It is never made visible to players. We only see name and effect. I've taken the liberty of exporting and transforming each upgrade:
id:0
name:Delve Greedily
effect:Multiplies your gold per second by 1.5... but be warned - the goblins may notice.
description:The dwarves of Moria delved too greedily and too deeply. Will you?
cost:{gold:100k}
type:nightmare
id:1
name:Oracle
effect:Allows you to see when the next goblin will arrive.
description:The goblins will come. The question left to answer is... when?
cost:{gold:200k}
id:62
name:Embrace The Swarm
effect:Multiplies your gold per second by 2... but it feels a little wrong.
description:What would you give for a bit more gold?
cost:{gold:6Q}
type:nightmare
id:69
name:Dark Portents
effect:Multiplies mage aura power by 2...
description:Great men are almost always bad men.
cost:{gold:10Q}
type:nightmare
id:262
name:The Golden Well
effect:Allows you to increase spirit essence efficiency by spending vast amounts of gold.
description:We're not sure where it goes, or how it never fills up, but it makes us feel GREAT!
cost:{gold:5e+96}
type:progress
id:150
name:Precious Resources
effect:Baggers now produce 1 dirt per second. This is good.
description:All men rejoice, when after a hard day of sifting through gold, they finally strike dirt. And having half a bagger's weight in baggers is a good way to get there.
cost:{gold:1e+27}
type:progress
id:155
name:The Wheel Turns
effect:Unlocks the quarry, which allows rock golems to dig up more than just gold.
description:It's taken some time, but you are beginning to realize that you can't build everything out of gold.
cost:{gold:1e+29,dirt:50M}
type:progress
id:157
name:Deep Mining
effect:Rock golems now produce iron and coal, albeit at a much slower rate than stone.
description:Your rock golems have learned much, and can now find more valuable resources in the depths.
cost:{gold:1e+30,stone:100M}
type:progress
id:164
name:Secret of Barad-dur
effect:Unlock the ability to forge steel from coal and iron.
description:Your mages have stumbled upon a great secret - which will further your empire in grand ways.
cost:{gold:1e+31,coal:10k,iron:100k,stone:100M}
type:progress
id:2
name:Pioneer Spirit
effect:Multiplies your mining efficiency by 1.5.
description:The gold might just be sitting there, but that doesn't mean you don't have to work for it.
cost:{gold:1k}
id:3
name:Mining Mastery
effect:Multiplies your mining efficiency by 2.
description:A journey of a thousand miles begins with 1 step, and you've taken at least 4.
cost:{gold:100k}
id:4
name:Terra's Might
effect:Multiplies your mining efficiency by 2.
description:The earth trembles at the fall of your pick. Actually, I guess the earth trembles at the fall of any pick.
cost:{gold:1M}
id:5
name:Looting Proficiency
effect:Multiplies goblin reward and spawn rate by 3.
description:You're getting pretty good at this, aren't you?
cost:{gold:750k}
id:6
name:Goblin's Bane
effect:Multiplies goblin reward and spawn rate by 3.
description:After awhile, you learn where they hide the good stuff.
cost:{gold:7500k}
id:7
name:Goblin's Scourge
effect:Multiplies goblin reward and spawn rate by 3.
description:Goblins tremble at the sight of you, and flee for cover when you draw your... pick.
cost:{gold:75M}
id:8
name:Goblin's Terror
effect:Multiplies goblin reward and spawn rate by 4.
description:Your name appears frequently in bedtime stories told to Goblin children.
cost:{gold:750M}
id:63
name:Covered in Web
effect:Multiplies spider reward and spawn rate by 2.
description:Why does it always have to be spiders?
cost:{gold:5Q}
id:64
name:Eww Eww Eww
effect:Multiplies spider reward and spawn rate by 3.
description:Creatures like this just shouldn't exist :(.
cost:{gold:50Q}
id:65
name:Arachnid Mangler
effect:Multiplies spider reward and spawn rate by 3.
description:Fashion experts have described your style as spider entrail sheik.
cost:{gold:100Q}
id:66
name:Shelob Slasher
effect:Multiplies spider reward and spawn rate by 4.
description:After hours and hours you have attained the status of... Samwise Gamgee.
cost:{gold:200Q}
id:9
name:Enlarged Pincers
effect:Multiplies ant dig rate by 1.5.
description:Makes ants a little less pathetic.
cost:{gold:250}
id:10
name:Fire Ants
effect:Multiplies ant dig rate by 2.
description:Only pathetic until you see them sting.
cost:{gold:100k}
id:11
name:For The Queen
effect:Multiplies ant dig rate by 3.
description:Strength in numbers.
cost:{gold:500M}
id:55
name:Colonization
effect:Multiplies ant dig rate by 2.
description:A little bit ominous.
cost:{gold:500T}
id:56
name:Who's Pathetic Now?
effect:Multiplies ant dig rate by 2.
