Add a
Wait 0.10 seconds between each
Trigger - Run PxSpawns <gen> (checking conditions) and it will work.
By the way you are showing every timer window to every player, that is not good. The screen can not hold that many timers at the same time.
We don't know how much lives we have left. The game should tell us.
Gold bounty should be fixed, not random.
Defeat/Victory isn't done.
Spelling should be fixed in tooltips.
Hotkeys need to look like: |cffffcc00x|r where x is the hotkey.
Necropolis (The multishot tower) needs to be controllable.
There is no sell.
Everything should to be 200% faster: Building, Upgrading, Spawn timers, Unit speed, Attack speed.
I killed my builder at level 9. There should be one of: 1) Respawn system for builders, 2) Reincarnation for builders, 3) invulnerable builders. (Ordered by coolness: 1=cool, 3=not cool)
Ice tower is too weak at start, but too good at end.
Freezing Breath is NOT the ability you want. It only stops buildings, doesn't work on units at all. And it can't even be researched.
Steam Tanks, Bestmasters, etc got stuck and turned back. Make sure everything has 0.00 pathing.
The game proceeded to level 27 effortlessly. This is cool, but not what I expected. I was expecting a victory. Especially, because the spawn was null.
Map Boundary destroys your terrain's natural beauty. Have a system that kicks leaving units back to the center. Or use custom pathing blockers. (Yellow blocks all)