills (integer) t_eve Events Elapsed time is 1 seconds t_if Conditions t_act Actions Loop 1 to 12 - Add ...
- Wed Apr 06, 2011 3:25 am
- Forum: Applications & Games
- Topic: StarCraft2
- Replies: 81
- Views: 88017
Re: StarCraft2
i downloaded starcraft 2 last year.... the editor i use is working and i have no idea how to work the triggers, still...how the hell am i going to play the maps?
- Mon Apr 04, 2011 1:58 am
- Forum: Map Vault
- Topic: Transylvania UPDATEd
- Replies: 11
- Views: 29751
Re: Transylvania UPDATEd
crap, i never thought of that, i was searching for the 'food produced by unit' trigger but forgot about the player triggers.... the houses aren't really being repaired by another unit, it is actually being repaired by itself through a trigger (yes its weird). Its still a data cache, I've planned it ...
- Mon Apr 04, 2011 1:42 am
- Forum: Map Vault
- Topic: Transylvania UPDATEd
- Replies: 11
- Views: 29751
Re: Transylvania UPDATEd
bump (updated)
- Thu Mar 31, 2011 6:56 am
- Forum: Map Vault
- Topic: work in progress! (s.f.)
- Replies: 4
- Views: 15182
Re: work in progress! (s.f.)
i got killed on the first demon hunter, then the second one i got it spinning around the map......
was looking around your triggers and its kinda unorganized....
was looking around your triggers and its kinda unorganized....
- Fri Mar 18, 2011 7:03 am
- Forum: HELP
- Topic: Help on Wisp Wheel with local variables
- Replies: 1
- Views: 3601
Help on Wisp Wheel with local variables
is there a way to create an independent wisp wheel (the units has Locust ability), when a spell is casted, the 'wheel' is created and it acts without the use of global variables (to save (ALOT) space and leak) of arrays. I was able to create a local trigger and tested it, with a loop of 360/180/120 ...
- Wed Mar 16, 2011 6:03 am
- Forum: HELP
- Topic: move doodads(special effects)
- Replies: 8
- Views: 10024
Re: move doodads(special effects)
congratulations
- Tue Mar 15, 2011 5:16 am
- Forum: HELP
- Topic: move doodads(special effects)
- Replies: 8
- Views: 10024
Re: move doodads(special effects)
you can either:
put a timer for each wisp so that they will increase/decrease their angle every 0.0# seconds until they die
or
as you move them, make them face the opposite angle of the turning angle of the WHOLE wheel. so as they turn around the wheel, they will turn in proportion to the wheel.....
put a timer for each wisp so that they will increase/decrease their angle every 0.0# seconds until they die
or
as you move them, make them face the opposite angle of the turning angle of the WHOLE wheel. so as they turn around the wheel, they will turn in proportion to the wheel.....
- Sun Mar 06, 2011 10:18 am
- Forum: HELP
- Topic: Help whit two things
- Replies: 2
- Views: 4583
Re: Help whit two things
this is gonna take quite some time to make it happen..... talking isn't doing much and I'm kinda busy for the next week for exams......so maybe a week later I might finish this make a variable array: Civ_Name[#] = STRING Player_Civ[#] = INTEGER Player_Civ_Name[#] = STRING the # would be the numbers ...
- Sun Mar 06, 2011 7:46 am
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 33367
Re: terrain kill in GUI
your map:
http://download.3ice.hu/3ICE%27s%20Slid ... C%20v3.w3m
my map with that dreaded bj function:
download/file.php?id=250
edit: ok......now i understand what you meant by forgiving..... sorry for posting non related stuff
http://download.3ice.hu/3ICE%27s%20Slid ... C%20v3.w3m
my map with that dreaded bj function:
download/file.php?id=250
edit: ok......now i understand what you meant by forgiving..... sorry for posting non related stuff