What do you do with our feedback? Can we see what we sent in so far to Google?

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BugMeNot
Posts: 166
Joined: Wed Jan 21, 2009 12:46 pm

Re: What do you do with our feedback? Can we see what we sent in so far to Google?

Post by BugMeNot »

EverWing [loading_issues] loading starts at 97% and gets stuck for minutes then jumps to 100%. it should start at 0% and slowly climb to 100% SMOOTHLY.
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BugMeNot
Posts: 166
Joined: Wed Jan 21, 2009 12:46 pm

Re: What do you do with our feedback? Can we see what we sent in so far to Google?

Post by BugMeNot »

Google Takeout gives you your feedback items!

Duck you very much for automatically skipping past all my already seen shorts. I want to watch them again from the history feed...

Why can't you simply recommend the next episode in the series!? It suggests #4 then #30 WTF

Help! This transcript box is WAY too tall.

how do i know which ones I've watched? there is no red bar on shorts

"description": "what is this nonsense!?",
"product_name": "Calculator",
93602703037_report_screenshot.jpeg
93602703037_report_screenshot.jpeg (36.56 KiB) Viewed 782 times


broken link. points to gemini.google.com instead of gemini.google.com/saved-info

It says video not available while I'm successfully watching the video. It should probably not do that. (I'm trying to switch to audio which should always work and in case it doesn't the error should be audio only isn't available for this video or something)

I was writing a comment but then the playlist advanced to the next item... And the comments page reloaded, replacing everything... This is so ducked up! On one hand it is great that my typed comment wasn't lost, but on the other it should have been posted on the previous video not the next.
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BugMeNot
Posts: 166
Joined: Wed Jan 21, 2009 12:46 pm

Re: What do you do with our feedback? Can we see what we sent in so far to Google?

Post by BugMeNot »

Battle net launcher: sending feedback after exiting the new layout beta took up to 50 clicks before the submit button finally did something other than load... (my feedback was "new layout prevented me from finding and installing wow classic PTRs easily. 4 options are available here. returning to old layout for now, where I had 8-12 options")
...
Wait it's doing the same thing here too!
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Re: What do you do with our feedback? Can we see what we sent in so far to Google?

Post by 3ICE »

Dungeonbound: This game has draws/ties!? Amazing! (+ bug report: roguelike mode actions affecting incremental mode progress)

Happened twice in one run. First one, no hearts lost, good. Unfortunately, the second time I was already on my last life, and this happened:
Dungeonbound-bug--Died-but-still-got-loot.jpg
Dungeonbound-bug--Died-but-still-got-loot.jpg (370.45 KiB) Viewed 773 times
I apparently lost the fight despite the tie but still got 2 pieces of loot. And instead of a gray item I instantly sell like usual it's 2 epic gems!? (Except it says "no room in inventory" when I try to right click them.)

Then I clicked "full inventory" to check and indeed it appears full despite only having 2 items in it at the moment of my death. But whose inventory is that!? Seems to be a LOT of gems in it...
Dungeonbound-bug--whose inventory-is-that-on-my-death-screen-anyway--my-incremental-bank-overfloweth.jpg
Dungeonbound-bug--whose inventory-is-that-on-my-death-screen-anyway--my-incremental-bank-overfloweth.jpg (485.09 KiB) Viewed 773 times

Anyway, I sold the whole lot.

--

Welp, it was my incremental mode inventory. Visible to roguelike mode? The new hero, pumpkin guy, had ALL of his gems unequipped from every item, and apparently, it didn't all fit in his bags. The game decided to shove the leftovers in my face at the end of a roguelike mode run, as "loot"... Then leaked my entire incremental mode backpack into the roguelike mode death screen. Where I just heavily nerfed myself for no reason by selling everything.


Ouch.

Edit: Welp. https://steamcommunity.com/app/5200620/ ... 107197866/

New patch unequips all your gems and shoves them into roguelike mode death screen as "loot" if there's overflow.
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