description:The swarm is rising.
cost:{gold:2Q}
id:12
name:Feeding Frenzy
effect:Multiplies woodpecker dig rate by 1.5.
description:Fear is a great motivator - but birds are always scared, so let's try hunger.
cost:{gold:2k}
id:13
name:Curved Beaks
effect:Multiplies woodpecker dig rate by 2.
description:They look a little bit less cute with sharp hooks on their faces.
cost:{gold:1M}
id:14
name:Nature's Power Drill
effect:Multiplies woodpecker dig rate by 3.
description:Technology is overrated.
cost:{gold:10B}
id:96
name:Ironbeaks
effect:Multiplies woodpecker dig rate by 2.
description:At this point they're hardly feathered, winged, two-legged, warm-blooded, egg-laying vertebrates.
cost:{gold:50T}
id:130
name:Jeweled Beak
effect:Allows alchemical transmutation of woodpeckers.
description:We haven't quite figured out the biology on this.
cost:{normal:300}
id:195
name:Woody See, Woody Do
effect:For each billion woodpeckers, one will click the mine each second (up to 20 clicks).
description:You'd think they'd have tried this before now.
cost:{normal:1M}
id:196
name:Putting in Work
effect:Each woodpecker contributes 1 million times as much to the pick boost from Communal Effort.
description:Putting all the others to shame.
cost:{normal:1B}
id:15
name:Sharpened Senses
effect:Multiplies bloodhound dig rate by 1.5.
description:These bloodhounds smell gold... or something.
cost:{gold:7500}
id:16
name:Reduced Slobber
effect:Multiplies bloodhound dig rate by 2.
description:Why am I always sticky?.
cost:{gold:8M}
id:17
name:Nightmare Hounds
effect:Multiplies bloodhound dig rate by 3.
description:The dig site just got haunteder.
cost:{gold:50B}
id:97
name:Cerberus
effect:Multiplies bloodhound dig rate by 2.
description:I really think you should stop hiring these...
cost:{gold:150T}
id:131
name:Jeweled Eyes
effect:Allows alchemical transmutation of bloodhounds.
description:Now with 23% more natural bloodhound DNA.
cost:{normal:1k}
id:198
name:Getting Hungry
effect:Each bloodhound eats an ant each tick, and the number of ants eaten increase alchemical yield.
description:We're not really sure how this works.
cost:{normal:4M}
id:199
name:Hound's Best Friend
effect:Ants eaten increases your alchemical yield by a greater amount.
description:Mmm... ants. Someone get the magnifying glass.
cost:{normal:4B}
id:18
name:Cute Overload
effect:Multiplies sandshrew dig rate by 1.5.
description:Dawwwww.
cost:{gold:25k}
id:19
name:Fury Swipes
effect:Multiplies sandshrew dig rate by 2.
description:Woah.... looks like the little guy is mad.
cost:{gold:10M}
id:20
name:Sandslash
effect:Multiplies sandshrew dig rate by 3.
description:Level 22 baby!
cost:{gold:50B}
id:98
name:Earthquake
effect:Multiplies sandshrew dig rate by 2.
description:I can't possibly make this as overpowered as the pokemon move.
cost:{gold:3Q}
id:132
name:Bedazzled Pokeballs
effect:Allows alchemical transmutation of sandshrew.
description:Hanging out in the lap of luxury.
cost:{great:500}
id:200
name:Armor Sharing
effect:Every wall fortification increases sandshrew earning by 1B.
description:About time this wall was good for something.
cost:{great:1M}
id:201
name:Amplificatory Armor
effect:Every wall fortification increases mage damage by 2%.
description:Let them kill us... to kill them? Someone get the magnifying glass.
cost:{great:1B}
id:21
name:Midas Touch
effect:Multiplies goblin dig rate by 1.5.
description:For those who dream of gold.
cost:{gold:200k}
id:22
name:Gringotts Employee
effect:Multiplies goblin dig rate by 2.
description:Not just selfish, but greedy too.
cost:{gold:15M}
id:23
name:Azog
effect:Multiplies goblin dig rate by 3.
description:Curse his name.
cost:{gold:500B}
id:99
name:Blinding Greed
effect:Multiplies goblin dig rate by 2.
description:Failing the pre-employment screening is actually a requirement.
cost:{gold:10Q}
id:133
name:Gleaming Eyes
effect:Allows alchemical transmutation of goblins.
description:Oh... how they hunger.
cost:{great:1500}
id:172
name:Dirty Hands
effect:Multiplies coal production by 1.5.
description:Sometimes there's nothing for it but rolling up your sleeves and digging in.
cost:{steel:10k,iron:250k}
id:202
name:Seed of Rebellion
effect:Your goblins earn more gold per second for every point of damage done to the wall by attacking goblins.
description:Should we be concerned about this?
