Every upgrade in Scholtek's Mine Defense has a hidden description field
Posted: Mon Nov 02, 2026 11:27 pm
It is never made visible to players. We only see name and effect. I've taken the liberty of exporting and transforming each upgrade:
id:0
name:Delve Greedily
effect:Multiplies your gold per second by 1.5... but be warned - the goblins may notice.
description:The dwarves of Moria delved too greedily and too deeply. Will you?
cost:{gold:100k}
type:nightmare
id:1
name:Oracle
effect:Allows you to see when the next goblin will arrive.
description:The goblins will come. The question left to answer is... when?
cost:{gold:200k}
id:62
name:Embrace The Swarm
effect:Multiplies your gold per second by 2... but it feels a little wrong.
description:What would you give for a bit more gold?
cost:{gold:6Q}
type:nightmare
id:69
name:Dark Portents
effect:Multiplies mage aura power by 2...
description:Great men are almost always bad men.
cost:{gold:10Q}
type:nightmare
id:262
name:The Golden Well
effect:Allows you to increase spirit essence efficiency by spending vast amounts of gold.
description:We're not sure where it goes, or how it never fills up, but it makes us feel GREAT!
cost:{gold:5e+96}
type:progress
id:150
name:Precious Resources
effect:Baggers now produce 1 dirt per second. This is good.
description:All men rejoice, when after a hard day of sifting through gold, they finally strike dirt. And having half a bagger's weight in baggers is a good way to get there.
cost:{gold:1e+27}
type:progress
id:155
name:The Wheel Turns
effect:Unlocks the quarry, which allows rock golems to dig up more than just gold.
description:It's taken some time, but you are beginning to realize that you can't build everything out of gold.
cost:{gold:1e+29,dirt:50M}
type:progress
id:157
name:Deep Mining
effect:Rock golems now produce iron and coal, albeit at a much slower rate than stone.
description:Your rock golems have learned much, and can now find more valuable resources in the depths.
cost:{gold:1e+30,stone:100M}
type:progress
id:164
name:Secret of Barad-dur
effect:Unlock the ability to forge steel from coal and iron.
description:Your mages have stumbled upon a great secret - which will further your empire in grand ways.
cost:{gold:1e+31,coal:10k,iron:100k,stone:100M}
type:progress
id:2
name:Pioneer Spirit
effect:Multiplies your mining efficiency by 1.5.
description:The gold might just be sitting there, but that doesn't mean you don't have to work for it.
cost:{gold:1k}
id:3
name:Mining Mastery
effect:Multiplies your mining efficiency by 2.
description:A journey of a thousand miles begins with 1 step, and you've taken at least 4.
cost:{gold:100k}
id:4
name:Terra's Might
effect:Multiplies your mining efficiency by 2.
description:The earth trembles at the fall of your pick. Actually, I guess the earth trembles at the fall of any pick.
cost:{gold:1M}
id:5
name:Looting Proficiency
effect:Multiplies goblin reward and spawn rate by 3.
description:You're getting pretty good at this, aren't you?
cost:{gold:750k}
id:6
name:Goblin's Bane
effect:Multiplies goblin reward and spawn rate by 3.
description:After awhile, you learn where they hide the good stuff.
cost:{gold:7500k}
id:7
name:Goblin's Scourge
effect:Multiplies goblin reward and spawn rate by 3.
description:Goblins tremble at the sight of you, and flee for cover when you draw your... pick.
cost:{gold:75M}
id:8
name:Goblin's Terror
effect:Multiplies goblin reward and spawn rate by 4.
description:Your name appears frequently in bedtime stories told to Goblin children.
cost:{gold:750M}
id:63
name:Covered in Web
effect:Multiplies spider reward and spawn rate by 2.
description:Why does it always have to be spiders?
cost:{gold:5Q}
id:64
name:Eww Eww Eww
effect:Multiplies spider reward and spawn rate by 3.
description:Creatures like this just shouldn't exist :(.
cost:{gold:50Q}
id:65
name:Arachnid Mangler
effect:Multiplies spider reward and spawn rate by 3.
description:Fashion experts have described your style as spider entrail sheik.
cost:{gold:100Q}
id:66
name:Shelob Slasher
effect:Multiplies spider reward and spawn rate by 4.
description:After hours and hours you have attained the status of... Samwise Gamgee.
cost:{gold:200Q}
id:9
name:Enlarged Pincers
effect:Multiplies ant dig rate by 1.5.
description:Makes ants a little less pathetic.
cost:{gold:250}
id:10
name:Fire Ants
effect:Multiplies ant dig rate by 2.
description:Only pathetic until you see them sting.
cost:{gold:100k}
id:11
name:For The Queen
effect:Multiplies ant dig rate by 3.
description:Strength in numbers.
cost:{gold:500M}
id:55
name:Colonization
effect:Multiplies ant dig rate by 2.
description:A little bit ominous.
cost:{gold:500T}
id:56
name:Who's Pathetic Now?
effect:Multiplies ant dig rate by 2.
description:The swarm is rising.
cost:{gold:2Q}
id:12
name:Feeding Frenzy
effect:Multiplies woodpecker dig rate by 1.5.
description:Fear is a great motivator - but birds are always scared, so let's try hunger.
cost:{gold:2k}
id:13
name:Curved Beaks
effect:Multiplies woodpecker dig rate by 2.
description:They look a little bit less cute with sharp hooks on their faces.
cost:{gold:1M}
id:14
name:Nature's Power Drill
effect:Multiplies woodpecker dig rate by 3.
description:Technology is overrated.
cost:{gold:10B}
id:96
name:Ironbeaks
effect:Multiplies woodpecker dig rate by 2.
description:At this point they're hardly feathered, winged, two-legged, warm-blooded, egg-laying vertebrates.
cost:{gold:50T}
id:130
name:Jeweled Beak
effect:Allows alchemical transmutation of woodpeckers.
description:We haven't quite figured out the biology on this.
cost:{normal:300}
id:195
name:Woody See, Woody Do
effect:For each billion woodpeckers, one will click the mine each second (up to 20 clicks).
description:You'd think they'd have tried this before now.
cost:{normal:1M}
id:196
name:Putting in Work
effect:Each woodpecker contributes 1 million times as much to the pick boost from Communal Effort.
description:Putting all the others to shame.
cost:{normal:1B}
id:15
name:Sharpened Senses
effect:Multiplies bloodhound dig rate by 1.5.
description:These bloodhounds smell gold... or something.
cost:{gold:7500}
id:16
name:Reduced Slobber
effect:Multiplies bloodhound dig rate by 2.
description:Why am I always sticky?.
cost:{gold:8M}
id:17
name:Nightmare Hounds
effect:Multiplies bloodhound dig rate by 3.
description:The dig site just got haunteder.
cost:{gold:50B}
id:97
name:Cerberus
effect:Multiplies bloodhound dig rate by 2.
description:I really think you should stop hiring these...
cost:{gold:150T}
id:131
name:Jeweled Eyes
effect:Allows alchemical transmutation of bloodhounds.
description:Now with 23% more natural bloodhound DNA.
cost:{normal:1k}
id:198
name:Getting Hungry
effect:Each bloodhound eats an ant each tick, and the number of ants eaten increase alchemical yield.
description:We're not really sure how this works.
cost:{normal:4M}
id:199
name:Hound's Best Friend
effect:Ants eaten increases your alchemical yield by a greater amount.
description:Mmm... ants. Someone get the magnifying glass.
cost:{normal:4B}
id:18
name:Cute Overload
effect:Multiplies sandshrew dig rate by 1.5.
description:Dawwwww.
cost:{gold:25k}
id:19
name:Fury Swipes
effect:Multiplies sandshrew dig rate by 2.
description:Woah.... looks like the little guy is mad.
cost:{gold:10M}
id:20
name:Sandslash
effect:Multiplies sandshrew dig rate by 3.
description:Level 22 baby!
cost:{gold:50B}
id:98
name:Earthquake
effect:Multiplies sandshrew dig rate by 2.
description:I can't possibly make this as overpowered as the pokemon move.
cost:{gold:3Q}
id:132
name:Bedazzled Pokeballs
effect:Allows alchemical transmutation of sandshrew.
description:Hanging out in the lap of luxury.
cost:{great:500}
id:200
name:Armor Sharing
effect:Every wall fortification increases sandshrew earning by 1B.
description:About time this wall was good for something.
cost:{great:1M}
id:201
name:Amplificatory Armor
effect:Every wall fortification increases mage damage by 2%.
description:Let them kill us... to kill them? Someone get the magnifying glass.
cost:{great:1B}
id:21
name:Midas Touch
effect:Multiplies goblin dig rate by 1.5.
description:For those who dream of gold.
cost:{gold:200k}
id:22
name:Gringotts Employee
effect:Multiplies goblin dig rate by 2.
description:Not just selfish, but greedy too.
cost:{gold:15M}
id:23
name:Azog
effect:Multiplies goblin dig rate by 3.
description:Curse his name.
cost:{gold:500B}
id:99
name:Blinding Greed
effect:Multiplies goblin dig rate by 2.
description:Failing the pre-employment screening is actually a requirement.
cost:{gold:10Q}
id:133
name:Gleaming Eyes
effect:Allows alchemical transmutation of goblins.
description:Oh... how they hunger.
cost:{great:1500}
id:172
name:Dirty Hands
effect:Multiplies coal production by 1.5.
description:Sometimes there's nothing for it but rolling up your sleeves and digging in.
cost:{steel:10k,iron:250k}
id:202
name:Seed of Rebellion
effect:Your goblins earn more gold per second for every point of damage done to the wall by attacking goblins.
description:Should we be concerned about this?
cost:{great:3M}
id:203
name:Traitorous Goblins
effect:Your goblins may not be as loyal as we'd hoped.
description:It was only a matter of time...
cost:{great:3B}
type:nightmare
id:24
name:Overtime
effect:Multiplies miner dig rate by 1.5.
description:I'm not sure what country we're in, but apparently there are no labor laws.
cost:{gold:1M}
id:25
name:Dual Pickaxes
effect:Multiplies miner dig rate by 2.
description:This is probably less efficient, but it looks hardcore.
cost:{gold:100M}
id:26
name:Herobrine
effect:Multiplies miner dig rate by 3.
description:White eyes in the darkness.
cost:{gold:1T}
id:100
name:Blur of Picks
effect:Multiplies miner dig rate by 2.
description:The tazmanian devil of miners, they begin to look like blurred outlines flashing with steel.
cost:{gold:30Q}
id:134
name:Crystal Axes
effect:Allows alchemical transmutation of miners.
description:Maximum power.
cost:{flawless:100}
id:204
name:Miner Blindness Reduction
effect:Miners have a small chance of finding gems.
description:How did they miss them all this time?
cost:{flawless:1M}
id:205
name:Expert Consulting
effect:Quarry findings are improved for every miner you have.
description:Where is the quarry? Why is it different from the mine? I'm confused.
cost:{flawless:1B}
id:27
name:Runite Ore Drop
effect:Multiplies rock golem dig rate by 1.5.
description:Which game is this again?.
cost:{gold:2M}
id:28
name:Extra Pointy
effect:Multiplies rock golem dig rate by 2.
description:Don't work too close, you don't want to get crushed.
cost:{gold:250M}
id:29
name:Mountain Men
effect:Multiplies rock golem dig rate by 3.
description:Note the emphasis - not mountain-like men, but men-like mountains.
cost:{gold:3T}
id:101
name:Carbonado Cores
effect:Multiplies rock golem dig rate by 2.
description:Giant rocks filled with more better rocks.
