You can submit your maps here. Both finished and unfinished submissions are welcome.
Forum rules Finished maps: • Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words) • Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)
Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
Made a dota-like map but changed the map layouts
Creeps will switch lanes at some points, giving a tactical advantage and disadvantage at lanes.
Has some models and icons downloaded from Hiveworkshop and some skins, icons and re-modeled models edited by me
I have a few problems with the map:
1) I don't have any idea how to balance the creeps by the towers, hero levels and hero skills. (Maybe balanced 25%?)
2) Too many trees around the map, I don't know what can I do to remove those forest..... (Putting Creeps)
3) Need 1 more hero and hero skill ideas.
4) All my spells are made in GUI, (must.......................learn.............................JASS)
5) Unable to balance heroes
6) Having troubles with placing creep production buildings at bases.
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Spoiler:
Changes:
- added "preloading?"
- fixed some leak on abilities
- balanced a bit more
- less lag in game, more loading time.......
have some problems about leaks........ the problem is noted inside the trigger editor...........
I am able to fix some leaks, finally know how JASS works, a little bit.......
Fixed a lot of leakage, still has some not done......
Added a new hero, has a skill Glaive Boomerang.... Throws a glaive and it returns to you after it reaches the target, hits enemy units twice (one for going to the point, one for going back). It will return it to you wherever you go, all made in GUI, although its much easier in JASS, but i don't understand, atleast I created it right?
Boomerang will always return to you, checking position every 0.03 seconds.
Added blink to combo with the boomerang,
Recoloured/Reskinned/Remodeled SacrificialAltar.mdx from Red to Green to have the 3 attributes altars -> STR, AGI, INT.
Your sounds are all broken.
You could put creeps in the forest or backdoor pathways.
Preload every special effect during initialization.
How do we win?
i've found some forums that told me how to preload, but I still don't quite get it.........
they say put all your abilities into 1 unit via triggering, but what does it really help?
is it to put all dummy spells into 1 unit, or ALL spells into the unit.?
changed map, Storm Rider's 3rd skill has lower cast range, lower mana cost, a bit more damage, I did what they told me to do to preload, maybe decreased the dummy movement periodic timer.
The first time a spell is used, the special effects in it need to be loaded in a slow slow process. It is better to load them while loading the map, so lag spikes can be avoided ingame.
Here is an example of Blizzard preloading the "Nuke" spell:
I doubt putting spells on a unit would help at all, but of course I could be wrong since I never preloaded anything before. I would either use Special Effect - Create on every custom model or place one of each units for every custom spell you have and order them to cast their spells at map init or if that doesn't work, right after map init. Again, I never preloaded anything before in my life so this information could be totally wrong. I have no idea how or why I even know it. :]
You know you have succeeded when no drop in fps occurs at casting a new spell.
I've done the "preload", or what i think it is.....
I've ordered some of my heroes that have laggish problems to learn/cast spells at map init, it fixed the lag and its going pretty smooth.....
I've fixed some leaks on my spells, balanced the spells a little bit.............fixed the Holy Strike for the preloading........