cost:{great:3M}
id:203
name:Traitorous Goblins
effect:Your goblins may not be as loyal as we'd hoped.
description:It was only a matter of time...
cost:{great:3B}
type:nightmare
id:24
name:Overtime
effect:Multiplies miner dig rate by 1.5.
description:I'm not sure what country we're in, but apparently there are no labor laws.
cost:{gold:1M}
id:25
name:Dual Pickaxes
effect:Multiplies miner dig rate by 2.
description:This is probably less efficient, but it looks hardcore.
cost:{gold:100M}
id:26
name:Herobrine
effect:Multiplies miner dig rate by 3.
description:White eyes in the darkness.
cost:{gold:1T}
id:100
name:Blur of Picks
effect:Multiplies miner dig rate by 2.
description:The tazmanian devil of miners, they begin to look like blurred outlines flashing with steel.
cost:{gold:30Q}
id:134
name:Crystal Axes
effect:Allows alchemical transmutation of miners.
description:Maximum power.
cost:{flawless:100}
id:204
name:Miner Blindness Reduction
effect:Miners have a small chance of finding gems.
description:How did they miss them all this time?
cost:{flawless:1M}
id:205
name:Expert Consulting
effect:Quarry findings are improved for every miner you have.
description:Where is the quarry? Why is it different from the mine? I'm confused.
cost:{flawless:1B}
id:27
name:Runite Ore Drop
effect:Multiplies rock golem dig rate by 1.5.
description:Which game is this again?.
cost:{gold:2M}
id:28
name:Extra Pointy
effect:Multiplies rock golem dig rate by 2.
description:Don't work too close, you don't want to get crushed.
cost:{gold:250M}
id:29
name:Mountain Men
effect:Multiplies rock golem dig rate by 3.
description:Note the emphasis - not mountain-like men, but men-like mountains.
cost:{gold:3T}
id:101
name:Carbonado Cores
effect:Multiplies rock golem dig rate by 2.
description:Giant rocks filled with more better rocks.
cost:{gold:100Q}
id:135
name:Crystalline Hands
effect:Allows alchemical transmutation of rock golems.
description:At least it will be bright when they crush you.
cost:{flawless:400}
id:206
name:Strange Transformation
effect:There is a now a tiny chance of a rock golem being converted to a mage each tick.
description:To be fair... we don't really know anything about rock golems.
cost:{flawless:1M}
id:207
name:Myth and Machine
effect:Baggers now produce more dirt for every rock golem hired.
description:Teamwork is beautiful.
cost:{flawless:1B}
id:30
name:13500
effect:Multiplies bagger 288 dig rate by 1.5.
description:Why does this exist?.
cost:{gold:20M}
id:31
name:Sehr gut!
effect:Multiplies bagger 288 dig rate by 2.
description:Es ist wunderschoen!.
cost:{gold:10B}
id:32
name:German Engineering
effect:Multiplies bagger 288 dig rate by 3.
description:Oh those Germans...
cost:{gold:100T}
id:102
name:Unreasonable Force
effect:Multiplies bagger 288 dig rate by 2.
description:Sometimes you have to wonder why anyone would want to dig this much.
cost:{gold:1Qi}
id:136
name:Diamond-Studded Treads
effect:Allows alchemical transmutation of baggers.
description:The biggest thing in useless bling technology.
cost:{exceptional:500}
id:169
name:Diesel Engines
effect:Baggers produce 1.5 times as much dirt.
description:You can smell the fumes for miles.
cost:{coal:10k}
id:208
name:Dig Smarter, Not Harder
effect:Baggers now produce a small amount of coal each tick.
description:Yay! More coal!
cost:{flawless:1M}
id:209
name:Machine and Myth
effect:Rock golems now produce more stone for every bagger hired.
description:We shall strip the earth to the core!
cost:{flawless:1B}
id:33
name:Gaia's Training
effect:Multiplies earth titan dig rate by 1.5.
description:Study hard my friends.
cost:{gold:8B}
id:34
name:Hyperion
effect:Multiplies earth titan dig rate by 2.
description:Applied mythology.
cost:{gold:100B}
id:35
name:Commander Kronus
effect:Multiplies earth titan dig rate by 3.
description:The master of time - as opposed to you, who has spent ages on this game.
cost:{gold:10Q}
id:103
name:Masters of Old
effect:Multiplies earth titan dig rate by 2.
description:You sometimes wonder why they choose to help you.
cost:{gold:80Qi}
id:137
name:Diamond Hearts
effect:Allows alchemical transmutation of earth titans.
description:They seem to be growing warmer.
cost:{perfect:300}
id:170
name:Rock Out
effect:Multiplies stone production by 2.
description:About time these things started carrying their weight.
cost:{steel:500,stone:1M}
id:210
name:Symbiosis
effect:Your earth titans produce 1B more gold for each population in your habitation.
description:Yay for gold!
