Search found 177 matches
- Mon Mar 21, 2011 4:55 pm
- Forum: HELP
- Topic: Flying Unit Question
- Replies: 87
- Views: 75547
Re: Flying Unit Question
Well, when I said my flying height would stay at 0, it could've been negative. I didn't really pay attention. And on a different note, my flying height in the object editor is by default set to 300. And 3 seconds into the game it gets changed to 100. I can change those if need be, but then still wha...
- Mon Mar 21, 2011 4:44 pm
- Forum: HELP
- Topic: Flying Unit Question
- Replies: 87
- Views: 75547
Re: Flying Unit Question
Can you please edit the map accordingly then? because before I added the "Red_MaintainFlyingHeight" variable, it would just constantly deduct the terrain height from the flying height ever 0.05 seconds, resulting in the flying height always being 0. And as far as the other questions go, If I recall ...
- Mon Mar 21, 2011 4:29 pm
- Forum: HELP
- Topic: Flying Unit Question
- Replies: 87
- Views: 75547
Re: Flying Unit Question
I already had that. Here's the trigger. Maintain Flying Height Events Time - Every 0.05 seconds of game time Conditions Actions Set TempPoint = (Position of J-10 0000 <gen>) Custom script: set udg_TempReal = GetLocationZ(udg_TempPoint) Animation - Change J-10 0000 <gen> flying height to ((Real(Red_M...
- Mon Mar 21, 2011 4:24 pm
- Forum: HELP
- Topic: Flying Unit Question
- Replies: 87
- Views: 75547
Re: Flying Unit Question
What exactly would I be multiplying and then adding?
- Mon Mar 21, 2011 4:06 pm
- Forum: HELP
- Topic: Flying Unit Question
- Replies: 87
- Views: 75547
Flying Unit Question
I'm currently working on a map where each player has an airplane, and you control this airplane with arrow keys. The airplane itself functions properly as far as steering goes and what not, however I'm running into a problem where when the airplane flies over an area with increased terrain, the airp...
- Mon Mar 21, 2011 3:49 pm
- Forum: HELP
- Topic: "sliding" (wisp whirl) unit from point to point
- Replies: 11
- Views: 10270
Re: "sliding" (wisp whirl) unit from point to point
Solved in-game.
- Mon Mar 21, 2011 2:55 pm
- Forum: HELP
- Topic: terrain kill in GUI
- Replies: 37
- Views: 33046
Re: terrain kill in GUI
Hey 3ICE, I haven't talked to you in awhile but mostly because I just started playing again recently. Anyways yeah I was talking with Shinning and he asked me to make this trigger for him. So if anyone else needs this trigger, here it is. t_eve Events t_tim Time - Every 0.10 seconds of game time t_c...