"sliding" (wisp whirl) unit from point to point
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- SHiNNiNG_FaiTH
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"sliding" (wisp whirl) unit from point to point
ive been trying to make a wisp whirl were the hero enters a region and it spins him 180 degrees to another region were it turns off this trigger however ive come into alot of problems with this. does anybody have a way for me to do this in GUI?
Please Help ME!
p.s.: 3ice i know you love my pics attached =D
Please Help ME!
p.s.: 3ice i know you love my pics attached =D
APM Spamming mineral fields is fun!


- 3ICE
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Re: "sliding" (wisp whirl) unit from point to point
Actually I prefer them through imageshack or other services. My website's storage space is going to run out if we keep using it (eventually).
As for your question, the most obvious thing I'd like to point out is that moving a unit by 180 pixels every 0.06 seconds is going send it flying off the edge of the map almost instantly (in a nice arc). Try moving it by 3-5 pixels instead of 180.

As for your question, the most obvious thing I'd like to point out is that moving a unit by 180 pixels every 0.06 seconds is going send it flying off the edge of the map almost instantly (in a nice arc). Try moving it by 3-5 pixels instead of 180.
- SHiNNiNG_FaiTH
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Re: "sliding" (wisp whirl) unit from point to point
not sure how im to do this, its weird because i have to enter the region 2 times (usually doesnt work first time) and the 180 is its offset
APM Spamming mineral fields is fun!


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Thurst4blood
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Re: "sliding" (wisp whirl) unit from point to point
The part with the move unit instantly to point, if you want less leaks use "call RemoveLocation( udg_demonp1 )" to rid of the drastic leaks that would be caused.shinning_faith wrote: ive been trying to make a wisp whirl were the hero enters a region and it spins him 180 degrees to another region were it turns off this trigger however ive come into alot of problems with this. does anybody have a way for me to do this in GUI?
Please Help ME!
p.s.: 3ice i know you love my pics attached =D
- 3ICE
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Re: "sliding" (wisp whirl) unit from point to point
If you are referring to a part of his post, please quote that part of the post only. (Like I did now.)Thurst213 wrote:The part with the move unit instantly to point...
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Thurst4blood
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Re: "sliding" (wisp whirl) unit from point to point
I didn't see your post, sorry. If I did, I would of used it. Thanks anyways
- 3ICE
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Re: "sliding" (wisp whirl) unit from point to point
What I meant is: Don't waste space by quoting a whole page of text when it is not going to mean anything.
Quote only what you need. In this case, you should have quoted the screenshot of the trigger you were talking about.
EDIT: And you gave bad advice anyway. The massive leaks are not caused by the second trigger. Nobody is going to cringe over demonp1, that is just one point leaked at the 0.1 second mark:
One leak = not important.
(EDIT2: And that is not even considered a leak, since the variable is used in the next trigger, so it needs to stay in memory.)
What hurts is the point leaks created every 0.06 seconds in the third trigger:
Thousands of leaks.
(Exactly 16.666... leaks per second, which is 1000 leaks per minute, which is 60000 leaks per hour.)
Quote only what you need. In this case, you should have quoted the screenshot of the trigger you were talking about.
EDIT: And you gave bad advice anyway. The massive leaks are not caused by the second trigger. Nobody is going to cringe over demonp1, that is just one point leaked at the 0.1 second mark:
(EDIT2: And that is not even considered a leak, since the variable is used in the next trigger, so it needs to stay in memory.)
What hurts is the point leaks created every 0.06 seconds in the third trigger:
(Exactly 16.666... leaks per second, which is 1000 leaks per minute, which is 60000 leaks per hour.)
- SHiNNiNG_FaiTH
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Re: "sliding" (wisp whirl) unit from point to point
whats an easy way to solve that leak?
APM Spamming mineral fields is fun!


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