cost:{perfect:1M}
id:211
name:Academic Symbiosis
effect:Your earth titans produce 100B more gold for each scholar in your university.
description:I was wondering what scholars were good for...
cost:{perfect:1B}
id:52
name:Rotating Jaw
effect:Multiplies world eater dig rate by 1.5.
description:If you thought they were scary before, try filling their mouths with saw blades.
cost:{gold:1T}
id:53
name:Aerodynamic Plating
effect:Multiplies world eater dig rate by 2.
description:Picture an eel, but weighing five hundred tons and gliding through solid rock.
cost:{gold:1Q}
id:54
name:Diamond Enforced Teeth
effect:Multiplies world eater dig rate by 3.
description:A bright blue sparkle is the last thing you'll ever see.
cost:{gold:1Qi}
id:104
name:Apophis
effect:Multiplies world eater dig rate by 2.
description:Eaters of worlds... perhaps this is overkill?
cost:{gold:1e+21}
id:138
name:Crystal Shard Eyes
effect:Allows alchemical transmutation of world eaters.
description:They see all.
cost:{majestic:10}
id:212
name:Makes Sense
effect:World eaters now produce dirt.
description:I guess all the stuff they dig through has to go somewhere.
cost:{majestic:250k}
id:213
name:Energy of Earth
effect:The amount of adamantium found in the smelting pit increases for each dirt converted to mana by your alchemists.
description:We're not sure how this is related to world eaters.
cost:{majestic:250M}
id:57
name:Ventral Sacs
effect:Increases queen spawn rate by 25.
description:Overlords gain the ability to transport... what game is this again?.
cost:{gold:500T}
id:81
name:Bulbosity Enhancement
effect:Increases queen spawn rate by 50.
description:This doesn't really seem like a good thing.
cost:{gold:5Q}
id:58
name:Larval Acceleration
effect:Increases queen spawn rate by 50.
description:The mine has become significantly more... writhy.
cost:{gold:1Qi}
id:59
name:Unnatural Virility
effect:Increases queen spawn rate by 50.
description:This is becoming a problem....
cost:{gold:1e+21}
id:105
name:Hive Mentality
effect:Increases queen spawn rate by 50.
description:The ground is alive.
cost:{gold:1e+24}
id:139
name:Diamond-Spiked Eggs
effect:Allows alchemical transmutation of hive queens.
description:Just try to get near these suckers.
cost:{majestic:100}
id:214
name:Ever Advancing
effect:Queen spawn rate increases based on the number of ants you have.
description:This... could be a problem.
cost:{majestic:1M}
id:215
name:Extreme Mutation
effect:Hive Queens occasionally produce a small number of non-ant hirelings.
description:A sac of world eater eggs is about the scariest thing on earth.
cost:{majestic:1B}
id:106
name:Reinforced Claws
effect:Increases wyvern dig rate by 1.5.
description:They tear through stone like its made of paper.
cost:{gold:1Qi}
id:107
name:Crystal Vision
effect:Increases wyvern dig rate by 2.
description:It feels like they're looking through you... or trying to decide what the iron in your blood is worth.
cost:{gold:2e+21}
id:108
name:Rhenium Heart
effect:Increases wyvern dig rate by 3 and allows alchemical transmutation of wyverns.
description:This makes them dig faster, and definitely does not lead to immediate cardiac arrest.
cost:{gold:2e+24}
id:109
name:Truth Exceeding Legend
effect:Increases wyvern dig rate by 2.
description:Right out of a storybook used to scare children.
cost:{gold:8e+26}
id:153
name:Mythical Power
effect:Increases wyvern dig rate by 2.
description:All men tremble when the blue terror blots out the sun.
cost:{gold:2.5e+29}
id:171
name:Iron Affinity
effect:Multiplies iron production by 1.5.
description:Turns out they're good for more than just digging.
cost:{steel:5k,coal:50k}
id:189
name:Adamantium Affinity
effect:You now produce 1 adamantium per second for every ten million Wyverns hired.
description:Now and then they find something useful.
cost:{adamantium:75}
id:216
name:Ten Thousand Foot View
effect:Buried treasure becomes much more common.
description:How does this work? X-ray vision!
cost:{majestic:4M}
id:217
name:Big Cousins
effect:Dragon level up cost is reduced by 2%.
description:This will save you more than you'd think.
cost:{majestic:4B}
id:147
name:Neurological Compounding
effect:Increases neurochrysalis generation rate by 1.5.
description:Combining the neurological centers of entire colonies of ants has yielded unforeseen advances in mana technology.
cost:{mana:3Q}
id:148
name:Full Assimilation
effect:Increases neurochrysalis generation rate by 2.
description:Far greater mana gain can be achieved when removing chyrsalis constraints on drawing irrecoverably from the host.
cost:{mana:20Q}
id:167
name:Metamorphosis
effect:Increases neurochrysalis generation rate by 3.
