
-Invul commmand
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
- OrcSlayer101
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-Invul commmand
In my map i want to have a command where if you type -invul it turns the unit selected invulnerable as a sort of cheat
. This is what i have so far but dont know what to do

The Of Orcs...
- 3ICE
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Re: -Invul commmand
In TFT we have access to: Unit group - Units selected by player.
RoC users don't have that in GUI, but we can still use the EnumUnitsSelected() BJ function or the native JASS function GroupEnumUnitsSelected() together with SyncSelections() (SyncSelections always comes first) to get which units are selected by the triggering player. Turning it invulnerable should not be a problem.
RoC users don't have that in GUI, but we can still use the EnumUnitsSelected() BJ function or the native JASS function GroupEnumUnitsSelected() together with SyncSelections() (SyncSelections always comes first) to get which units are selected by the triggering player. Turning it invulnerable should not be a problem.
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