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I_H8_U_M8's Blood Lust Arena
Posted: Mon Dec 08, 2008 7:56 am
by I_H8_U_M8
Can some one look at the triggers and tell me why I am creating all 4 unit types instead on just 1 with the wisp
Can't understand whats going on with it
Re: I_H8_U_M8's Blood Lust Arena
Posted: Mon Dec 08, 2008 11:33 am
by 3ICE
That is quite easy
If you base the custom abilities off of the same spell (Avatar), the unit will cast all four spells when you click on one button.
Instead of custom spells, use custom units, or custom items, or use 4 different spells.
EDIT: The terrain is beautiful, but add some trees.
EDIT2: Don't use
Do nothing
Re: I_H8_U_M8's Blood Lust Arena
Posted: Mon Dec 08, 2008 8:49 pm
by YzRiDeR72
Could you give an example where you ever would use that?
Re: I_H8_U_M8's Blood Lust Arena
Posted: Tue Dec 09, 2008 2:54 pm
by 3ICE
Why couldn't you download his map and see for yourself?
(He was using custom spells as "pick your class" buttons)
EDIT: Unless you didn't mean that "that".
Re: I_H8_U_M8's Blood Lust Arena
Posted: Wed Dec 10, 2008 7:13 am
by I_H8_U_M8
um how do you increace a custom var value.
like I'm rying to increase intigers but evertime I do this
set kills = (kills+1)
No increase will occur
Re: I_H8_U_M8's Blood Lust Arena
Posted: Wed Dec 10, 2008 1:08 pm
by 3ICE
You did it right, probably it's inside an impossible if condition or the trigger has no event. Copy your trigger in question as text and paste it here.

Re: I_H8_U_M8's Blood Lust Arena
Posted: Wed Dec 10, 2008 2:27 pm
by I_H8_U_M8
No it's not the condition it' just not Working with my multboard Like my multiboard Isn't updating
So here's my map again...
Re: I_H8_U_M8's Blood Lust Arena
Posted: Wed Dec 10, 2008 2:37 pm
by 3ICE
Player Group - Pick every player in (All players) and do (Actions) is not needed. in the
Refresh trigger.
EDIT: Tested and works. It increased the values by 1 every minute.
EDIT2: Imagine multiboards as tables (like in MS Excel)... Instead of writing out Team1 kills: every time, do:
3ICE's Multiboard schema wrote:| Team | Kills | Deaths | Whatever |
| | | | |
| 1 | 0 | 19 | |
| 2 | 3 | 6 | |
| 3 | 6 | 1 | |
| 4 | 6 | 0 | |
| | | | |
EDIT: So the problem was not with the arithmetics, but rather with the multiboard update trigger.

Re: I_H8_U_M8's Blood Lust Arena
Posted: Fri Dec 12, 2008 5:09 pm
by I_H8_U_M8
Thanks 3ice Also here's Version 1 of my game.
There is AI but not the greatest (please comment on AI and or suggest)
Have fun
Re: I_H8_U_M8's Blood Lust Arena
Posted: Fri Dec 12, 2008 7:34 pm
by 3ICE
Stop using
Do Nothing http://www.3ice.hu/blog/do-nothing-is-evil/
Center: Do you even test your maps? You give gold to the dead neutral hostile units every second. Visual effect spam → lag.
Bots are useless, they die and get stuck in the base.
Shops sell nothing and even that costs too much.
You have HUGE triggers, I don't see the point.
The game idea is good. Just needs a lot of work.
Shops spawn on top of each other, I can select both shops. (Tier 2 and 3 atm)
My game ended with 231 wins → impossible victory conditions.
I was able to blink into any town and steal their crown of kings and tome.