Search found 2629 matches

by 3ICE
Thu Aug 14, 2008 4:23 pm
Forum: HELP
Topic: Lose Trigger for my map
Replies: 22
Views: 29966

Re: Lose Trigger for my map

'h004' is a rawcode. To learn more about rawcodes, you would need to learn JASS. The rawcode 'h004' was the custom-unit "City" which you deleted. All your triggers that had City in them became bugged, so now that you created a new city, you have to fix the triggers to use the new city in their condi...
by 3ICE
Thu Aug 14, 2008 4:16 pm
Forum: HELP
Topic: Lose Trigger for my map
Replies: 22
Views: 29966

Re: Lose Trigger for my map

Seige is spelled as Siege (Fix it in your signature and in "Seige zombie") You left "Combat - Attack 1 Weapon Type" as "NONE", but it should be set to "Normal" The trigger is bugged because you deleted the 'h004' custom unit, and forgot to update the conditions accordingly. Simply re-doing those con...
by 3ICE
Thu Aug 14, 2008 12:29 pm
Forum: HELP
Topic: Lose Trigger for my map
Replies: 22
Views: 29966

Re: Lose Trigger for my map

3ICE wrote:upload the map
I said map, not picture.

I could surely fix whatever the problem is, but I will have to see the map.
by 3ICE
Thu Aug 14, 2008 6:00 am
Forum: News
Topic: Forum Improvements 2
Replies: 1
Views: 7986

Re: Forum Improvements 2

[ Quote]s no longer display " wrote:" just the text between the two quotes ([ quote="this text"]). This way you can quote wikipedia or an other website without being annoyed by " wrote:". Example: [ Quote]s no longer display " wrote:" just the text between the two quotes ([ quote="this text"]). This...
by 3ICE
Thu Aug 14, 2008 5:29 am
Forum: HELP
Topic: Lose Trigger for my map
Replies: 22
Views: 29966

Re: Lose Trigger for my map

of type )) You left it as empty or the name is a space... Either way, [ /t] makes your trigger background white :) And if you can't get it to work, please upload the map so we can look at it. --3ICE EDIT: t_eve Events t_uni Unit - A unit owned by Player 1 (Red) Dies t_co Conditions t_if (Number of ...
by 3ICE
Tue Aug 12, 2008 8:18 am
Forum: Off Topic
Topic: last letter game
Replies: 647
Views: 2662757

Re: last letter game

lash
by 3ICE
Mon Aug 11, 2008 5:25 am
Forum: News
Topic: Forum Improvements 2
Replies: 1
Views: 7986

Forum Improvements 2

Fix: Guests can now download files, sorry for not allowing this before.

My newest map: viewtopic.php?t=58" onclick="window.open(this.href);return false;

An upcoming map: 3ICE's Music TD (I'm making this for a mapping contest. Will release after the contest is over)
by 3ICE
Fri Aug 08, 2008 12:41 pm
Forum: Programming
Topic: LFGComic Viewer • LFGCV
Replies: 13
Views: 27666

Re: LFGComic Viewer • LFGCV

why does the comic only go o 173? It goes to 172 actually. The reason why, is because the comic is Work In Progress... See their website: http://www.lfgcomic.com/page/172" onclick="window.open(this.href);return false; A new comic is made once a week or so. My program has support for 300 pages, if t...
by 3ICE
Fri Aug 08, 2008 12:38 pm
Forum: Map Vault
Topic: Battle Footmen Ar
Replies: 7
Views: 15676

Re: Battle Footmen Ar

Here is the new function, replace the old with this: function d takes nothing returns nothing local destructable gg_dest_d=GetDyingDestructable() local real x=GetDestructableX(gg_dest_d) local real y=GetDestructableY(gg_dest_d) if(GetDestructableTypeId(gg_dest_d)=='ATtr')then call TriggerSleepAction...
by 3ICE
Fri Aug 08, 2008 12:33 pm
Forum: HELP
Topic: help with buggy map, form switch and building malfunctions
Replies: 11
Views: 18831

Re: help with buggy map, form switch and building malfunctions

Then trigger it.

Event: hero uses meta
action: replace hero with a new hero.

it is that simple. :)