description:Growing and morphing... what will come of this?
cost:{mana:750Q}
id:181
name:Neurological Enlightenment
effect:Allows alchemical transmutation of neurochrysalis.
description:About time we figured this out.
cost:{large ant:1Q}
id:251
name:Flax Affinity
effect:You now produce 1 flax per second for every twenty million neurochrysalises hired.
description:Do not try to bend the flax, only realize the truth. There is no flax.
cost:{flax:10k}
id:218
name:Mental Energies
effect:Your alchemists can convert dirt to mana 15 times as efficiently.
description:I'm a little bit worried about what these neurothingies are doing.
cost:{majestic:250M}
id:219
name:Collective Knowledge
effect:Scholars increase essence gain by a tiny amount.
description:If you're a student, then what are you still doing here? Don't you have homework?
cost:{majestic:250B}
id:253
name:Mana Man
effect:Neurochrysalises produce twice as much mana and slightly more flax.
description:Never give up - eventually things will work out.
cost:{mana:1e+27,gold:1e+53}
id:244
name:Archery Courses
effect:Increases dragon hunter hunt rate by 1.5.
description:It's about time they stopped flinging arrows about willy nilly.
cost:{dragonscale:100}
id:245
name:Adamantium Tipped Arrows
effect:Increases dragon hunter hunt rate by 2.
description:Why were we making our arrows out of gold again?
cost:{dragonscale:1k}
id:246
name:Homing Darts
effect:Increases dragon hunter hunt rate by 3.
description:No skill required.
cost:{dragonscale:10k}
id:247
name:Human Fusion
effect:Allows alchemical transmutation of dragon hunters.
description:How is this different than a miner with a bow? We don't know.
cost:{dragonscale:100k,fire:25}
id:259
name:Draconic Knowledge
effect:Dragon level up cost is reduced by 3%.
description:Who'd have thunk it... they're good for more than just killing.
cost:{dragonscale:10B,fire:25k}
id:36
name:Magic!
effect:Multiplies mage damage by 1.5.
description:Magic, magic, magic!
cost:{gold:10M}
id:37
name:Dumbledore's Finest
effect:Multiplies mage damage by 2.
description:Only Hogwarts trained wizards need apply!
cost:{gold:100B}
id:38
name:Merlin
effect:Multiplies mage damage by 3.
description:Wrapped in mystery, none dare to question the wizards of the mine!
cost:{gold:100T}
id:112
name:Deity-ish
effect:Multiplies mage damage by 2.
description:They are like gods... if gods were limited to 3 very specific tasks!
cost:{gold:100Q,mana:100M}
id:140
name:Durable Mana Channels
effect:Mages remain charged up for twice as long.
description:It just keeps going.
cost:{gold:10T}
id:141
name:Eternal Energy
effect:Mages remain charged up for twice as long.
description:They become like the surrounding environment. Tranquil. Unmoving.
cost:{exceptional:1}
id:142
name:Mana Overcharge
effect:Mages require fewer clicks to charge up.
description:New and improved, now with faster boot times!.
cost:{gold:10T}
id:193
name:Instant Power
effect:Mages charge up in a single click and remain that way for longer.
description:With this upgrade, 1 click is the equivalent of 38 episodes of Dragonball Z.
cost:{gold:1e+31}
id:39
name:Elbow Grease
effect:Multiplies craftsman repair rate by 1.5.
description:Sometimes you just have to get er done.
cost:{gold:5M}
id:40
name:Takin Care of Business
effect:Multiplies craftsman repair rate by 2 plus 0.k5% of wall durability.
description:Every day! Each and every way!
cost:{gold:10B}
id:41
name:Overall-Clad Blurs
effect:Multiplies craftsman repair rate by 3 plus 0.001% of wall durability.
description:We're not even sure how they move that fast...
cost:{gold:50T}
id:113
name:Alchemical Repair Rates
effect:Multiplies craftsman repair rate by 2 plus 0.002% of wall durability.
description:They just sort of clap, some sparks fly and things get fixed.
cost:{gold:50Q}
id:144
name:Alchemical Furor
effect:Multiplies alchemical speed by 1.5.
description:Not everything is as it seems.
cost:{gold:5e+24,normal:2k}
id:145
name:Philosopher's Stone
effect:Multiplies alchemical speed by 2.
description:This is the law of equivalence exchange, but it can be avoided.
cost:{gold:5e+27,normal:5k}
id:146
name:The Elric Brothers
effect:Multiplies alchemical speed by 3.
description:Experts from a foreign land have come to share their trade.
cost:{gold:5e+28,normal:10k}
id:248
name:Flying Sparks
effect:Multiplies alchemical speed by 2.
description:Armies rise out of the dust of a thousand shattered gems.
cost:{gold:2.5e+40,majestic:250M}
id:180
name:Higher Learning
effect:Multiplies alchemical speed by 2 and farms produce 3 more food.