cost:{gold:100Q}
id:135
name:Crystalline Hands
effect:Allows alchemical transmutation of rock golems.
description:At least it will be bright when they crush you.
cost:{flawless:400}
id:206
name:Strange Transformation
effect:There is a now a tiny chance of a rock golem being converted to a mage each tick.
description:To be fair... we don't really know anything about rock golems.
cost:{flawless:1M}
id:207
name:Myth and Machine
effect:Baggers now produce more dirt for every rock golem hired.
description:Teamwork is beautiful.
cost:{flawless:1B}
id:30
name:13500
effect:Multiplies bagger 288 dig rate by 1.5.
description:Why does this exist?.
cost:{gold:20M}
id:31
name:Sehr gut!
effect:Multiplies bagger 288 dig rate by 2.
description:Es ist wunderschoen!.
cost:{gold:10B}
id:32
name:German Engineering
effect:Multiplies bagger 288 dig rate by 3.
description:Oh those Germans...
cost:{gold:100T}
id:102
name:Unreasonable Force
effect:Multiplies bagger 288 dig rate by 2.
description:Sometimes you have to wonder why anyone would want to dig this much.
cost:{gold:1Qi}
id:136
name:Diamond-Studded Treads
effect:Allows alchemical transmutation of baggers.
description:The biggest thing in useless bling technology.
cost:{exceptional:500}
id:169
name:Diesel Engines
effect:Baggers produce 1.5 times as much dirt.
description:You can smell the fumes for miles.
cost:{coal:10k}
id:208
name:Dig Smarter, Not Harder
effect:Baggers now produce a small amount of coal each tick.
description:Yay! More coal!
cost:{flawless:1M}
id:209
name:Machine and Myth
effect:Rock golems now produce more stone for every bagger hired.
description:We shall strip the earth to the core!
cost:{flawless:1B}
id:33
name:Gaia's Training
effect:Multiplies earth titan dig rate by 1.5.
description:Study hard my friends.
cost:{gold:8B}
id:34
name:Hyperion
effect:Multiplies earth titan dig rate by 2.
description:Applied mythology.
cost:{gold:100B}
id:35
name:Commander Kronus
effect:Multiplies earth titan dig rate by 3.
description:The master of time - as opposed to you, who has spent ages on this game.
cost:{gold:10Q}
id:103
name:Masters of Old
effect:Multiplies earth titan dig rate by 2.
description:You sometimes wonder why they choose to help you.
cost:{gold:80Qi}
id:137
name:Diamond Hearts
effect:Allows alchemical transmutation of earth titans.
description:They seem to be growing warmer.
cost:{perfect:300}
id:170
name:Rock Out
effect:Multiplies stone production by 2.
description:About time these things started carrying their weight.
cost:{steel:500,stone:1M}
id:210
name:Symbiosis
effect:Your earth titans produce 1B more gold for each population in your habitation.
description:Yay for gold!
cost:{perfect:1M}
id:211
name:Academic Symbiosis
effect:Your earth titans produce 100B more gold for each scholar in your university.
description:I was wondering what scholars were good for...
cost:{perfect:1B}
id:52
name:Rotating Jaw
effect:Multiplies world eater dig rate by 1.5.
description:If you thought they were scary before, try filling their mouths with saw blades.
cost:{gold:1T}
id:53
name:Aerodynamic Plating
effect:Multiplies world eater dig rate by 2.
description:Picture an eel, but weighing five hundred tons and gliding through solid rock.
cost:{gold:1Q}
id:54
name:Diamond Enforced Teeth
effect:Multiplies world eater dig rate by 3.
description:A bright blue sparkle is the last thing you'll ever see.
cost:{gold:1Qi}
id:104
name:Apophis
effect:Multiplies world eater dig rate by 2.
description:Eaters of worlds... perhaps this is overkill?
cost:{gold:1e+21}
id:138
name:Crystal Shard Eyes
effect:Allows alchemical transmutation of world eaters.
description:They see all.
cost:{majestic:10}
id:212
name:Makes Sense
effect:World eaters now produce dirt.
description:I guess all the stuff they dig through has to go somewhere.
cost:{majestic:250k}
id:213
name:Energy of Earth
effect:The amount of adamantium found in the smelting pit increases for each dirt converted to mana by your alchemists.
description:We're not sure how this is related to world eaters.
cost:{majestic:250M}
id:57
name:Ventral Sacs
effect:Increases queen spawn rate by 25.
description:Overlords gain the ability to transport... what game is this again?.
cost:{gold:500T}
id:81
name:Bulbosity Enhancement
effect:Increases queen spawn rate by 50.
description:This doesn't really seem like a good thing.
cost:{gold:5Q}
id:58
name:Larval Acceleration
effect:Increases queen spawn rate by 50.
description:The mine has become significantly more... writhy.
cost:{gold:1Qi}
id:59
name:Unnatural Virility
effect:Increases queen spawn rate by 50.
description:This is becoming a problem....
cost:{gold:1e+21}
id:105
name:Hive Mentality
effect:Increases queen spawn rate by 50.
description:The ground is alive.
cost:{gold:1e+24}
id:139
name:Diamond-Spiked Eggs
effect:Allows alchemical transmutation of hive queens.
description:Just try to get near these suckers.
cost:{majestic:100}
id:214
name:Ever Advancing
effect:Queen spawn rate increases based on the number of ants you have.
description:This... could be a problem.
cost:{majestic:1M}
id:215
name:Extreme Mutation
effect:Hive Queens occasionally produce a small number of non-ant hirelings.
description:A sac of world eater eggs is about the scariest thing on earth.
cost:{majestic:1B}
id:106
name:Reinforced Claws
effect:Increases wyvern dig rate by 1.5.
description:They tear through stone like its made of paper.
cost:{gold:1Qi}
id:107
name:Crystal Vision
effect:Increases wyvern dig rate by 2.
description:It feels like they're looking through you... or trying to decide what the iron in your blood is worth.
cost:{gold:2e+21}
id:108
name:Rhenium Heart
effect:Increases wyvern dig rate by 3 and allows alchemical transmutation of wyverns.
description:This makes them dig faster, and definitely does not lead to immediate cardiac arrest.
cost:{gold:2e+24}
id:109
name:Truth Exceeding Legend
effect:Increases wyvern dig rate by 2.
description:Right out of a storybook used to scare children.
cost:{gold:8e+26}
id:153
name:Mythical Power
effect:Increases wyvern dig rate by 2.
description:All men tremble when the blue terror blots out the sun.
cost:{gold:2.5e+29}
id:171
name:Iron Affinity
effect:Multiplies iron production by 1.5.
description:Turns out they're good for more than just digging.
cost:{steel:5k,coal:50k}
id:189
name:Adamantium Affinity
effect:You now produce 1 adamantium per second for every ten million Wyverns hired.
description:Now and then they find something useful.
cost:{adamantium:75}
id:216
name:Ten Thousand Foot View
effect:Buried treasure becomes much more common.
description:How does this work? X-ray vision!
cost:{majestic:4M}
id:217
name:Big Cousins
effect:Dragon level up cost is reduced by 2%.
description:This will save you more than you'd think.
cost:{majestic:4B}
id:147
name:Neurological Compounding
effect:Increases neurochrysalis generation rate by 1.5.
description:Combining the neurological centers of entire colonies of ants has yielded unforeseen advances in mana technology.
cost:{mana:3Q}
id:148
name:Full Assimilation
effect:Increases neurochrysalis generation rate by 2.
description:Far greater mana gain can be achieved when removing chyrsalis constraints on drawing irrecoverably from the host.
cost:{mana:20Q}
id:167
name:Metamorphosis
effect:Increases neurochrysalis generation rate by 3.
description:Growing and morphing... what will come of this?
cost:{mana:750Q}
id:181
name:Neurological Enlightenment
effect:Allows alchemical transmutation of neurochrysalis.
description:About time we figured this out.
cost:{large ant:1Q}
id:251
name:Flax Affinity
effect:You now produce 1 flax per second for every twenty million neurochrysalises hired.
description:Do not try to bend the flax, only realize the truth. There is no flax.
cost:{flax:10k}
id:218
name:Mental Energies
effect:Your alchemists can convert dirt to mana 15 times as efficiently.
description:I'm a little bit worried about what these neurothingies are doing.
cost:{majestic:250M}
id:219
name:Collective Knowledge
effect:Scholars increase essence gain by a tiny amount.
description:If you're a student, then what are you still doing here? Don't you have homework?
cost:{majestic:250B}
id:253
name:Mana Man
effect:Neurochrysalises produce twice as much mana and slightly more flax.
description:Never give up - eventually things will work out.
cost:{mana:1e+27,gold:1e+53}
id:244
name:Archery Courses
effect:Increases dragon hunter hunt rate by 1.5.
description:It's about time they stopped flinging arrows about willy nilly.
cost:{dragonscale:100}
id:245
name:Adamantium Tipped Arrows
effect:Increases dragon hunter hunt rate by 2.
description:Why were we making our arrows out of gold again?
cost:{dragonscale:1k}
id:246
name:Homing Darts
effect:Increases dragon hunter hunt rate by 3.
description:No skill required.
cost:{dragonscale:10k}
id:247
name:Human Fusion
effect:Allows alchemical transmutation of dragon hunters.
description:How is this different than a miner with a bow? We don't know.
cost:{dragonscale:100k,fire:25}
id:259
name:Draconic Knowledge
effect:Dragon level up cost is reduced by 3%.
description:Who'd have thunk it... they're good for more than just killing.
cost:{dragonscale:10B,fire:25k}
id:36
name:Magic!
effect:Multiplies mage damage by 1.5.
description:Magic, magic, magic!
cost:{gold:10M}
id:37
name:Dumbledore's Finest
effect:Multiplies mage damage by 2.
description:Only Hogwarts trained wizards need apply!
cost:{gold:100B}
id:38
name:Merlin
effect:Multiplies mage damage by 3.
description:Wrapped in mystery, none dare to question the wizards of the mine!
cost:{gold:100T}
id:112
name:Deity-ish
effect:Multiplies mage damage by 2.
description:They are like gods... if gods were limited to 3 very specific tasks!
cost:{gold:100Q,mana:100M}
id:140
name:Durable Mana Channels
effect:Mages remain charged up for twice as long.
description:It just keeps going.
cost:{gold:10T}
id:141
name:Eternal Energy
effect:Mages remain charged up for twice as long.
description:They become like the surrounding environment. Tranquil. Unmoving.
cost:{exceptional:1}
id:142
name:Mana Overcharge
effect:Mages require fewer clicks to charge up.
description:New and improved, now with faster boot times!.
cost:{gold:10T}
id:193
name:Instant Power
effect:Mages charge up in a single click and remain that way for longer.
description:With this upgrade, 1 click is the equivalent of 38 episodes of Dragonball Z.
cost:{gold:1e+31}
id:39
name:Elbow Grease
effect:Multiplies craftsman repair rate by 1.5.
description:Sometimes you just have to get er done.
cost:{gold:5M}
id:40
name:Takin Care of Business
effect:Multiplies craftsman repair rate by 2 plus 0.k5% of wall durability.
description:Every day! Each and every way!
cost:{gold:10B}
id:41
name:Overall-Clad Blurs
effect:Multiplies craftsman repair rate by 3 plus 0.001% of wall durability.
description:We're not even sure how they move that fast...
cost:{gold:50T}
id:113
name:Alchemical Repair Rates
effect:Multiplies craftsman repair rate by 2 plus 0.002% of wall durability.
description:They just sort of clap, some sparks fly and things get fixed.
cost:{gold:50Q}
id:144
name:Alchemical Furor
effect:Multiplies alchemical speed by 1.5.
description:Not everything is as it seems.
cost:{gold:5e+24,normal:2k}
id:145
name:Philosopher's Stone
effect:Multiplies alchemical speed by 2.
description:This is the law of equivalence exchange, but it can be avoided.
cost:{gold:5e+27,normal:5k}
id:146
name:The Elric Brothers
effect:Multiplies alchemical speed by 3.
description:Experts from a foreign land have come to share their trade.
cost:{gold:5e+28,normal:10k}
id:248
name:Flying Sparks
effect:Multiplies alchemical speed by 2.
description:Armies rise out of the dust of a thousand shattered gems.
cost:{gold:2.5e+40,majestic:250M}
id:180
name:Higher Learning
effect:Multiplies alchemical speed by 2 and farms produce 3 more food.
description:Stay in school, so you can make bread from gold. Wait... what?
cost:{gold:1e+43}
id:151
name:Increased Yields
effect:Alchemical recipes produce 1.5 times as much at no additional cost.
description:It takes some time to get these things right.
cost:{majestic:100,mana:1Q}
id:152
name:Unequivalent Exchange
effect:Alchemical recipes produce 2 times as much at no additional cost.
description:Sometimes you really do get something for nothing.
cost:{majestic:400,mana:10Q}
id:156
name:Desert Bloom
effect:Alchemical recipes produce 3 times as much at no additional cost.
description:You've done great things with the place.
cost:{majestic:5k,mana:250Q}
id:42
name:Existing Tunnel Systems
effect:Ants gain 0.05 base gold per second for every sandshrew hired.
description:Hmm, maybe those ants are good for more than just eating my lunches.
cost:{gold:50k}
id:43
name:Friends With Rare Candies
effect:Sandshrews gain 4 base gold per second for every miner hired.
description:It is inconclusive whether these effect IV spread, but the little critters sure seem to love them.
cost:{gold:1M}
id:44
name:Affinity With Nature
effect:Woodpeckers gain 3500 base gold per second for every earth titan owned.
description:The forests are beautiful again...
cost:{gold:10B}
id:50
name:Gentle Giants
effect:Ants gain 3 base gold per second for every rock golem hired.
description:Harmony between the most simple and the most terrifying is elegant indeed.
cost:{gold:100B}
id:51
name:Mechanized Industry
effect:Miners gain 1k base gold per second for every bagger 288 hired.
description:Replenish the earth, and subdue it.
cost:{gold:1B}
id:114
name:Dragonborn
effect:Miners gain 500B base gold per second for every wyvern hired.
description:I just bought Skyrim during the steam sale and haven't played it, so I don't know what to write here.
cost:{perfect:1}
id:115
name:Internal Army
effect:World eaters gain 25K base gold per second for every ant hired.
description:Crawling in my skin. These wounds, they will not heal.
cost:{exceptional:6,gold:100Q}
id:117
name:Man's Best Friend
effect:Bloodhounds gain gold per second equal to the number of craftsmen to the power of 4.
description:Bloodhounds don't suck.
cost:{normal:4}
id:149
name:Everything is Tunnels
effect:Ants gain 5K base gold per second for every bagger 288 hired.
description:It makes you wonder if the ants are really necessary... your GPS suggests yes.
cost:{bagger 288:50}
id:154
name:Not Just A Boulder
effect:Sandshrew gain 25B base gold per second for every rock golem hired.
description:The pioneers used to ride these babies for miles!
cost:{sandshrew:5k}
id:173
name:Underdogs
effect:Goblin gold production is multiplied by the number of bloodhounds and bloodhound gold production is multiplied by the number of goblins.
description:Teamwork is a good thing.
cost:{world eater:10k}
id:45
name:Pirate's Luck
effect:Treasures appear twice as often
description:Arr!
cost:{gold:1B}
id:94
name:Gleaming Treasure
effect:Buried treasures now contain gems.
description:It just adds some color to your run of the mill buried riches.
cost:{gold:1T}
id:95
name:Gold Forever
effect:The maximum treasure amount is multiplied by 5.
description:They just keep making these bigger and bigger.
cost:{gold:1Q}
id:60
name:A Little Bugged
effect:Pick efficiency is increased by 250 per ant.
description:It is said that a man surrounded by insects starts to become one himself.
cost:{gold:3Q}
id:61
name:Mantis Extension
effect:Pick efficiency is increased by 750 per ant.
description:The miner is beginning to look a little... twisted.
cost:{gold:10Q}
id:67
name:A Fan of Upgrades
effect:Upgrades cost 15% less.
description:I'm beginning to think this game is just about collecting stuff.
cost:{gold:3Q}
id:143
name:Encouraging Achievements
effect:Each upgrade purchased boosts gold per second by 0.5%.
description:It just gives you a good feeling to see those trophies up there.
cost:{gold:25M}
id:68
name:Bigshot Manager
effect:Hirelings cost 15% less.
description:It is an army bred for a single purpose:to dig up the world of gold.
cost:{gold:3Q}
id:93
name:Communal Effort
effect:Pick efficiency is increased by 1B for each non-ant hireling.
description:Take a load off.
cost:{gold:10Q}
id:116
name:Advanced Magick
effect:Pick efficiency is increased by an amount that your mages can't quite specify.
description:Your mages were sitting around, drank a little bit too much, and fired off this spell by accident.
cost:{majestic:3,gold:8e+26,mana:100B}
id:165
name:Trap Aficionado
effect:Goblin gold per second is increased by 10K for each trap purchased.
description:You scared of a little fight?
cost:{gold:5B}
id:166
name:Trap Master
effect:Goblin gold per second is increased by 1B for each trap purchased.
description:There are people at your camp who have never even seen a goblin.
cost:{gold:5T}
id:197
name:Team Rocket Buyer
effect:Alchemists can now transform sandshrews into gold
description:They say we're selling them... but they never leave the alchemist's lair.
cost:{sandshrew:50}
id:162
name:Studiosity
effect:Mage research accumulates 1.5 times as quickly.
description:It helps to bury your head in books from time to time.
cost:{mana:50Q}
id:163
name:Age of Wonders
effect:Mage research accumulates 2 times as quickly.
description:Greatness ebbs and flows, and you are going to help it on it's way.
cost:{mana:200Q}
id:168
name:Mechanical Overload
effect:Your auto-smithy combines gems 10 times as quickly.
description:Turn this screw just so, and hit it with a wrench right in the widget.
cost:{steel:1k,coal:2500}
id:249
name:Mechanical Supercharge
effect:Your auto-smithy combines gems 20 times as quickly.
description:Wow! Such gem! Much shiny!.
cost:{steel:1M,coal:2500k}
id:174
name:Rush Job
effect:Multiplies land preparation speed by the number of craftsmen hired divided by 100.
description:Git-R-Done.
cost:{steel:2500}
id:175
name:Agriculture
effect:Farms now produce 360 food every harvest.
description:The bloom of civilization is upon us.
cost:{adamantium:1,steel:25k}
id:176
name:Industrial Brakes
effect:Allows you to set a minimum gem amount for the auto-smithy.
description:Woah there. Let's stop and look around.
cost:{adamantium:1,steel:25k}
id:177
name:Steel Affinity
effect:Multiplies smelting pit steel production by 1.5.
description:About time you kicked things up.
cost:{adamantium:3,steel:75k}
id:178
name:War Vultures
effect:The chance of finding adamantium after a campaign is multiplied by 3.
description:All that work of a campaign... and they hardly even search the loot.
cost:{adamantium:5,coal:100k}
id:179
name:Irrigation
effect:Farms now produce 1080 food every harvest.
description:Viva la revolucion agricola!.
cost:{adamantium:10,steel:100k}
id:182
name:Peer Pressure
effect:The smelting pit now produces 1.5 times as much.
description:So many goblins!
cost:{steel:5k}
id:183
name:Enter the Horde
effect:The smelting pit now produces 2 times as much.
description:Only the best may smelt.
cost:{steel:50k}
id:184
name:Waste Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Workplace safety is kind of a concern around here...
cost:{goblin:50k}
id:185
name:Want Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Seriously... why are all these goblins dying?
cost:{goblin:500k}
id:186
name:Heavy Smelting
effect:The smelting pit now has a small chance of producing Adamantium at the cost of 100 goblins.
description:That's right - I dare you to turn it off now!
cost:{adamantium:10}
id:187
name:Learn from the Fallen
effect:Delving mages now find more gems for every goblin sacrified to the smelting pit.
description:About time those mages did their jobs.
cost:{steel:5k,goblin:100k}
id:188
name:Miner Productivity
effect:The chance of a special discovery at the quarry is multiplied by the number of mine clicks in the past second.
description:How about some motivation?.
cost:{steel:1k,miner:50k}
id:190
name:Have Not
effect:The smelting pit now costs half a goblin for every steel it produces, in addition to the regular price.
description:But... why?.
cost:{goblin:10M}
id:191
name:Builder's Regret
effect:You now have an option to move buildings on the industry screen.
description:Don't ask about the logistics here. It's neuro-magic.
cost:{neurochrysalis:50}
id:194
name:Obsessive Recordkeeping
effect:Allows the construction of an administration building, where you can track the growth of your resources over time.
description:About time somebody knew what was going on around here...
cost:{miner:1k}
id:220
name:Blind Revenge
effect:You can now automatically attack at set intervals from the graveyard.
description:He who strikes blindly never misses. Except for most of the time.
cost:{population:200,steel:5k,adamantium:1k}
id:252
name:Strike Blindly
effect:Whenever blind revenge activates, a bomb is also dropped if you can afford it.
description:This is a bad idea.
cost:{population:500,steel:5M,adamantium:100k}
id:221
name:Baby Bonuses
effect:Population recovers twice as quickly.
description:Making babies, for fun and profit.
cost:{coal:2M,steel:1M}
id:222
name:Green Revolution
effect:Population recovers twice as quickly and eats half as much.
description:Mmm... manual labor.
cost:{coal:5M,steel:10M,adamantium:10}
id:256
name:Untapped Markets
effect:You now have the option to send out scouts to look for new merchants.
description:The old merchants won't have a chance to rip us off again...
cost:{flax:100,adamantium:100}
id:254
name:Ghosts of Quarry Future
effect:Every 30 seconds, if your quarry has found something, it will be added automatically.
description:We could just hire a miner... but super expensive ghosts are way cooler.
cost:{spirit:3,woodpecker:1B}
id:255
name:Ghosts of Economic Prowess
effect:Your average market rate is increased based on the number of scholars you own.
description:All these academics are finely doing something practical...
cost:{spirit:5,majestic:5B}
id:257
name:Ghosts of Rapid Mechanization
effect:Your machinist builds more each second based on your total essence earned.
description:Santa has elves? Well we have ghosts. Take that Santa.
cost:{spirit:25,majestic:5T}
id:258
name:Auto-Rift 9k
effect:Your machinist inform you of a strange machine they have built, which feeds, raises, and sacrifices a dragon, all in a single click.
description:Such mighty beasts reduced to this...
cost:{spirit:1k,majestic:500T}
id:263
name:Auto-Auto-Rift 9k
effect:For when automatic sacrifice isn't enough.
description:This is getting out of hand.
cost:{spirit:1M,majestic:500Q}
id:46
name:The First Steps
effect:Multiplies your gold per second by 1.05.
description:And so it begins.
cost:{gold:500}
id:47
name:Tick Tock Time
effect:Multiplies your gold per second by 1.1.
description:The first of many.
cost:{gold:500k}
id:48
name:Flowing Like A River
effect:Multiplies your gold per second by 1.5.
description:The hours slip by.
cost:{gold:500M}
id:49
name:Chronological Torrent
effect:Multiplies your gold per second by 3.
description:Life is but a flash.
cost:{gold:500T}
id:158
name:Birth of a World
effect:Multiplies stone production by 1.5.
description:It's amazing what you can get done in a week.
cost:{gold:500Q}
id:192
name:On and On
effect:Population recovers twice as quickly.
description:So much time... at least there have been advances in... medicine or something?
cost:{adamantium:100}
id:250
name:Lotsa Time
effect:All resource gain is multiplied by 2.
description:20 days of Mine Defense!
cost:{fire:100,water:100}
id:70
name:Nightmare Ants
effect:Multiplies mana gain by 2.
description:Even ants are scarier with red eyes.
cost:{gold:25Q}
id:71
name:Nightmare Woodpeckers
effect:Multiplies mana gain by 2.
description:Fun fact - these woodpeckers can punture a human skull. The more you know.
cost:{gold:20Q}
id:72
name:Nightmare Bloodhounds
effect:Multiplies mana gain by 2.
description:You can almost feel their breath on your neck as you work.
cost:{gold:2Q}
id:73
name:Nightmare Sandshrew
effect:Multiplies mana gain by 2.
description:Remember the dark pokemon from Pokemon XD? They're like that.
cost:{gold:4Q}
id:74
name:Nightmare Goblins
effect:Multiplies mana gain by 2.
description:Cackling in the night. Maybe they're not as tame as we though.
cost:{gold:6Q}
id:75
name:Nightmare Miners
effect:Multiplies mana gain by 2.
description:Absolute power corrupts absolutely.
cost:{gold:8Q}
id:76
name:Nightmare Rock Golems
effect:Multiplies mana gain by 2.
description:Obsidian shadows loom in the night.
cost:{gold:10Q}
id:77
name:Nightmare Baggers
effect:Multiplies mana gain by 2.
description:A haunting grind eminates through your camp.
cost:{gold:12Q}
id:78
name:Nightmare Titans
effect:Multiplies mana gain by 2.
description:Nature's kiss is a little less green now.
cost:{gold:14Q}
id:79
name:Nightmare World Eaters
effect:Multiplies mana gain by 2.
description:Just when you thought these things couldn't get any worse.
cost:{gold:16Q}
id:80
name:Nightmare Hive Queens
effect:Multiplies mana gain by 2.
description:Writhing in the night.
cost:{gold:18Q}
id:110
name:Nightmare Wyverns
effect:Multiplies mana gain by 2.
description:All is still, until a jagged shadow blots out the moon. And then all is dark.
cost:{gold:1Qi}
id:159
name:Nightmare Neurochrysalises
effect:Neurochrysalis mana production increases by 1% for each mage.
description:These things make my skin crawl.
cost:{mana:50Q}
id:82
name:Arcane Ants
effect:Multiplies mana gain by 2.
description:Your ants are beginning to emit an eerie blue light as they work.
cost:{gold:250Q,mana:10M}
id:83
name:Arcane Woodpeckers
effect:Multiplies mana gain by 2.
description:Woodpeckers that can pierce through body and mind.
cost:{gold:20Q,mana:1M}
id:84
name:Arcane Bloodhounds
effect:Multiplies mana gain by 2.
description:Watching. Always watching.
cost:{gold:20Q,mana:1M}
id:85
name:Arcane Sandshrew
effect:Multiplies mana gain by 2.
description:Sandshrew learned Psychic! Wait... what?.
cost:{gold:40Q,mana:2M}
id:86
name:Arcane Goblins
effect:Multiplies mana gain by 2.
description:Revenge courses through their mind without ceasing.
cost:{gold:60Q,mana:3M}
id:87
name:Arcane Miners
effect:Multiplies mana gain by 2.
description:You are not among equals.
cost:{gold:80Q,mana:4M}
id:88
name:Arcane Rock Golems
effect:Multiplies mana gain by 2.
description:Those that were since the beginning.
cost:{gold:100Q,mana:5M}
id:89
name:Arcane Baggers
effect:Multiplies mana gain by 2.
description:No longer running off gasoline.
cost:{gold:120Q,mana:6M}
id:90
name:Arcane Titans
effect:Multiplies mana gain by 2.
description:Silent guardians. Or are they silent threats?.
cost:{gold:140Q,mana:8M}
id:91
name:Arcane World Eaters
effect:Multiplies mana gain by 2.
description:World eaters dig through space and time, consuming all.
cost:{gold:160Q,mana:10M}
id:92
name:Arcane Hive Queens
effect:Multiplies mana gain by 2.
description:0_0.
cost:{gold:180Q,mana:12M}
id:111
name:Arcane Wyverns
effect:Multiplies mana gain by 2.
description:An ominous blue glow is the last thing you'll ever see.
cost:{gold:5Qi,mana:250B}
id:160
name:Arcane Neurochrysalises
effect:Neurochrysalis mana production increases by 2% for each mage.
description:Somethings is crawling in my brain...
cost:{gold:5e+27,mana:500Q}
id:118
name:Eldritch Ants
effect:Unlocks 10% of the alchemists potential.
description:It takes a steady hand to harness the power of an army.
cost:{gold:250Qi,large ant:1B}
id:119
name:Eldritch Woodpeckers
effect:Unlocks 10% of the alchemists potential.
description:Lend me your peck, peck, peck, power.
cost:{gold:20Qi,large ant:100M}
id:120
name:Eldritch Bloodhounds
effect:Unlocks 10% of the alchemists potential.
description:Lazy mutts.
cost:{gold:20Qi,large ant:100M}
id:121
name:Eldritch Sandshrew
effect:Unlocks 10% of the alchemists potential.
description:Pokeball go!!!.
cost:{gold:40Qi,large ant:200M}
id:122
name:Eldritch Goblins
effect:Unlocks 10% of the alchemists potential.
description:Channel their fury.
cost:{gold:60Qi,large ant:300M}
id:123
name:Eldritch Miners
effect:Unlocks 10% of the alchemists potential.
description:We obey.
cost:{gold:80Qi,large ant:400M}
id:124
name:Eldritch Rock Golems
effect:Unlocks 10% of the alchemists potential.
description:Power from stone.
cost:{gold:100Qi,large ant:500M}
id:125
name:Eldritch Baggers
effect:Unlocks 10% of the alchemists potential.
description:Engines of Destruction.
cost:{gold:120Qi,large ant:600M}
id:126
name:Eldritch Titans
effect:Unlocks 10% of the alchemists potential.
description:Such power.
cost:{gold:140Qi,large ant:800M}
id:127
name:Eldritch World Eaters
effect:Unlocks 10% of the alchemists potential.
description:Powering the new order.
cost:{gold:160Qi,large ant:1B}
id:128
name:Eldritch Hive Queens
effect:Unlocks 10% of the alchemists potential.
description:Spawning pure energy.
cost:{gold:180Qi,large ant:1200M}
id:129
name:Eldritch Wyverns
effect:Unlocks 10% of the alchemists potential.
description:Overcharged.
cost:{gold:5e+21,large ant:10B}
id:161
name:Eldritch Neurochrysalises
effect:Neurochrysalis mana production increases by 3% for each mage.
description:Slither.
cost:{gold:5e+30,large ant:250B}
id:223
name:A Whole New World
effect:Farms produce twice as much food.
description:Inspired by your kingdom's new mascot, farmers work extra hard!
cost:{food:10M,dragonscale:250}
type:dragon
id:224
name:Little Lizard
effect:Your army strength is multiplied by 1.5.
description:Your soldiers have adopted a new hack and slash combat style, to great effect.
cost:{food:10M,dragonscale:1k}
type:dragon
id:225
name:First Steps
effect:Population recovers at 1.5 times the speed.
description:Seeing an adorable baby dragon around has inspired your people to... you know.
cost:{earth:1k,dragonscale:2500}
type:dragon
id:226
name:Teenage Rebellion
effect:Goblins are much more likely to rebel, and yield greater rewards.
description:As if your goblins needed more motivation!
cost:{fire:1k,dragonscale:10k}
type:dragon
id:227
name:Grasshopper
effect:Barracks training costs 1/10th as much.
description:Let's all fight together!
cost:{lightning:1k,dragonscale:25k}
type:dragon
id:228
name:Sensei
effect:When sending students to the university, you get twice as many scholars.
description:We have no idea how this works, but it helps!
cost:{adamantium:10M,dragonscale:100k}
type:dragon
id:229
name:World of Flame
effect:Fire essence is produced twice as quickly!
description:The fire shrine flares angrily at all times.
cost:{fire:2500,dragonscale:250k}
type:dragon
id:230
name:Fury of Flame
effect:The machinist now has an option to try and produce a mage each second.
description:About time we automated this sucker.
cost:{fire:5k,dragonscale:1M}
type:dragon
id:231
name:Volcanic Fury
effect:Mages are twice as efficient at all tasks.
description:Your mages have learned the way of flame.
cost:{fire:10k,dragonscale:2500k}
type:dragon
id:232
name:World of Water
effect:Water essence is produced twice as quickly!.
description:The water shrine's vortex swirls faster and faster.
cost:{water:2500,dragonscale:250k}
type:dragon
id:233
name:Fury of the Sea
effect:The machinist now has an option to try and produce an alchemist each second.
description:Creating creators... creatorception?
cost:{water:5k,dragonscale:1M}
type:dragon
id:234
name:Eye of the Hurricane
effect:Alchemist speed is doubled.
description:Your alchemists have learned the way of the sea.
cost:{water:10k,dragonscale:2500k}
type:dragon
id:235
name:World of Earth
effect:Earth essence is produced twice as quickly!.
description:The earth shrine is... particularly earthy.
cost:{earth:2500,dragonscale:250k}
type:dragon
id:236
name:One with Nature
effect:The machinist now has an option to try and produce a craftsman each second.
description:Crafting craftsmen... craftception?
cost:{earth:5k,dragonscale:1M}
type:dragon
id:237
name:Center of the Quake
effect:Farms produce 8 times as much food.
description:Little known fact - crops grow much better when shaken daily.
cost:{earth:10k,dragonscale:2500k}
type:dragon
id:238
name:World of Lightning
effect:Lightning essence is produced twice as quickly!.
description:The lightning shrine sparks furiously in the night.
cost:{lightning:2500,dragonscale:250k}
type:dragon
id:239
name:Electric Current
effect:Your gold per second is multiplied by 4.
description:Let's get charged!
cost:{lightning:5k,dragonscale:1M}
type:dragon
id:240
name:Thunder of Death
effect:Your mages do 8 times as much damage.
description:Boom! Boom! Zap! Argggg!
cost:{lightning:10k,dragonscale:2500k}
type:dragon
id:241
name:King of the Sky
effect:Rebel goblins give far more essence when killed.
description:Why does this thing help us again?
cost:{spirit:1,dragonscale:5M}
type:dragon
id:242
name:Overwhelming Might
effect:Bombing enemies is much cheaper and your military strength is doubled.
description:Let it rain.
cost:{spirit:10,dragonscale:25M}
type:dragon
id:243
name:The Ultimate Prize
effect:All resource gain is multiplied by 10.
description:I'm quickly running out of superlatives.
cost:{spirit:25,dragonscale:100M}
type:dragon
id:260
name:Spirit Overcharge
effect:Spirit essence gain is doubled.
description:Well this certainly cost enough.
cost:{spirit:25k,gold:1e+96}
type:dragon
id:261
name:Ancestral Might
effect:Spirit essence gain is increased based on the highest dragon level achieved.
description:We stand on the shoulders of giants.
cost:{spirit:1M,gold:1e+104}
type:dragon
https://scholtek.com/minedefense
id:0
name:Delve Greedily
effect:Multiplies your gold per second by 1.5... but be warned - the goblins may notice.
description:The dwarves of Moria delved too greedily and too deeply. Will you?
cost:{gold:100k}
type:nightmare
id:1
name:Oracle
effect:Allows you to see when the next goblin will arrive.
description:The goblins will come. The question left to answer is... when?
cost:{gold:200k}
id:62
name:Embrace The Swarm
effect:Multiplies your gold per second by 2... but it feels a little wrong.
description:What would you give for a bit more gold?
cost:{gold:6Q}
type:nightmare
id:69
name:Dark Portents
effect:Multiplies mage aura power by 2...
description:Great men are almost always bad men.
cost:{gold:10Q}
type:nightmare
id:262
name:The Golden Well
effect:Allows you to increase spirit essence efficiency by spending vast amounts of gold.
description:We're not sure where it goes, or how it never fills up, but it makes us feel GREAT!
cost:{gold:5e+96}
type:progress
id:150
name:Precious Resources
effect:Baggers now produce 1 dirt per second. This is good.
description:All men rejoice, when after a hard day of sifting through gold, they finally strike dirt. And having half a bagger's weight in baggers is a good way to get there.
cost:{gold:1e+27}
type:progress
id:155
name:The Wheel Turns
effect:Unlocks the quarry, which allows rock golems to dig up more than just gold.
description:It's taken some time, but you are beginning to realize that you can't build everything out of gold.
cost:{gold:1e+29,dirt:50M}
type:progress
id:157
name:Deep Mining
effect:Rock golems now produce iron and coal, albeit at a much slower rate than stone.
description:Your rock golems have learned much, and can now find more valuable resources in the depths.
cost:{gold:1e+30,stone:100M}
type:progress
id:164
name:Secret of Barad-dur
effect:Unlock the ability to forge steel from coal and iron.
description:Your mages have stumbled upon a great secret - which will further your empire in grand ways.
cost:{gold:1e+31,coal:10k,iron:100k,stone:100M}
type:progress
id:2
name:Pioneer Spirit
effect:Multiplies your mining efficiency by 1.5.
description:The gold might just be sitting there, but that doesn't mean you don't have to work for it.
cost:{gold:1k}
id:3
name:Mining Mastery
effect:Multiplies your mining efficiency by 2.
description:A journey of a thousand miles begins with 1 step, and you've taken at least 4.
cost:{gold:100k}
id:4
name:Terra's Might
effect:Multiplies your mining efficiency by 2.
description:The earth trembles at the fall of your pick. Actually, I guess the earth trembles at the fall of any pick.
cost:{gold:1M}
id:5
name:Looting Proficiency
effect:Multiplies goblin reward and spawn rate by 3.
description:You're getting pretty good at this, aren't you?
cost:{gold:750k}
id:6
name:Goblin's Bane
effect:Multiplies goblin reward and spawn rate by 3.
description:After awhile, you learn where they hide the good stuff.
cost:{gold:7500k}
id:7
name:Goblin's Scourge
effect:Multiplies goblin reward and spawn rate by 3.
description:Goblins tremble at the sight of you, and flee for cover when you draw your... pick.
cost:{gold:75M}
id:8
name:Goblin's Terror
effect:Multiplies goblin reward and spawn rate by 4.
description:Your name appears frequently in bedtime stories told to Goblin children.
cost:{gold:750M}
id:63
name:Covered in Web
effect:Multiplies spider reward and spawn rate by 2.
description:Why does it always have to be spiders?
cost:{gold:5Q}
id:64
name:Eww Eww Eww
effect:Multiplies spider reward and spawn rate by 3.
description:Creatures like this just shouldn't exist :(.
cost:{gold:50Q}
id:65
name:Arachnid Mangler
effect:Multiplies spider reward and spawn rate by 3.
description:Fashion experts have described your style as spider entrail sheik.
cost:{gold:100Q}
id:66
name:Shelob Slasher
effect:Multiplies spider reward and spawn rate by 4.
description:After hours and hours you have attained the status of... Samwise Gamgee.
cost:{gold:200Q}
id:9
name:Enlarged Pincers
effect:Multiplies ant dig rate by 1.5.
description:Makes ants a little less pathetic.
cost:{gold:250}
id:10
name:Fire Ants
effect:Multiplies ant dig rate by 2.
description:Only pathetic until you see them sting.
cost:{gold:100k}
id:11
name:For The Queen
effect:Multiplies ant dig rate by 3.
description:Strength in numbers.
cost:{gold:500M}
id:55
name:Colonization
effect:Multiplies ant dig rate by 2.
description:A little bit ominous.
cost:{gold:500T}
id:56
name:Who's Pathetic Now?
effect:Multiplies ant dig rate by 2.
description:The swarm is rising.
cost:{gold:2Q}
id:12
name:Feeding Frenzy
effect:Multiplies woodpecker dig rate by 1.5.
description:Fear is a great motivator - but birds are always scared, so let's try hunger.
cost:{gold:2k}
id:13
name:Curved Beaks
effect:Multiplies woodpecker dig rate by 2.
description:They look a little bit less cute with sharp hooks on their faces.
cost:{gold:1M}
id:14
name:Nature's Power Drill
effect:Multiplies woodpecker dig rate by 3.
description:Technology is overrated.
cost:{gold:10B}
id:96
name:Ironbeaks
effect:Multiplies woodpecker dig rate by 2.
description:At this point they're hardly feathered, winged, two-legged, warm-blooded, egg-laying vertebrates.
cost:{gold:50T}
id:130
name:Jeweled Beak
effect:Allows alchemical transmutation of woodpeckers.
description:We haven't quite figured out the biology on this.
cost:{normal:300}
id:195
name:Woody See, Woody Do
effect:For each billion woodpeckers, one will click the mine each second (up to 20 clicks).
description:You'd think they'd have tried this before now.
cost:{normal:1M}
id:196
name:Putting in Work
effect:Each woodpecker contributes 1 million times as much to the pick boost from Communal Effort.
description:Putting all the others to shame.
cost:{normal:1B}
id:15
name:Sharpened Senses
effect:Multiplies bloodhound dig rate by 1.5.
description:These bloodhounds smell gold... or something.
cost:{gold:7500}
id:16
name:Reduced Slobber
effect:Multiplies bloodhound dig rate by 2.
description:Why am I always sticky?.
cost:{gold:8M}
id:17
name:Nightmare Hounds
effect:Multiplies bloodhound dig rate by 3.
description:The dig site just got haunteder.
cost:{gold:50B}
id:97
name:Cerberus
effect:Multiplies bloodhound dig rate by 2.
description:I really think you should stop hiring these...
cost:{gold:150T}
id:131
name:Jeweled Eyes
effect:Allows alchemical transmutation of bloodhounds.
description:Now with 23% more natural bloodhound DNA.
cost:{normal:1k}
id:198
name:Getting Hungry
effect:Each bloodhound eats an ant each tick, and the number of ants eaten increase alchemical yield.
description:We're not really sure how this works.
cost:{normal:4M}
id:199
name:Hound's Best Friend
effect:Ants eaten increases your alchemical yield by a greater amount.
description:Mmm... ants. Someone get the magnifying glass.
cost:{normal:4B}
id:18
name:Cute Overload
effect:Multiplies sandshrew dig rate by 1.5.
description:Dawwwww.
cost:{gold:25k}
id:19
name:Fury Swipes
effect:Multiplies sandshrew dig rate by 2.
description:Woah.... looks like the little guy is mad.
cost:{gold:10M}
id:20
name:Sandslash
effect:Multiplies sandshrew dig rate by 3.
description:Level 22 baby!
cost:{gold:50B}
id:98
name:Earthquake
effect:Multiplies sandshrew dig rate by 2.
description:I can't possibly make this as overpowered as the pokemon move.
cost:{gold:3Q}
id:132
name:Bedazzled Pokeballs
effect:Allows alchemical transmutation of sandshrew.
description:Hanging out in the lap of luxury.
cost:{great:500}
id:200
name:Armor Sharing
effect:Every wall fortification increases sandshrew earning by 1B.
description:About time this wall was good for something.
cost:{great:1M}
id:201
name:Amplificatory Armor
effect:Every wall fortification increases mage damage by 2%.
description:Let them kill us... to kill them? Someone get the magnifying glass.
cost:{great:1B}
id:21
name:Midas Touch
effect:Multiplies goblin dig rate by 1.5.
description:For those who dream of gold.
cost:{gold:200k}
id:22
name:Gringotts Employee
effect:Multiplies goblin dig rate by 2.
description:Not just selfish, but greedy too.
cost:{gold:15M}
id:23
name:Azog
effect:Multiplies goblin dig rate by 3.
description:Curse his name.
cost:{gold:500B}
id:99
name:Blinding Greed
effect:Multiplies goblin dig rate by 2.
description:Failing the pre-employment screening is actually a requirement.
cost:{gold:10Q}
id:133
name:Gleaming Eyes
effect:Allows alchemical transmutation of goblins.
description:Oh... how they hunger.
cost:{great:1500}
id:172
name:Dirty Hands
effect:Multiplies coal production by 1.5.
description:Sometimes there's nothing for it but rolling up your sleeves and digging in.
cost:{steel:10k,iron:250k}
id:202
name:Seed of Rebellion
effect:Your goblins earn more gold per second for every point of damage done to the wall by attacking goblins.
description:Should we be concerned about this?
cost:{great:3M}
id:203
name:Traitorous Goblins
effect:Your goblins may not be as loyal as we'd hoped.
description:It was only a matter of time...
cost:{great:3B}
type:nightmare
id:24
name:Overtime
effect:Multiplies miner dig rate by 1.5.
description:I'm not sure what country we're in, but apparently there are no labor laws.
cost:{gold:1M}
id:25
name:Dual Pickaxes
effect:Multiplies miner dig rate by 2.
description:This is probably less efficient, but it looks hardcore.
cost:{gold:100M}
id:26
name:Herobrine
effect:Multiplies miner dig rate by 3.
description:White eyes in the darkness.
cost:{gold:1T}
id:100
name:Blur of Picks
effect:Multiplies miner dig rate by 2.
description:The tazmanian devil of miners, they begin to look like blurred outlines flashing with steel.
cost:{gold:30Q}
id:134
name:Crystal Axes
effect:Allows alchemical transmutation of miners.
description:Maximum power.
cost:{flawless:100}
id:204
name:Miner Blindness Reduction
effect:Miners have a small chance of finding gems.
description:How did they miss them all this time?
cost:{flawless:1M}
id:205
name:Expert Consulting
effect:Quarry findings are improved for every miner you have.
description:Where is the quarry? Why is it different from the mine? I'm confused.
cost:{flawless:1B}
id:27
name:Runite Ore Drop
effect:Multiplies rock golem dig rate by 1.5.
description:Which game is this again?.
cost:{gold:2M}
id:28
name:Extra Pointy
effect:Multiplies rock golem dig rate by 2.
description:Don't work too close, you don't want to get crushed.
cost:{gold:250M}
id:29
name:Mountain Men
effect:Multiplies rock golem dig rate by 3.
description:Note the emphasis - not mountain-like men, but men-like mountains.
cost:{gold:3T}
id:101
name:Carbonado Cores
effect:Multiplies rock golem dig rate by 2.
description:Giant rocks filled with more better rocks.
cost:{gold:100Q}
id:135
name:Crystalline Hands
effect:Allows alchemical transmutation of rock golems.
description:At least it will be bright when they crush you.
cost:{flawless:400}
id:206
name:Strange Transformation
effect:There is a now a tiny chance of a rock golem being converted to a mage each tick.
description:To be fair... we don't really know anything about rock golems.
cost:{flawless:1M}
id:207
name:Myth and Machine
effect:Baggers now produce more dirt for every rock golem hired.
description:Teamwork is beautiful.
cost:{flawless:1B}
id:30
name:13500
effect:Multiplies bagger 288 dig rate by 1.5.
description:Why does this exist?.
cost:{gold:20M}
id:31
name:Sehr gut!
effect:Multiplies bagger 288 dig rate by 2.
description:Es ist wunderschoen!.
cost:{gold:10B}
id:32
name:German Engineering
effect:Multiplies bagger 288 dig rate by 3.
description:Oh those Germans...
cost:{gold:100T}
id:102
name:Unreasonable Force
effect:Multiplies bagger 288 dig rate by 2.
description:Sometimes you have to wonder why anyone would want to dig this much.
cost:{gold:1Qi}
id:136
name:Diamond-Studded Treads
effect:Allows alchemical transmutation of baggers.
description:The biggest thing in useless bling technology.
cost:{exceptional:500}
id:169
name:Diesel Engines
effect:Baggers produce 1.5 times as much dirt.
description:You can smell the fumes for miles.
cost:{coal:10k}
id:208
name:Dig Smarter, Not Harder
effect:Baggers now produce a small amount of coal each tick.
description:Yay! More coal!
cost:{flawless:1M}
id:209
name:Machine and Myth
effect:Rock golems now produce more stone for every bagger hired.
description:We shall strip the earth to the core!
cost:{flawless:1B}
id:33
name:Gaia's Training
effect:Multiplies earth titan dig rate by 1.5.
description:Study hard my friends.
cost:{gold:8B}
id:34
name:Hyperion
effect:Multiplies earth titan dig rate by 2.
description:Applied mythology.
cost:{gold:100B}
id:35
name:Commander Kronus
effect:Multiplies earth titan dig rate by 3.
description:The master of time - as opposed to you, who has spent ages on this game.
cost:{gold:10Q}
id:103
name:Masters of Old
effect:Multiplies earth titan dig rate by 2.
description:You sometimes wonder why they choose to help you.
cost:{gold:80Qi}
id:137
name:Diamond Hearts
effect:Allows alchemical transmutation of earth titans.
description:They seem to be growing warmer.
cost:{perfect:300}
id:170
name:Rock Out
effect:Multiplies stone production by 2.
description:About time these things started carrying their weight.
cost:{steel:500,stone:1M}
id:210
name:Symbiosis
effect:Your earth titans produce 1B more gold for each population in your habitation.
description:Yay for gold!
cost:{perfect:1M}
id:211
name:Academic Symbiosis
effect:Your earth titans produce 100B more gold for each scholar in your university.
description:I was wondering what scholars were good for...
cost:{perfect:1B}
id:52
name:Rotating Jaw
effect:Multiplies world eater dig rate by 1.5.
description:If you thought they were scary before, try filling their mouths with saw blades.
cost:{gold:1T}
id:53
name:Aerodynamic Plating
effect:Multiplies world eater dig rate by 2.
description:Picture an eel, but weighing five hundred tons and gliding through solid rock.
cost:{gold:1Q}
id:54
name:Diamond Enforced Teeth
effect:Multiplies world eater dig rate by 3.
description:A bright blue sparkle is the last thing you'll ever see.
cost:{gold:1Qi}
id:104
name:Apophis
effect:Multiplies world eater dig rate by 2.
description:Eaters of worlds... perhaps this is overkill?
cost:{gold:1e+21}
id:138
name:Crystal Shard Eyes
effect:Allows alchemical transmutation of world eaters.
description:They see all.
cost:{majestic:10}
id:212
name:Makes Sense
effect:World eaters now produce dirt.
description:I guess all the stuff they dig through has to go somewhere.
cost:{majestic:250k}
id:213
name:Energy of Earth
effect:The amount of adamantium found in the smelting pit increases for each dirt converted to mana by your alchemists.
description:We're not sure how this is related to world eaters.
cost:{majestic:250M}
id:57
name:Ventral Sacs
effect:Increases queen spawn rate by 25.
description:Overlords gain the ability to transport... what game is this again?.
cost:{gold:500T}
id:81
name:Bulbosity Enhancement
effect:Increases queen spawn rate by 50.
description:This doesn't really seem like a good thing.
cost:{gold:5Q}
id:58
name:Larval Acceleration
effect:Increases queen spawn rate by 50.
description:The mine has become significantly more... writhy.
cost:{gold:1Qi}
id:59
name:Unnatural Virility
effect:Increases queen spawn rate by 50.
description:This is becoming a problem....
cost:{gold:1e+21}
id:105
name:Hive Mentality
effect:Increases queen spawn rate by 50.
description:The ground is alive.
cost:{gold:1e+24}
id:139
name:Diamond-Spiked Eggs
effect:Allows alchemical transmutation of hive queens.
description:Just try to get near these suckers.
cost:{majestic:100}
id:214
name:Ever Advancing
effect:Queen spawn rate increases based on the number of ants you have.
description:This... could be a problem.
cost:{majestic:1M}
id:215
name:Extreme Mutation
effect:Hive Queens occasionally produce a small number of non-ant hirelings.
description:A sac of world eater eggs is about the scariest thing on earth.
cost:{majestic:1B}
id:106
name:Reinforced Claws
effect:Increases wyvern dig rate by 1.5.
description:They tear through stone like its made of paper.
cost:{gold:1Qi}
id:107
name:Crystal Vision
effect:Increases wyvern dig rate by 2.
description:It feels like they're looking through you... or trying to decide what the iron in your blood is worth.
cost:{gold:2e+21}
id:108
name:Rhenium Heart
effect:Increases wyvern dig rate by 3 and allows alchemical transmutation of wyverns.
description:This makes them dig faster, and definitely does not lead to immediate cardiac arrest.
cost:{gold:2e+24}
id:109
name:Truth Exceeding Legend
effect:Increases wyvern dig rate by 2.
description:Right out of a storybook used to scare children.
cost:{gold:8e+26}
id:153
name:Mythical Power
effect:Increases wyvern dig rate by 2.
description:All men tremble when the blue terror blots out the sun.
cost:{gold:2.5e+29}
id:171
name:Iron Affinity
effect:Multiplies iron production by 1.5.
description:Turns out they're good for more than just digging.
cost:{steel:5k,coal:50k}
id:189
name:Adamantium Affinity
effect:You now produce 1 adamantium per second for every ten million Wyverns hired.
description:Now and then they find something useful.
cost:{adamantium:75}
id:216
name:Ten Thousand Foot View
effect:Buried treasure becomes much more common.
description:How does this work? X-ray vision!
cost:{majestic:4M}
id:217
name:Big Cousins
effect:Dragon level up cost is reduced by 2%.
description:This will save you more than you'd think.
cost:{majestic:4B}
id:147
name:Neurological Compounding
effect:Increases neurochrysalis generation rate by 1.5.
description:Combining the neurological centers of entire colonies of ants has yielded unforeseen advances in mana technology.
cost:{mana:3Q}
id:148
name:Full Assimilation
effect:Increases neurochrysalis generation rate by 2.
description:Far greater mana gain can be achieved when removing chyrsalis constraints on drawing irrecoverably from the host.
cost:{mana:20Q}
id:167
name:Metamorphosis
effect:Increases neurochrysalis generation rate by 3.
description:Growing and morphing... what will come of this?
cost:{mana:750Q}
id:181
name:Neurological Enlightenment
effect:Allows alchemical transmutation of neurochrysalis.
description:About time we figured this out.
cost:{large ant:1Q}
id:251
name:Flax Affinity
effect:You now produce 1 flax per second for every twenty million neurochrysalises hired.
description:Do not try to bend the flax, only realize the truth. There is no flax.
cost:{flax:10k}
id:218
name:Mental Energies
effect:Your alchemists can convert dirt to mana 15 times as efficiently.
description:I'm a little bit worried about what these neurothingies are doing.
cost:{majestic:250M}
id:219
name:Collective Knowledge
effect:Scholars increase essence gain by a tiny amount.
description:If you're a student, then what are you still doing here? Don't you have homework?
cost:{majestic:250B}
id:253
name:Mana Man
effect:Neurochrysalises produce twice as much mana and slightly more flax.
description:Never give up - eventually things will work out.
cost:{mana:1e+27,gold:1e+53}
id:244
name:Archery Courses
effect:Increases dragon hunter hunt rate by 1.5.
description:It's about time they stopped flinging arrows about willy nilly.
cost:{dragonscale:100}
id:245
name:Adamantium Tipped Arrows
effect:Increases dragon hunter hunt rate by 2.
description:Why were we making our arrows out of gold again?
cost:{dragonscale:1k}
id:246
name:Homing Darts
effect:Increases dragon hunter hunt rate by 3.
description:No skill required.
cost:{dragonscale:10k}
id:247
name:Human Fusion
effect:Allows alchemical transmutation of dragon hunters.
description:How is this different than a miner with a bow? We don't know.
cost:{dragonscale:100k,fire:25}
id:259
name:Draconic Knowledge
effect:Dragon level up cost is reduced by 3%.
description:Who'd have thunk it... they're good for more than just killing.
cost:{dragonscale:10B,fire:25k}
id:36
name:Magic!
effect:Multiplies mage damage by 1.5.
description:Magic, magic, magic!
cost:{gold:10M}
id:37
name:Dumbledore's Finest
effect:Multiplies mage damage by 2.
description:Only Hogwarts trained wizards need apply!
cost:{gold:100B}
id:38
name:Merlin
effect:Multiplies mage damage by 3.
description:Wrapped in mystery, none dare to question the wizards of the mine!
cost:{gold:100T}
id:112
name:Deity-ish
effect:Multiplies mage damage by 2.
description:They are like gods... if gods were limited to 3 very specific tasks!
cost:{gold:100Q,mana:100M}
id:140
name:Durable Mana Channels
effect:Mages remain charged up for twice as long.
description:It just keeps going.
cost:{gold:10T}
id:141
name:Eternal Energy
effect:Mages remain charged up for twice as long.
description:They become like the surrounding environment. Tranquil. Unmoving.
cost:{exceptional:1}
id:142
name:Mana Overcharge
effect:Mages require fewer clicks to charge up.
description:New and improved, now with faster boot times!.
cost:{gold:10T}
id:193
name:Instant Power
effect:Mages charge up in a single click and remain that way for longer.
description:With this upgrade, 1 click is the equivalent of 38 episodes of Dragonball Z.
cost:{gold:1e+31}
id:39
name:Elbow Grease
effect:Multiplies craftsman repair rate by 1.5.
description:Sometimes you just have to get er done.
cost:{gold:5M}
id:40
name:Takin Care of Business
effect:Multiplies craftsman repair rate by 2 plus 0.k5% of wall durability.
description:Every day! Each and every way!
cost:{gold:10B}
id:41
name:Overall-Clad Blurs
effect:Multiplies craftsman repair rate by 3 plus 0.001% of wall durability.
description:We're not even sure how they move that fast...
cost:{gold:50T}
id:113
name:Alchemical Repair Rates
effect:Multiplies craftsman repair rate by 2 plus 0.002% of wall durability.
description:They just sort of clap, some sparks fly and things get fixed.
cost:{gold:50Q}
id:144
name:Alchemical Furor
effect:Multiplies alchemical speed by 1.5.
description:Not everything is as it seems.
cost:{gold:5e+24,normal:2k}
id:145
name:Philosopher's Stone
effect:Multiplies alchemical speed by 2.
description:This is the law of equivalence exchange, but it can be avoided.
cost:{gold:5e+27,normal:5k}
id:146
name:The Elric Brothers
effect:Multiplies alchemical speed by 3.
description:Experts from a foreign land have come to share their trade.
cost:{gold:5e+28,normal:10k}
id:248
name:Flying Sparks
effect:Multiplies alchemical speed by 2.
description:Armies rise out of the dust of a thousand shattered gems.
cost:{gold:2.5e+40,majestic:250M}
id:180
name:Higher Learning
effect:Multiplies alchemical speed by 2 and farms produce 3 more food.
description:Stay in school, so you can make bread from gold. Wait... what?
cost:{gold:1e+43}
id:151
name:Increased Yields
effect:Alchemical recipes produce 1.5 times as much at no additional cost.
description:It takes some time to get these things right.
cost:{majestic:100,mana:1Q}
id:152
name:Unequivalent Exchange
effect:Alchemical recipes produce 2 times as much at no additional cost.
description:Sometimes you really do get something for nothing.
cost:{majestic:400,mana:10Q}
id:156
name:Desert Bloom
effect:Alchemical recipes produce 3 times as much at no additional cost.
description:You've done great things with the place.
cost:{majestic:5k,mana:250Q}
id:42
name:Existing Tunnel Systems
effect:Ants gain 0.05 base gold per second for every sandshrew hired.
description:Hmm, maybe those ants are good for more than just eating my lunches.
cost:{gold:50k}
id:43
name:Friends With Rare Candies
effect:Sandshrews gain 4 base gold per second for every miner hired.
description:It is inconclusive whether these effect IV spread, but the little critters sure seem to love them.
cost:{gold:1M}
id:44
name:Affinity With Nature
effect:Woodpeckers gain 3500 base gold per second for every earth titan owned.
description:The forests are beautiful again...
cost:{gold:10B}
id:50
name:Gentle Giants
effect:Ants gain 3 base gold per second for every rock golem hired.
description:Harmony between the most simple and the most terrifying is elegant indeed.
cost:{gold:100B}
id:51
name:Mechanized Industry
effect:Miners gain 1k base gold per second for every bagger 288 hired.
description:Replenish the earth, and subdue it.
cost:{gold:1B}
id:114
name:Dragonborn
effect:Miners gain 500B base gold per second for every wyvern hired.
description:I just bought Skyrim during the steam sale and haven't played it, so I don't know what to write here.
cost:{perfect:1}
id:115
name:Internal Army
effect:World eaters gain 25K base gold per second for every ant hired.
description:Crawling in my skin. These wounds, they will not heal.
cost:{exceptional:6,gold:100Q}
id:117
name:Man's Best Friend
effect:Bloodhounds gain gold per second equal to the number of craftsmen to the power of 4.
description:Bloodhounds don't suck.
cost:{normal:4}
id:149
name:Everything is Tunnels
effect:Ants gain 5K base gold per second for every bagger 288 hired.
description:It makes you wonder if the ants are really necessary... your GPS suggests yes.
cost:{bagger 288:50}
id:154
name:Not Just A Boulder
effect:Sandshrew gain 25B base gold per second for every rock golem hired.
description:The pioneers used to ride these babies for miles!
cost:{sandshrew:5k}
id:173
name:Underdogs
effect:Goblin gold production is multiplied by the number of bloodhounds and bloodhound gold production is multiplied by the number of goblins.
description:Teamwork is a good thing.
cost:{world eater:10k}
id:45
name:Pirate's Luck
effect:Treasures appear twice as often
description:Arr!
cost:{gold:1B}
id:94
name:Gleaming Treasure
effect:Buried treasures now contain gems.
description:It just adds some color to your run of the mill buried riches.
cost:{gold:1T}
id:95
name:Gold Forever
effect:The maximum treasure amount is multiplied by 5.
description:They just keep making these bigger and bigger.
cost:{gold:1Q}
id:60
name:A Little Bugged
effect:Pick efficiency is increased by 250 per ant.
description:It is said that a man surrounded by insects starts to become one himself.
cost:{gold:3Q}
id:61
name:Mantis Extension
effect:Pick efficiency is increased by 750 per ant.
description:The miner is beginning to look a little... twisted.
cost:{gold:10Q}
id:67
name:A Fan of Upgrades
effect:Upgrades cost 15% less.
description:I'm beginning to think this game is just about collecting stuff.
cost:{gold:3Q}
id:143
name:Encouraging Achievements
effect:Each upgrade purchased boosts gold per second by 0.5%.
description:It just gives you a good feeling to see those trophies up there.
cost:{gold:25M}
id:68
name:Bigshot Manager
effect:Hirelings cost 15% less.
description:It is an army bred for a single purpose:to dig up the world of gold.
cost:{gold:3Q}
id:93
name:Communal Effort
effect:Pick efficiency is increased by 1B for each non-ant hireling.
description:Take a load off.
cost:{gold:10Q}
id:116
name:Advanced Magick
effect:Pick efficiency is increased by an amount that your mages can't quite specify.
description:Your mages were sitting around, drank a little bit too much, and fired off this spell by accident.
cost:{majestic:3,gold:8e+26,mana:100B}
id:165
name:Trap Aficionado
effect:Goblin gold per second is increased by 10K for each trap purchased.
description:You scared of a little fight?
cost:{gold:5B}
id:166
name:Trap Master
effect:Goblin gold per second is increased by 1B for each trap purchased.
description:There are people at your camp who have never even seen a goblin.
cost:{gold:5T}
id:197
name:Team Rocket Buyer
effect:Alchemists can now transform sandshrews into gold
description:They say we're selling them... but they never leave the alchemist's lair.
cost:{sandshrew:50}
id:162
name:Studiosity
effect:Mage research accumulates 1.5 times as quickly.
description:It helps to bury your head in books from time to time.
cost:{mana:50Q}
id:163
name:Age of Wonders
effect:Mage research accumulates 2 times as quickly.
description:Greatness ebbs and flows, and you are going to help it on it's way.
cost:{mana:200Q}
id:168
name:Mechanical Overload
effect:Your auto-smithy combines gems 10 times as quickly.
description:Turn this screw just so, and hit it with a wrench right in the widget.
cost:{steel:1k,coal:2500}
id:249
name:Mechanical Supercharge
effect:Your auto-smithy combines gems 20 times as quickly.
description:Wow! Such gem! Much shiny!.
cost:{steel:1M,coal:2500k}
id:174
name:Rush Job
effect:Multiplies land preparation speed by the number of craftsmen hired divided by 100.
description:Git-R-Done.
cost:{steel:2500}
id:175
name:Agriculture
effect:Farms now produce 360 food every harvest.
description:The bloom of civilization is upon us.
cost:{adamantium:1,steel:25k}
id:176
name:Industrial Brakes
effect:Allows you to set a minimum gem amount for the auto-smithy.
description:Woah there. Let's stop and look around.
cost:{adamantium:1,steel:25k}
id:177
name:Steel Affinity
effect:Multiplies smelting pit steel production by 1.5.
description:About time you kicked things up.
cost:{adamantium:3,steel:75k}
id:178
name:War Vultures
effect:The chance of finding adamantium after a campaign is multiplied by 3.
description:All that work of a campaign... and they hardly even search the loot.
cost:{adamantium:5,coal:100k}
id:179
name:Irrigation
effect:Farms now produce 1080 food every harvest.
description:Viva la revolucion agricola!.
cost:{adamantium:10,steel:100k}
id:182
name:Peer Pressure
effect:The smelting pit now produces 1.5 times as much.
description:So many goblins!
cost:{steel:5k}
id:183
name:Enter the Horde
effect:The smelting pit now produces 2 times as much.
description:Only the best may smelt.
cost:{steel:50k}
id:184
name:Waste Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Workplace safety is kind of a concern around here...
cost:{goblin:50k}
id:185
name:Want Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Seriously... why are all these goblins dying?
cost:{goblin:500k}
id:186
name:Heavy Smelting
effect:The smelting pit now has a small chance of producing Adamantium at the cost of 100 goblins.
description:That's right - I dare you to turn it off now!
cost:{adamantium:10}
id:187
name:Learn from the Fallen
effect:Delving mages now find more gems for every goblin sacrified to the smelting pit.
description:About time those mages did their jobs.
cost:{steel:5k,goblin:100k}
id:188
name:Miner Productivity
effect:The chance of a special discovery at the quarry is multiplied by the number of mine clicks in the past second.
description:How about some motivation?.
cost:{steel:1k,miner:50k}
id:190
name:Have Not
effect:The smelting pit now costs half a goblin for every steel it produces, in addition to the regular price.
description:But... why?.
cost:{goblin:10M}
id:191
name:Builder's Regret
effect:You now have an option to move buildings on the industry screen.
description:Don't ask about the logistics here. It's neuro-magic.
cost:{neurochrysalis:50}
id:194
name:Obsessive Recordkeeping
effect:Allows the construction of an administration building, where you can track the growth of your resources over time.
description:About time somebody knew what was going on around here...
cost:{miner:1k}
id:220
name:Blind Revenge
effect:You can now automatically attack at set intervals from the graveyard.
description:He who strikes blindly never misses. Except for most of the time.
cost:{population:200,steel:5k,adamantium:1k}
id:252
name:Strike Blindly
effect:Whenever blind revenge activates, a bomb is also dropped if you can afford it.
description:This is a bad idea.
cost:{population:500,steel:5M,adamantium:100k}
id:221
name:Baby Bonuses
effect:Population recovers twice as quickly.
description:Making babies, for fun and profit.
cost:{coal:2M,steel:1M}
id:222
name:Green Revolution
effect:Population recovers twice as quickly and eats half as much.
description:Mmm... manual labor.
cost:{coal:5M,steel:10M,adamantium:10}
id:256
name:Untapped Markets
effect:You now have the option to send out scouts to look for new merchants.
description:The old merchants won't have a chance to rip us off again...
cost:{flax:100,adamantium:100}
id:254
name:Ghosts of Quarry Future
effect:Every 30 seconds, if your quarry has found something, it will be added automatically.
description:We could just hire a miner... but super expensive ghosts are way cooler.
cost:{spirit:3,woodpecker:1B}
id:255
name:Ghosts of Economic Prowess
effect:Your average market rate is increased based on the number of scholars you own.
description:All these academics are finely doing something practical...
cost:{spirit:5,majestic:5B}
id:257
name:Ghosts of Rapid Mechanization
effect:Your machinist builds more each second based on your total essence earned.
description:Santa has elves? Well we have ghosts. Take that Santa.
cost:{spirit:25,majestic:5T}
id:258
name:Auto-Rift 9k
effect:Your machinist inform you of a strange machine they have built, which feeds, raises, and sacrifices a dragon, all in a single click.
description:Such mighty beasts reduced to this...
cost:{spirit:1k,majestic:500T}
id:263
name:Auto-Auto-Rift 9k
effect:For when automatic sacrifice isn't enough.
description:This is getting out of hand.
cost:{spirit:1M,majestic:500Q}
id:46
name:The First Steps
effect:Multiplies your gold per second by 1.05.
description:And so it begins.
cost:{gold:500}
id:47
name:Tick Tock Time
effect:Multiplies your gold per second by 1.1.
description:The first of many.
cost:{gold:500k}
id:48
name:Flowing Like A River
effect:Multiplies your gold per second by 1.5.
description:The hours slip by.
cost:{gold:500M}
id:49
name:Chronological Torrent
effect:Multiplies your gold per second by 3.
description:Life is but a flash.
cost:{gold:500T}
id:158
name:Birth of a World
effect:Multiplies stone production by 1.5.
description:It's amazing what you can get done in a week.
cost:{gold:500Q}
id:192
name:On and On
effect:Population recovers twice as quickly.
description:So much time... at least there have been advances in... medicine or something?
cost:{adamantium:100}
id:250
name:Lotsa Time
effect:All resource gain is multiplied by 2.
description:20 days of Mine Defense!
cost:{fire:100,water:100}
id:70
name:Nightmare Ants
effect:Multiplies mana gain by 2.
description:Even ants are scarier with red eyes.
cost:{gold:25Q}
id:71
name:Nightmare Woodpeckers
effect:Multiplies mana gain by 2.
description:Fun fact - these woodpeckers can punture a human skull. The more you know.
cost:{gold:20Q}
id:72
name:Nightmare Bloodhounds
effect:Multiplies mana gain by 2.
description:You can almost feel their breath on your neck as you work.
cost:{gold:2Q}
id:73
name:Nightmare Sandshrew
effect:Multiplies mana gain by 2.
description:Remember the dark pokemon from Pokemon XD? They're like that.
cost:{gold:4Q}
id:74
name:Nightmare Goblins
effect:Multiplies mana gain by 2.
description:Cackling in the night. Maybe they're not as tame as we though.
cost:{gold:6Q}
id:75
name:Nightmare Miners
effect:Multiplies mana gain by 2.
description:Absolute power corrupts absolutely.
cost:{gold:8Q}
id:76
name:Nightmare Rock Golems
effect:Multiplies mana gain by 2.
description:Obsidian shadows loom in the night.
cost:{gold:10Q}
id:77
name:Nightmare Baggers
effect:Multiplies mana gain by 2.
description:A haunting grind eminates through your camp.
cost:{gold:12Q}
id:78
name:Nightmare Titans
effect:Multiplies mana gain by 2.
description:Nature's kiss is a little less green now.
cost:{gold:14Q}
id:79
name:Nightmare World Eaters
effect:Multiplies mana gain by 2.
description:Just when you thought these things couldn't get any worse.
cost:{gold:16Q}
id:80
name:Nightmare Hive Queens
effect:Multiplies mana gain by 2.
description:Writhing in the night.
cost:{gold:18Q}
id:110
name:Nightmare Wyverns
effect:Multiplies mana gain by 2.
description:All is still, until a jagged shadow blots out the moon. And then all is dark.
cost:{gold:1Qi}
id:159
name:Nightmare Neurochrysalises
effect:Neurochrysalis mana production increases by 1% for each mage.
description:These things make my skin crawl.
cost:{mana:50Q}
id:82
name:Arcane Ants
effect:Multiplies mana gain by 2.
description:Your ants are beginning to emit an eerie blue light as they work.
cost:{gold:250Q,mana:10M}
id:83
name:Arcane Woodpeckers
effect:Multiplies mana gain by 2.
description:Woodpeckers that can pierce through body and mind.
cost:{gold:20Q,mana:1M}
id:84
name:Arcane Bloodhounds
effect:Multiplies mana gain by 2.
description:Watching. Always watching.
cost:{gold:20Q,mana:1M}
id:85
name:Arcane Sandshrew
effect:Multiplies mana gain by 2.
description:Sandshrew learned Psychic! Wait... what?.
cost:{gold:40Q,mana:2M}
id:86
name:Arcane Goblins
effect:Multiplies mana gain by 2.
description:Revenge courses through their mind without ceasing.
cost:{gold:60Q,mana:3M}
id:87
name:Arcane Miners
effect:Multiplies mana gain by 2.
description:You are not among equals.
cost:{gold:80Q,mana:4M}
id:88
name:Arcane Rock Golems
effect:Multiplies mana gain by 2.
description:Those that were since the beginning.
cost:{gold:100Q,mana:5M}
id:89
name:Arcane Baggers
effect:Multiplies mana gain by 2.
description:No longer running off gasoline.
cost:{gold:120Q,mana:6M}
id:90
name:Arcane Titans
effect:Multiplies mana gain by 2.
description:Silent guardians. Or are they silent threats?.
cost:{gold:140Q,mana:8M}
id:91
name:Arcane World Eaters
effect:Multiplies mana gain by 2.
description:World eaters dig through space and time, consuming all.
cost:{gold:160Q,mana:10M}
id:92
name:Arcane Hive Queens
effect:Multiplies mana gain by 2.
description:0_0.
cost:{gold:180Q,mana:12M}
id:111
name:Arcane Wyverns
effect:Multiplies mana gain by 2.
description:An ominous blue glow is the last thing you'll ever see.
cost:{gold:5Qi,mana:250B}
id:160
name:Arcane Neurochrysalises
effect:Neurochrysalis mana production increases by 2% for each mage.
description:Somethings is crawling in my brain...
cost:{gold:5e+27,mana:500Q}
id:118
name:Eldritch Ants
effect:Unlocks 10% of the alchemists potential.
description:It takes a steady hand to harness the power of an army.
cost:{gold:250Qi,large ant:1B}
id:119
name:Eldritch Woodpeckers
effect:Unlocks 10% of the alchemists potential.
description:Lend me your peck, peck, peck, power.
cost:{gold:20Qi,large ant:100M}
id:120
name:Eldritch Bloodhounds
effect:Unlocks 10% of the alchemists potential.
description:Lazy mutts.
cost:{gold:20Qi,large ant:100M}
id:121
name:Eldritch Sandshrew
effect:Unlocks 10% of the alchemists potential.
description:Pokeball go!!!.
cost:{gold:40Qi,large ant:200M}
id:122
name:Eldritch Goblins
effect:Unlocks 10% of the alchemists potential.
description:Channel their fury.
cost:{gold:60Qi,large ant:300M}
id:123
name:Eldritch Miners
effect:Unlocks 10% of the alchemists potential.
description:We obey.
cost:{gold:80Qi,large ant:400M}
id:124
name:Eldritch Rock Golems
effect:Unlocks 10% of the alchemists potential.
description:Power from stone.
cost:{gold:100Qi,large ant:500M}
id:125
name:Eldritch Baggers
effect:Unlocks 10% of the alchemists potential.
description:Engines of Destruction.
cost:{gold:120Qi,large ant:600M}
id:126
name:Eldritch Titans
effect:Unlocks 10% of the alchemists potential.
description:Such power.
cost:{gold:140Qi,large ant:800M}
id:127
name:Eldritch World Eaters
effect:Unlocks 10% of the alchemists potential.
description:Powering the new order.
cost:{gold:160Qi,large ant:1B}
id:128
name:Eldritch Hive Queens
effect:Unlocks 10% of the alchemists potential.
description:Spawning pure energy.
cost:{gold:180Qi,large ant:1200M}
id:129
name:Eldritch Wyverns
effect:Unlocks 10% of the alchemists potential.
description:Overcharged.
cost:{gold:5e+21,large ant:10B}
id:161
name:Eldritch Neurochrysalises
effect:Neurochrysalis mana production increases by 3% for each mage.
description:Slither.
cost:{gold:5e+30,large ant:250B}
id:223
name:A Whole New World
effect:Farms produce twice as much food.
description:Inspired by your kingdom's new mascot, farmers work extra hard!
cost:{food:10M,dragonscale:250}
type:dragon
id:224
name:Little Lizard
effect:Your army strength is multiplied by 1.5.
description:Your soldiers have adopted a new hack and slash combat style, to great effect.
cost:{food:10M,dragonscale:1k}
type:dragon
id:225
name:First Steps
effect:Population recovers at 1.5 times the speed.
description:Seeing an adorable baby dragon around has inspired your people to... you know.
cost:{earth:1k,dragonscale:2500}
type:dragon
id:226
name:Teenage Rebellion
effect:Goblins are much more likely to rebel, and yield greater rewards.
description:As if your goblins needed more motivation!
cost:{fire:1k,dragonscale:10k}
type:dragon
id:227
name:Grasshopper
effect:Barracks training costs 1/10th as much.
description:Let's all fight together!
cost:{lightning:1k,dragonscale:25k}
type:dragon
id:228
name:Sensei
effect:When sending students to the university, you get twice as many scholars.
description:We have no idea how this works, but it helps!
cost:{adamantium:10M,dragonscale:100k}
type:dragon
id:229
name:World of Flame
effect:Fire essence is produced twice as quickly!
description:The fire shrine flares angrily at all times.
cost:{fire:2500,dragonscale:250k}
type:dragon
id:230
name:Fury of Flame
effect:The machinist now has an option to try and produce a mage each second.
description:About time we automated this sucker.
cost:{fire:5k,dragonscale:1M}
type:dragon
id:231
name:Volcanic Fury
effect:Mages are twice as efficient at all tasks.
description:Your mages have learned the way of flame.
cost:{fire:10k,dragonscale:2500k}
type:dragon
id:232
name:World of Water
effect:Water essence is produced twice as quickly!.
description:The water shrine's vortex swirls faster and faster.
cost:{water:2500,dragonscale:250k}
type:dragon
id:233
name:Fury of the Sea
effect:The machinist now has an option to try and produce an alchemist each second.
description:Creating creators... creatorception?
cost:{water:5k,dragonscale:1M}
type:dragon
id:234
name:Eye of the Hurricane
effect:Alchemist speed is doubled.
description:Your alchemists have learned the way of the sea.
cost:{water:10k,dragonscale:2500k}
type:dragon
id:235
name:World of Earth
effect:Earth essence is produced twice as quickly!.
description:The earth shrine is... particularly earthy.
cost:{earth:2500,dragonscale:250k}
type:dragon
id:236
name:One with Nature
effect:The machinist now has an option to try and produce a craftsman each second.
description:Crafting craftsmen... craftception?
cost:{earth:5k,dragonscale:1M}
type:dragon
id:237
name:Center of the Quake
effect:Farms produce 8 times as much food.
description:Little known fact - crops grow much better when shaken daily.
cost:{earth:10k,dragonscale:2500k}
type:dragon
id:238
name:World of Lightning
effect:Lightning essence is produced twice as quickly!.
description:The lightning shrine sparks furiously in the night.
cost:{lightning:2500,dragonscale:250k}
type:dragon
id:239
name:Electric Current
effect:Your gold per second is multiplied by 4.
description:Let's get charged!
cost:{lightning:5k,dragonscale:1M}
type:dragon
id:240
name:Thunder of Death
effect:Your mages do 8 times as much damage.
description:Boom! Boom! Zap! Argggg!
cost:{lightning:10k,dragonscale:2500k}
type:dragon
id:241
name:King of the Sky
effect:Rebel goblins give far more essence when killed.
description:Why does this thing help us again?
cost:{spirit:1,dragonscale:5M}
type:dragon
id:242
name:Overwhelming Might
effect:Bombing enemies is much cheaper and your military strength is doubled.
description:Let it rain.
cost:{spirit:10,dragonscale:25M}
type:dragon
id:243
name:The Ultimate Prize
effect:All resource gain is multiplied by 10.
description:I'm quickly running out of superlatives.
cost:{spirit:25,dragonscale:100M}
type:dragon
id:260
name:Spirit Overcharge
effect:Spirit essence gain is doubled.
description:Well this certainly cost enough.
cost:{spirit:25k,gold:1e+96}
type:dragon
id:261
name:Ancestral Might
effect:Spirit essence gain is increased based on the highest dragon level achieved.
description:We stand on the shoulders of giants.
cost:{spirit:1M,gold:1e+104}
type:dragon
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