Help with continue triggers

Do you need World Editor help? Ask here!
Forum rules
Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.

Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.

Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.

Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
BugMeNot
Posts: 143
Joined: Wed Jan 21, 2009 12:46 pm

Help with continue triggers

Unread post by BugMeNot »

I need help with my maze map, i think the map is too hard for people to win without continues can anyone help?

--Serf
This is a guest account intended for use by people who wish to remain anonymous or hate registering.
(Please don't forget to sign your posts with your name if you want us to know who you are.)
http://www.bugmenot.com/view/3ice.hu

Legit
Posts: 22
Joined: Wed Dec 31, 2008 3:38 pm

Re: Help with continue triggers

Unread post by Legit »

I can't explain how to do it but i can add the continues for you, just post the map and tell how many continues to add so i can add them for you... if you don't mind. If you do mind then just wait for 3ICE to help you.

User avatar
DieKralle
Posts: 193
Joined: Thu Jan 07, 2016 1:05 pm
Realm: Europe
Account: Die_Kralle

Re: Help with continue triggers

Unread post by DieKralle »

*BUMP*

I also wanted to know how to create a continue system in my maze map.
They probably are still waiting on your response.

I guess you will need to set up a variable for the continues and a system to check if all the heroes have died and substract one attempt and revive everyone, if everyone has indeed died. Then when the variable hits zero it triggers a game over screen.
"You can't blame gravity, for falling in love"

User avatar
3ICE
Admin
Posts: 2629
Joined: Sat Mar 01, 2008 11:34 pm
Realm: Europe
Account: 3ICE
Clan: 3ICE
Location: Hungary
Contact:

Re: Help with continue triggers

Unread post by 3ICE »

Very good! Also checkpoints complicate things somewhat. Keep track of them to know where to revive heroes. Or make them replay the whole map! Haha.
ImageImageImageImageImage
Image
ImageImage

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests