
Or is it too "Private"?
I doubt that I can even make a non stacking booster.3ICE wrote:Of course this doesn't allow stacking, but I'll have you figure that part out.
And this will cancel out the snow killing then while they are flying? (and is it possible in gui?)3ICE wrote:EDIT: Jumpers are easy, set the DH's fly height to however high you want them to jump, then set it back to 0.
Scared of challenge? You won't achieve anything in life.manstie wrote:Okay forget the boosters then...
Why do you ask a question that is linked to Google? The answer is in the first result!manstie wrote:Whats the difference between integer and real?
Why the hell is your Google url so ugly? "&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a" is all junk. Learn to clean up URLs! A google search only needs one parameter, the q: "google.com/search?q=search+string+here". And NEVER EVER link to google.au, we are not Australians! Google.com is the standard.manstie wrote:difference between integer and real
Dashival? Yes, I knew Dashival, but I haven't seen him lately. We were friends for only a few days, because I quickly found lots of memory leaks and really stupid triggering solutions in his map. And of course I told him about my findings, which he probably didn't like. People don't usually take criticism well and I'm exceedingly good at criticizing others. (And I guess he didn't like that I unprotected his map so easily either.)manstie wrote:Do you know the maker of the other "Maze Designer"?
I agree. We already discussed that you are scared of challenge.manstie wrote:I doubt that I can even make a non stacking booster.
them* No, why the hell would it do that? A flying DH is still a DH. Where did you hide your common sense? (In maze designer I added an extra check into my sliding system: If their fly height is more than 0 then don't kill.)manstie wrote:And this will cancel out the snow killing then while they are flying?
GUI? Don't make me laugh.manstie wrote:(and is it possible in gui?)
Yea.3ICE wrote:Scared of challenge? You won't achieve anything in life.
I didn't really understand it, I guess, but then I read it again.3ICE wrote:Why do you ask a question that is linked to Google? The answer is in the first result!
Lame. But also comprehensible for my intellectually challenged mind.3ICE wrote:Anyway, let me translate that into dummie-talk:
It helps you know that I use firefox3ICE wrote:Why the hell is your Google url so ugly? "&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a" is all junk. Learn to clean up URLs! A google search only needs one parameter, the q: "google.com/search?q=search+string+here". And NEVER EVER link to google.au, we are not Australians! Google.com is the standard.
Criticism (constructive (I think you meant constructive criticism)), I may usually take their advice, but usually I give up. Just too hard. (Another life-failing factor (of me)) e.g. You tell me to re-do every single trigger in my up-coming map because they have too memory leaks. (God damn a lot of triggers)3ICE wrote:Dashival? Yes, I knew Dashival, but I haven't seen him lately. We were friends for only a few days, because I quickly found lots of memory leaks and really stupid triggering solutions in his map. And of course I told him about my findings, which he probably didn't like. People don't usually take criticism well and I'm exceedingly good at criticizing others. (And I guess he didn't like that I unprotected his map so easily either.)
I guess I could add that in. After all I did successfully add more ices.3ICE wrote:No, why the hell would it do that? A flying DH is still a DH. Where did you hide your common sense? (In maze designer I added an extra check into my sliding system: If their fly height is more than 0 then don't kill.)
I suppose GUI kills you, by what I read when I went to the website: "First map made - Still has GUI in it" (unreleased)3ICE wrote:GUI? Don't make me laugh.
What? I don't care what browser you use, my site works on any browser. And I already knew you use an LFG-themed firefox 3.0.11 browser. Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.11) Gecko/2009060215 (BT-lookingforgroup) Firefox/3.0.11manstie wrote:It helps you know that I use firefox.
Yes, in that context "we" stands for the rest of this site. But that doesn't mean you are excluded, it just means that you are not supposed to link to .au, because we don't use .au and you must keep to the community standards. Since this is a multilingual community, the only acceptable Google domain is google.com. You don't see me linking to google.hu, do you?manstie wrote:When you use we, I guess I am excluded from this website, because I am Australian.
Hey! Grammar! (And redoing doesn't solve memory leaks, read the tutorial.)manstie wrote:they have too memory leaks
What?manstie wrote:I suppose GUI kills you, by what I read when I went to the website: "First map made - Still has GUI in it" (unreleased)
It takes a lot more than some stupid triggers to kill me. Try silver bullets!manstie wrote:You are definitely going to die when/if you see the triggers in my almost-released map. (And maybe the one where I needed your sliding system (I'm working on 2 projects at the moment)).
Is that for each players unit? (Can do.)3ICE wrote:You need to turn udg_Speed into an array of reals from 0 to 11.
I have no idea.3ICE wrote:You need to rewrite my sliding system to use a loop instead of forgroup.
Speed of a players unit?3ICE wrote:You need to rewrite my sliding system to use udg_Speed instead of udg_Speed.
Can do.3ICE wrote:You need to handle "Unit comes within x of DemonHunter" events and...
Can do.3ICE wrote:...check for condition "Triggering unit == Booster". If it is, then...
What made me realize why it needed to be an array.3ICE wrote:...increase udg_Speed[JASS Player Number of Demon Hunter who triggered the booster] by a little...
Can do.3ICE wrote:...then wait a couple seconds and reset it to normal.
I think I'm onto something...3ICE wrote:Of course this doesn't allow stacking, but I'll have you figure that part out.
Need to learn what the JASS trigger is for it.3ICE wrote:Jumpers are easy, set the DH's fly height to however high you want them to jump, then set it back to 0.
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