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Able to make units walk on abyss tile?

Posted: Tue May 24, 2011 3:19 am
by BugMeNot
I know abyss is a deep hole but i would like have units walk on the tile. any help???

Re: Able to make units walk on abyss tile?

Posted: Wed May 25, 2011 8:43 am
by Ian
By default, that tile's pathing is flying only. You can change that with JNGP to allow units to build on it and walk on it.

http://www.hiveworkshop.com/forums/misc ... gp-160547/

Use that link to download the editor and set it up.

After that, enable UMSWE. You should need to restart the editor after that. Once UMSWE is enabled, you can change the pathability of any tile you want.

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Your other option is to replace the tiles you want as abyss via the trigger editor. That will only take the original tile's pathability into consideration.

Re: Able to make units walk on abyss tile?

Posted: Mon May 30, 2011 12:04 am
by BugMeNot
very helpful! thanks