The perfect one step solution for creating Ice/Sliding Mazes in both Reign of Chaos and The Frozen Throne. It is the only decent system around and it even works in RoC, is lagfree, perfectly optimized, fast and reliable. The included TerrainKill feature frees you from the tedious task of creating a thousand kill-regions.
manstie
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by manstie » Fri Dec 18, 2009 12:51 am
samtre wrote: How about Unit - Move Unit instantly and Face Angle?
this might be dumb.........
you can't use any abilities though.
You may as well just do Move Unit instantly to Point and Unit face angle instantly
And have you looked at AOIE4 yet? Try comparing to AOIE1 too.
3ICE
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by 3ICE » Sat Dec 19, 2009 7:48 am
Here are some of the functions you mentioned (I don't know why) and their JASS equivalents:
Unit - Move Unit instantly to PointCode: Select all
native SetUnitPositionLoc(Unit,Point)
Unit - Make Unit face 0.00 over 0.00 secondsCode: Select all
native SetUnitFacingTimed(Unit,0.00,0)
Unit - Move Unit instantly to Point, facing 0.00 degreesCode: Select all
SetUnitPositionLocFacingBJ(Unit,Point,0.00)
Code: Select all
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
call SetUnitPositionLoc(whichUnit, loc)
call SetUnitFacing(whichUnit, facing)
endfunction
manstie
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by manstie » Wed Dec 23, 2009 12:36 am
It probably wont work because the time caps at however long the unit normally takes to turn around, but you should try using Facing point over time.
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by 3ICE » Wed Dec 23, 2009 1:05 am
Yet another blind shot...
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