Dialog Help
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Before making a new topic:
First, check if your question has already been answered in the Tutorials section.
If you didn't find a solution, use the search function.
If searching didn't help either, you can make a new topic.
Topic title & content:
You must use a descriptive title. (Help plz is not good) (Need help with Dialog buttons is good)
Go into much detail when posting. You should post attachments. Like screenshots of the problem, the map you are making, replays of the error. Or you could even make a screencast (video) of your problem and upload it here.
Spelling:
Grammar seems to be a serious problem amongst teenagers, so use a spell checker or you will get no love.
Read your posts twice, before pressing the reply button.
And do not use profanity. Chatspeak (y r u nub) and Leetspeak (1 C4N S33 H4X) are not welcome here either.
Only World Editor related questions are allowed here!
(Click for Battle.net help) (Click for World Editor help)
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Dialog Help
im Responding to 3ice about the dialog thing it was the same dialog thing in like AoIE where you get 6 choices of car's "each car is faster or slowering then the other and they all have different collision sets" i wanna do something like that
- 3ICE
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Re: Dialog Help
Six choice dialogs are no different from any other dialogs, so all you have to do is read a generic tutorial on dialogs.
I have a three-choice one here: 3ice.hu/blog/diffdiag. You can even download an example map.
Instead of changing the difficulty, you simply spawn the units they chose. And don't forget to add them to the sliding unit group.
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Re: Dialog Help
with this can i make the the dialog after clicking a botton to summon like a hero or something? and how do i add a hero to Unit Group H again i just cant find out
- 3ICE
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Re: Dialog Help
Yes, you can. That is why I posted it.
To add units:
Unit group - Add Unit (last created unit) to H.
Also, if you know JASS I just added a note: #comment-901
To add units:
Unit group - Add Unit (last created unit) to H.
Also, if you know JASS I just added a note: #comment-901
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