Maze of Fame 5

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FaMoUs
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Maze of Fame 5

Unread post by FaMoUs »

Guess I lied about saying "My last Mof".
Anyways here is Mof5...
Attachments
Maze of Fame 5 v1.2.w3m
Added missing teleport.
(677.05 KiB) Downloaded 632 times
Last edited by FaMoUs on Wed Aug 08, 2012 5:51 pm, edited 1 time in total.

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3ICE
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Re: Maze of Fame 5

Unread post by 3ICE »

Half way through the map, then I get killed by a teleport.

Is converting every trigger to custom script really enough or a protection for you? I'd get tired of having to manually go through all triggers and do it every time I release a new version.

Edit: Turns out you did more than that. You must use some weird configuration in the Optimizer to get a map that remains openable.
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FaMoUs
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Re: Maze of Fame 5

Unread post by FaMoUs »

"Is converting every trigger to custom script really enough or a protection for you?"
What do you mean by this? I use scripts because its faster. "Copy and paste lines of triggers" plus Won't have to use red functions and remove gui leaks.
And yea the map wasn't meant to be protected.

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3ICE
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Re: Maze of Fame 5

Unread post by 3ICE »

Got it.

The map script is optimized and the buffer size is different though.
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FaMoUs
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Re: Maze of Fame 5

Unread post by FaMoUs »

"Half way through the map, then I get killed by a teleport."
-Update
Added the missing teleport that got you killed, sorry about that.

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3ICE
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Re: Maze of Fame 5

Unread post by 3ICE »

Nice!

I don't think I got that far though. I died in the top right corner. Where a mob is patrolling on the teleport destination. I expected it to be safe, so right as I got in the teleporter I let go of my mouse... and got killed by some flyer on the other end. :)
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