Search found 177 matches

by EqualiseR
Mon Mar 21, 2011 4:55 pm
Forum: HELP
Topic: Flying Unit Question
Replies: 87
Views: 75547

Re: Flying Unit Question

Well, when I said my flying height would stay at 0, it could've been negative. I didn't really pay attention. And on a different note, my flying height in the object editor is by default set to 300. And 3 seconds into the game it gets changed to 100. I can change those if need be, but then still wha...
by EqualiseR
Mon Mar 21, 2011 4:44 pm
Forum: HELP
Topic: Flying Unit Question
Replies: 87
Views: 75547

Re: Flying Unit Question

Can you please edit the map accordingly then? because before I added the "Red_MaintainFlyingHeight" variable, it would just constantly deduct the terrain height from the flying height ever 0.05 seconds, resulting in the flying height always being 0. And as far as the other questions go, If I recall ...
by EqualiseR
Mon Mar 21, 2011 4:29 pm
Forum: HELP
Topic: Flying Unit Question
Replies: 87
Views: 75547

Re: Flying Unit Question

I already had that. Here's the trigger. Maintain Flying Height Events Time - Every 0.05 seconds of game time Conditions Actions Set TempPoint = (Position of J-10 0000 <gen>) Custom script: set udg_TempReal = GetLocationZ(udg_TempPoint) Animation - Change J-10 0000 <gen> flying height to ((Real(Red_M...
by EqualiseR
Mon Mar 21, 2011 4:24 pm
Forum: HELP
Topic: Flying Unit Question
Replies: 87
Views: 75547

Re: Flying Unit Question

What exactly would I be multiplying and then adding?
by EqualiseR
Mon Mar 21, 2011 4:06 pm
Forum: HELP
Topic: Flying Unit Question
Replies: 87
Views: 75547

Flying Unit Question

I'm currently working on a map where each player has an airplane, and you control this airplane with arrow keys. The airplane itself functions properly as far as steering goes and what not, however I'm running into a problem where when the airplane flies over an area with increased terrain, the airp...
by EqualiseR
Mon Mar 21, 2011 3:49 pm
Forum: HELP
Topic: "sliding" (wisp whirl) unit from point to point
Replies: 11
Views: 10270

Re: "sliding" (wisp whirl) unit from point to point

Solved in-game.
by EqualiseR
Mon Mar 21, 2011 2:55 pm
Forum: HELP
Topic: terrain kill in GUI
Replies: 37
Views: 33046

Re: terrain kill in GUI

Hey 3ICE, I haven't talked to you in awhile but mostly because I just started playing again recently. Anyways yeah I was talking with Shinning and he asked me to make this trigger for him. So if anyone else needs this trigger, here it is. t_eve Events t_tim Time - Every 0.10 seconds of game time t_c...