description:Stay in school, so you can make bread from gold. Wait... what?
cost:{gold:1e+43}
id:151
name:Increased Yields
effect:Alchemical recipes produce 1.5 times as much at no additional cost.
description:It takes some time to get these things right.
cost:{majestic:100,mana:1Q}
id:152
name:Unequivalent Exchange
effect:Alchemical recipes produce 2 times as much at no additional cost.
description:Sometimes you really do get something for nothing.
cost:{majestic:400,mana:10Q}
id:156
name:Desert Bloom
effect:Alchemical recipes produce 3 times as much at no additional cost.
description:You've done great things with the place.
cost:{majestic:5k,mana:250Q}
id:42
name:Existing Tunnel Systems
effect:Ants gain 0.05 base gold per second for every sandshrew hired.
description:Hmm, maybe those ants are good for more than just eating my lunches.
cost:{gold:50k}
id:43
name:Friends With Rare Candies
effect:Sandshrews gain 4 base gold per second for every miner hired.
description:It is inconclusive whether these effect IV spread, but the little critters sure seem to love them.
cost:{gold:1M}
id:44
name:Affinity With Nature
effect:Woodpeckers gain 3500 base gold per second for every earth titan owned.
description:The forests are beautiful again...
cost:{gold:10B}
id:50
name:Gentle Giants
effect:Ants gain 3 base gold per second for every rock golem hired.
description:Harmony between the most simple and the most terrifying is elegant indeed.
cost:{gold:100B}
id:51
name:Mechanized Industry
effect:Miners gain 1k base gold per second for every bagger 288 hired.
description:Replenish the earth, and subdue it.
cost:{gold:1B}
id:114
name:Dragonborn
effect:Miners gain 500B base gold per second for every wyvern hired.
description:I just bought Skyrim during the steam sale and haven't played it, so I don't know what to write here.
cost:{perfect:1}
id:115
name:Internal Army
effect:World eaters gain 25K base gold per second for every ant hired.
description:Crawling in my skin. These wounds, they will not heal.
cost:{exceptional:6,gold:100Q}
id:117
name:Man's Best Friend
effect:Bloodhounds gain gold per second equal to the number of craftsmen to the power of 4.
description:Bloodhounds don't suck.
cost:{normal:4}
id:149
name:Everything is Tunnels
effect:Ants gain 5K base gold per second for every bagger 288 hired.
description:It makes you wonder if the ants are really necessary... your GPS suggests yes.
cost:{bagger 288:50}
id:154
name:Not Just A Boulder
effect:Sandshrew gain 25B base gold per second for every rock golem hired.
description:The pioneers used to ride these babies for miles!
cost:{sandshrew:5k}
id:173
name:Underdogs
effect:Goblin gold production is multiplied by the number of bloodhounds and bloodhound gold production is multiplied by the number of goblins.
description:Teamwork is a good thing.
cost:{world eater:10k}
id:45
name:Pirate's Luck
effect:Treasures appear twice as often
description:Arr!
cost:{gold:1B}
id:94
name:Gleaming Treasure
effect:Buried treasures now contain gems.
description:It just adds some color to your run of the mill buried riches.
cost:{gold:1T}
id:95
name:Gold Forever
effect:The maximum treasure amount is multiplied by 5.
description:They just keep making these bigger and bigger.
cost:{gold:1Q}
id:60
name:A Little Bugged
effect:Pick efficiency is increased by 250 per ant.
description:It is said that a man surrounded by insects starts to become one himself.
cost:{gold:3Q}
id:61
name:Mantis Extension
effect:Pick efficiency is increased by 750 per ant.
description:The miner is beginning to look a little... twisted.
cost:{gold:10Q}
id:67
name:A Fan of Upgrades
effect:Upgrades cost 15% less.
description:I'm beginning to think this game is just about collecting stuff.
cost:{gold:3Q}
id:143
name:Encouraging Achievements
effect:Each upgrade purchased boosts gold per second by 0.5%.
description:It just gives you a good feeling to see those trophies up there.
cost:{gold:25M}
id:68
name:Bigshot Manager
effect:Hirelings cost 15% less.
description:It is an army bred for a single purpose:to dig up the world of gold.
cost:{gold:3Q}
id:93
name:Communal Effort
effect:Pick efficiency is increased by 1B for each non-ant hireling.
description:Take a load off.
cost:{gold:10Q}
id:116
name:Advanced Magick
effect:Pick efficiency is increased by an amount that your mages can't quite specify.
description:Your mages were sitting around, drank a little bit too much, and fired off this spell by accident.
cost:{majestic:3,gold:8e+26,mana:100B}
id:165
name:Trap Aficionado
effect:Goblin gold per second is increased by 10K for each trap purchased.
description:You scared of a little fight?
cost:{gold:5B}
id:166
name:Trap Master
effect:Goblin gold per second is increased by 1B for each trap purchased.
description:There are people at your camp who have never even seen a goblin.
cost:{gold:5T}
id:197
name:Team Rocket Buyer
effect:Alchemists can now transform sandshrews into gold
description:They say we're selling them... but they never leave the alchemist's lair.
cost:{sandshrew:50}
id:162
name:Studiosity
effect:Mage research accumulates 1.5 times as quickly.
description:It helps to bury your head in books from time to time.
cost:{mana:50Q}
id:163
name:Age of Wonders
effect:Mage research accumulates 2 times as quickly.
description:Greatness ebbs and flows, and you are going to help it on it's way.
cost:{mana:200Q}
id:168
name:Mechanical Overload
effect:Your auto-smithy combines gems 10 times as quickly.
description:Turn this screw just so, and hit it with a wrench right in the widget.
cost:{steel:1k,coal:2500}
id:249
name:Mechanical Supercharge
effect:Your auto-smithy combines gems 20 times as quickly.
description:Wow! Such gem! Much shiny!.
cost:{steel:1M,coal:2500k}
id:174
name:Rush Job
effect:Multiplies land preparation speed by the number of craftsmen hired divided by 100.
description:Git-R-Done.
cost:{steel:2500}
id:175
name:Agriculture
effect:Farms now produce 360 food every harvest.
description:The bloom of civilization is upon us.
cost:{adamantium:1,steel:25k}
id:176
name:Industrial Brakes
effect:Allows you to set a minimum gem amount for the auto-smithy.
description:Woah there. Let's stop and look around.
cost:{adamantium:1,steel:25k}
id:177
name:Steel Affinity
effect:Multiplies smelting pit steel production by 1.5.
description:About time you kicked things up.
cost:{adamantium:3,steel:75k}
id:178
name:War Vultures
effect:The chance of finding adamantium after a campaign is multiplied by 3.
description:All that work of a campaign... and they hardly even search the loot.
cost:{adamantium:5,coal:100k}
id:179
name:Irrigation
effect:Farms now produce 1080 food every harvest.
description:Viva la revolucion agricola!.
cost:{adamantium:10,steel:100k}
id:182
name:Peer Pressure
effect:The smelting pit now produces 1.5 times as much.
description:So many goblins!
cost:{steel:5k}
id:183
name:Enter the Horde
effect:The smelting pit now produces 2 times as much.
description:Only the best may smelt.
cost:{steel:50k}
id:184
name:Waste Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Workplace safety is kind of a concern around here...
cost:{goblin:50k}
id:185
name:Want Not
effect:The smelting pit's coal and iron cost per steel is cut in half.
description:Seriously... why are all these goblins dying?
cost:{goblin:500k}
id:186
name:Heavy Smelting
effect:The smelting pit now has a small chance of producing Adamantium at the cost of 100 goblins.
description:That's right - I dare you to turn it off now!
cost:{adamantium:10}
id:187
name:Learn from the Fallen
effect:Delving mages now find more gems for every goblin sacrified to the smelting pit.
description:About time those mages did their jobs.
cost:{steel:5k,goblin:100k}
id:188
name:Miner Productivity
effect:The chance of a special discovery at the quarry is multiplied by the number of mine clicks in the past second.
description:How about some motivation?.
cost:{steel:1k,miner:50k}
id:190
name:Have Not
effect:The smelting pit now costs half a goblin for every steel it produces, in addition to the regular price.
description:But... why?.
cost:{goblin:10M}
id:191
name:Builder's Regret
effect:You now have an option to move buildings on the industry screen.
description:Don't ask about the logistics here. It's neuro-magic.
cost:{neurochrysalis:50}
id:194
name:Obsessive Recordkeeping
effect:Allows the construction of an administration building, where you can track the growth of your resources over time.
description:About time somebody knew what was going on around here...
cost:{miner:1k}
id:220
name:Blind Revenge
effect:You can now automatically attack at set intervals from the graveyard.
description:He who strikes blindly never misses. Except for most of the time.
cost:{population:200,steel:5k,adamantium:1k}
id:252
name:Strike Blindly
effect:Whenever blind revenge activates, a bomb is also dropped if you can afford it.
description:This is a bad idea.
cost:{population:500,steel:5M,adamantium:100k}
id:221
name:Baby Bonuses
effect:Population recovers twice as quickly.
description:Making babies, for fun and profit.
cost:{coal:2M,steel:1M}
id:222
name:Green Revolution
effect:Population recovers twice as quickly and eats half as much.
description:Mmm... manual labor.
cost:{coal:5M,steel:10M,adamantium:10}
id:256
name:Untapped Markets
effect:You now have the option to send out scouts to look for new merchants.
description:The old merchants won't have a chance to rip us off again...
cost:{flax:100,adamantium:100}
id:254
name:Ghosts of Quarry Future
effect:Every 30 seconds, if your quarry has found something, it will be added automatically.
