Search found 2629 matches
- Thu Aug 14, 2008 4:23 pm
- Forum: HELP
- Topic: Lose Trigger for my map
- Replies: 22
- Views: 29966
Re: Lose Trigger for my map
'h004' is a rawcode. To learn more about rawcodes, you would need to learn JASS. The rawcode 'h004' was the custom-unit "City" which you deleted. All your triggers that had City in them became bugged, so now that you created a new city, you have to fix the triggers to use the new city in their condi...
- Thu Aug 14, 2008 4:16 pm
- Forum: HELP
- Topic: Lose Trigger for my map
- Replies: 22
- Views: 29966
Re: Lose Trigger for my map
Seige is spelled as Siege (Fix it in your signature and in "Seige zombie") You left "Combat - Attack 1 Weapon Type" as "NONE", but it should be set to "Normal" The trigger is bugged because you deleted the 'h004' custom unit, and forgot to update the conditions accordingly. Simply re-doing those con...
- Thu Aug 14, 2008 12:29 pm
- Forum: HELP
- Topic: Lose Trigger for my map
- Replies: 22
- Views: 29966
Re: Lose Trigger for my map
I said map, not picture.3ICE wrote:upload the map
I could surely fix whatever the problem is, but I will have to see the map.
- Thu Aug 14, 2008 6:00 am
- Forum: News
- Topic: Forum Improvements 2
- Replies: 1
- Views: 7986
Re: Forum Improvements 2
[ Quote]s no longer display " wrote:" just the text between the two quotes ([ quote="this text"]). This way you can quote wikipedia or an other website without being annoyed by " wrote:". Example: [ Quote]s no longer display " wrote:" just the text between the two quotes ([ quote="this text"]). This...
- Thu Aug 14, 2008 5:29 am
- Forum: HELP
- Topic: Lose Trigger for my map
- Replies: 22
- Views: 29966
Re: Lose Trigger for my map
of type )) You left it as empty or the name is a space... Either way, [ /t] makes your trigger background white :) And if you can't get it to work, please upload the map so we can look at it. --3ICE EDIT: t_eve Events t_uni Unit - A unit owned by Player 1 (Red) Dies t_co Conditions t_if (Number of ...
- Tue Aug 12, 2008 8:18 am
- Forum: Off Topic
- Topic: last letter game
- Replies: 647
- Views: 2662757
Re: last letter game
lash
- Mon Aug 11, 2008 5:25 am
- Forum: News
- Topic: Forum Improvements 2
- Replies: 1
- Views: 7986
Forum Improvements 2
Fix: Guests can now download files, sorry for not allowing this before.
My newest map: viewtopic.php?t=58" onclick="window.open(this.href);return false;
An upcoming map: 3ICE's Music TD (I'm making this for a mapping contest. Will release after the contest is over)
My newest map: viewtopic.php?t=58" onclick="window.open(this.href);return false;
An upcoming map: 3ICE's Music TD (I'm making this for a mapping contest. Will release after the contest is over)
- Fri Aug 08, 2008 12:41 pm
- Forum: Programming
- Topic: LFGComic Viewer • LFGCV
- Replies: 13
- Views: 27666
Re: LFGComic Viewer • LFGCV
why does the comic only go o 173? It goes to 172 actually. The reason why, is because the comic is Work In Progress... See their website: http://www.lfgcomic.com/page/172" onclick="window.open(this.href);return false; A new comic is made once a week or so. My program has support for 300 pages, if t...
- Fri Aug 08, 2008 12:38 pm
- Forum: Map Vault
- Topic: Battle Footmen Ar
- Replies: 7
- Views: 15676
Re: Battle Footmen Ar
Here is the new function, replace the old with this: function d takes nothing returns nothing local destructable gg_dest_d=GetDyingDestructable() local real x=GetDestructableX(gg_dest_d) local real y=GetDestructableY(gg_dest_d) if(GetDestructableTypeId(gg_dest_d)=='ATtr')then call TriggerSleepAction...
- Fri Aug 08, 2008 12:33 pm
- Forum: HELP
- Topic: help with buggy map, form switch and building malfunctions
- Replies: 11
- Views: 18831
Re: help with buggy map, form switch and building malfunctions
Then trigger it.
Event: hero uses meta
action: replace hero with a new hero.
it is that simple.
Event: hero uses meta
action: replace hero with a new hero.
it is that simple.