A REAL Challenge to the Mazers out there
You think you have what it takes to be one of the best?
Try this map
http://www.epicwar.com/maps/138544/
Champion Maze XXL
Forum rules
Finished maps:
• Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)
• Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)
Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
Finished maps:
• Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)
• Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)
Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
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- Posts: 39
- Joined: Fri May 21, 2010 6:50 pm
- Account: Thurst4blood
Re: Champion Maze XXL
What i don't understand here is that, he adds locust then removes straight away in one trigger, The point in that is?
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- Posts: 39
- Joined: Fri May 21, 2010 6:50 pm
- Account: Thurst4blood
Re: Champion Maze XXL
I don't mean that, i mean that when the map loads, he uses a trigger for adding locust ability, but then straight away removes using hide and unhide before removing to rid of the text above the patrols. Why not just add locust and not remove?
- 3ICE
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- Account: 3ICE
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Re: Champion Maze XXL
He obviously doesn't want the unit to have all properties of locust, just some.
This is the same bug as adding and removing crow form to make units able to have a fly height, but not the ability to fly.
Upon removing locust, some of its properties remain. It is easy to test which.
This is the same bug as adding and removing crow form to make units able to have a fly height, but not the ability to fly.
Upon removing locust, some of its properties remain. It is easy to test which.
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