As clearly noted i need help
I have never made a dialog button b4 in my life and well I tried can someone tell me whats wrong I tried and I failed... ;p;
no lol everything works accept I can't show all the dialog options at once if you are good at making dialog buttons please share with me what I have to do.
Doom Help
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- 3ICE
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Re: Doom Help
You should have attached an empty map with only the dialog-related triggers copied from the Doom map instead of the entire thing.
Your variables are messed up: For a dialog panel and all of it's buttons, two variables are needed. You created like 7.
Here is a proper dialog initialization with two variables, a dialog button array(var_DialogButtonArray) and a Dialog(var_Dialog): InitDialogs by 3ICE
.... Events
........ Map initialization
.... Conditions
.... Actions
........ -------- Clearing is not necessary, but it won't hurt. --------
........ Dialog - Clear var_Dialog
........ -------- Set a title: --------
........ Dialog - Change the title of var_Dialog to Select difficulty:
........ -------- Create an Easy button --------
........ Dialog - Create a dialog button for var_Dialog labelled Easy
........ Set var_DialogButtonArray[0] = (Last created dialog Button)
........ -------- Create a Medium button --------
........ Dialog - Create a dialog button for var_Dialog labelled Medium
........ Set var_DialogButtonArray[1] = (Last created dialog Button)
........ -------- Create a Hard button --------
........ Dialog - Create a dialog button for var_Dialog labelled Hard
........ Set var_DialogButtonArray[2] = (Last created dialog Button)
........ -------- You can't show dialogs at Map Initialization, so add a Wait: --------
........ Wait 0.00 seconds
........ -------- Finally we show the dialog to Red --------
........ Dialog - Show var_Dialog for Player 1 (Red)
Now we need to detect clicks: HandleDialogs by 3ICE
.... Events
........ Dialog - A dialog button is clicked for var_Dialog
.... Conditions
.... Actions
........ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
............ If - Conditions
................ (Clicked dialog button) Equal to var_DialogButtonArray[0]
............ Then - Actions
................ -------- Easy --------
............ Else - Actions
................ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
.................... If - Conditions
........................ (Clicked dialog button) Equal to var_DialogButtonArray[1]
.................... Then - Actions
........................ -------- Medium --------
.................... Else - Actions
........................ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
............................ If - Conditions
................................ (Clicked dialog button) Equal to var_DialogButtonArray[2]
............................ Then - Actions
................................ -------- Hard --------
............................ Else - Actions
Your variables are messed up: For a dialog panel and all of it's buttons, two variables are needed. You created like 7.
Here is a proper dialog initialization with two variables, a dialog button array(var_DialogButtonArray) and a Dialog(var_Dialog): InitDialogs by 3ICE
.... Events
........ Map initialization
.... Conditions
.... Actions
........ -------- Clearing is not necessary, but it won't hurt. --------
........ Dialog - Clear var_Dialog
........ -------- Set a title: --------
........ Dialog - Change the title of var_Dialog to Select difficulty:
........ -------- Create an Easy button --------
........ Dialog - Create a dialog button for var_Dialog labelled Easy
........ Set var_DialogButtonArray[0] = (Last created dialog Button)
........ -------- Create a Medium button --------
........ Dialog - Create a dialog button for var_Dialog labelled Medium
........ Set var_DialogButtonArray[1] = (Last created dialog Button)
........ -------- Create a Hard button --------
........ Dialog - Create a dialog button for var_Dialog labelled Hard
........ Set var_DialogButtonArray[2] = (Last created dialog Button)
........ -------- You can't show dialogs at Map Initialization, so add a Wait: --------
........ Wait 0.00 seconds
........ -------- Finally we show the dialog to Red --------
........ Dialog - Show var_Dialog for Player 1 (Red)
Now we need to detect clicks: HandleDialogs by 3ICE
.... Events
........ Dialog - A dialog button is clicked for var_Dialog
.... Conditions
.... Actions
........ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
............ If - Conditions
................ (Clicked dialog button) Equal to var_DialogButtonArray[0]
............ Then - Actions
................ -------- Easy --------
............ Else - Actions
................ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
.................... If - Conditions
........................ (Clicked dialog button) Equal to var_DialogButtonArray[1]
.................... Then - Actions
........................ -------- Medium --------
.................... Else - Actions
........................ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
............................ If - Conditions
................................ (Clicked dialog button) Equal to var_DialogButtonArray[2]
............................ Then - Actions
................................ -------- Hard --------
............................ Else - Actions
Re: Doom Help
your first part of you forum make NO SCENCE
LIKE WHAT KIND of vars are they ugg
Even though I did do it ;p;
thanks 3ice but please when explaining tellme what var type i should use ;p;
LIKE WHAT KIND of vars are they ugg
Even though I did do it ;p;
thanks 3ice but please when explaining tellme what var type i should use ;p;
Last edited by I_H8_U_M8 on Sat Oct 11, 2008 4:31 pm, edited 1 time in total.
- 3ICE
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Re: Doom Help
I just finished a tutorial: http://www.3ice.hu/blog/diffdiag/
EDIT:
Dialog
This is how the variables are called, if this doesn't make sense to you, check your variables panel again...
And it is called a post, not a forum.
EDIT:
I did name the variable types:I_H8_U_M8 wrote:your first part of you forum make NO SCENCE
LIKE WHAT KIND of vars are they ugg
Dialog Button (array)3ICE wrote:two variables, a dialog button array(var_DialogButtonArray) and a Dialog(var_Dialog)
Dialog
This is how the variables are called, if this doesn't make sense to you, check your variables panel again...
And it is called a post, not a forum.
Re: Doom Help
3Ice i did accually got what you ment but the way you had worded and explained it made it difficult to read also double spacing helps ;p;
Re: Doom Help
Help Wanted! I Need so help with my doom game I need you (the viewer) to help me think of more game modes
Current game modes
Campain This is a team battle where your team will fight and escape through doom game.
Survival This is another team game where you defend your base for 40 rounds if you lose your # of lives then you lose the game.
Battle Battle against the other players. you each will have 10 lives and when you are kill another player you gain one live and the owner of the dieing unit will lose one live
What modes do you think I should have or is this good?
answer any thought.
Current game modes
Campain This is a team battle where your team will fight and escape through doom game.
Survival This is another team game where you defend your base for 40 rounds if you lose your # of lives then you lose the game.
Battle Battle against the other players. you each will have 10 lives and when you are kill another player you gain one live and the owner of the dieing unit will lose one live
What modes do you think I should have or is this good?
answer any thought.
Last edited by 3ICE on Fri Oct 17, 2008 5:06 am, edited 1 time in total.
Reason: Removed useless decoration. Your other topic was deleted for abusing [buttons] and [blinks] too much, STOP!
Reason: Removed useless decoration. Your other topic was deleted for abusing [buttons] and [blinks] too much, STOP!
- 3ICE
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Re: Doom Help
Just because I made a tag and a tag, doesn't mean you can mindlessly spam them. Please only use them when you have to, not because they look cool. Thanks.
By the way blink doesn't work on all versions of IE, so Microsoft Zombies will most likely not even see them. (Microsoft Zombie = IE user, mindlessly using the tools he/she is provided with, instead of switching to Firefox)
By the way blink doesn't work on all versions of IE, so Microsoft Zombies will most likely not even see them. (Microsoft Zombie = IE user, mindlessly using the tools he/she is provided with, instead of switching to Firefox)
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