description:We could just hire a miner... but super expensive ghosts are way cooler.
cost:{spirit:3,woodpecker:1B}
id:255
name:Ghosts of Economic Prowess
effect:Your average market rate is increased based on the number of scholars you own.
description:All these academics are finely doing something practical...
cost:{spirit:5,majestic:5B}
id:257
name:Ghosts of Rapid Mechanization
effect:Your machinist builds more each second based on your total essence earned.
description:Santa has elves? Well we have ghosts. Take that Santa.
cost:{spirit:25,majestic:5T}
id:258
name:Auto-Rift 9k
effect:Your machinist inform you of a strange machine they have built, which feeds, raises, and sacrifices a dragon, all in a single click.
description:Such mighty beasts reduced to this...
cost:{spirit:1k,majestic:500T}
id:263
name:Auto-Auto-Rift 9k
effect:For when automatic sacrifice isn't enough.
description:This is getting out of hand.
cost:{spirit:1M,majestic:500Q}
id:46
name:The First Steps
effect:Multiplies your gold per second by 1.05.
description:And so it begins.
cost:{gold:500}
id:47
name:Tick Tock Time
effect:Multiplies your gold per second by 1.1.
description:The first of many.
cost:{gold:500k}
id:48
name:Flowing Like A River
effect:Multiplies your gold per second by 1.5.
description:The hours slip by.
cost:{gold:500M}
id:49
name:Chronological Torrent
effect:Multiplies your gold per second by 3.
description:Life is but a flash.
cost:{gold:500T}
id:158
name:Birth of a World
effect:Multiplies stone production by 1.5.
description:It's amazing what you can get done in a week.
cost:{gold:500Q}
id:192
name:On and On
effect:Population recovers twice as quickly.
description:So much time... at least there have been advances in... medicine or something?
cost:{adamantium:100}
id:250
name:Lotsa Time
effect:All resource gain is multiplied by 2.
description:20 days of Mine Defense!
cost:{fire:100,water:100}
id:70
name:Nightmare Ants
effect:Multiplies mana gain by 2.
description:Even ants are scarier with red eyes.
cost:{gold:25Q}
id:71
name:Nightmare Woodpeckers
effect:Multiplies mana gain by 2.
description:Fun fact - these woodpeckers can punture a human skull. The more you know.
cost:{gold:20Q}
id:72
name:Nightmare Bloodhounds
effect:Multiplies mana gain by 2.
description:You can almost feel their breath on your neck as you work.
cost:{gold:2Q}
id:73
name:Nightmare Sandshrew
effect:Multiplies mana gain by 2.
description:Remember the dark pokemon from Pokemon XD? They're like that.
cost:{gold:4Q}
id:74
name:Nightmare Goblins
effect:Multiplies mana gain by 2.
description:Cackling in the night. Maybe they're not as tame as we though.
cost:{gold:6Q}
id:75
name:Nightmare Miners
effect:Multiplies mana gain by 2.
description:Absolute power corrupts absolutely.
cost:{gold:8Q}
id:76
name:Nightmare Rock Golems
effect:Multiplies mana gain by 2.
description:Obsidian shadows loom in the night.
cost:{gold:10Q}
id:77
name:Nightmare Baggers
effect:Multiplies mana gain by 2.
description:A haunting grind eminates through your camp.
cost:{gold:12Q}
id:78
name:Nightmare Titans
effect:Multiplies mana gain by 2.
description:Nature's kiss is a little less green now.
cost:{gold:14Q}
id:79
name:Nightmare World Eaters
effect:Multiplies mana gain by 2.
description:Just when you thought these things couldn't get any worse.
cost:{gold:16Q}
id:80
name:Nightmare Hive Queens
effect:Multiplies mana gain by 2.
description:Writhing in the night.
cost:{gold:18Q}
id:110
name:Nightmare Wyverns
effect:Multiplies mana gain by 2.
description:All is still, until a jagged shadow blots out the moon. And then all is dark.
cost:{gold:1Qi}
id:159
name:Nightmare Neurochrysalises
effect:Neurochrysalis mana production increases by 1% for each mage.
description:These things make my skin crawl.
cost:{mana:50Q}
id:82
name:Arcane Ants
effect:Multiplies mana gain by 2.
description:Your ants are beginning to emit an eerie blue light as they work.
cost:{gold:250Q,mana:10M}
id:83
name:Arcane Woodpeckers
effect:Multiplies mana gain by 2.
description:Woodpeckers that can pierce through body and mind.
cost:{gold:20Q,mana:1M}
id:84
name:Arcane Bloodhounds
effect:Multiplies mana gain by 2.
description:Watching. Always watching.
cost:{gold:20Q,mana:1M}
id:85
name:Arcane Sandshrew
effect:Multiplies mana gain by 2.
description:Sandshrew learned Psychic! Wait... what?.
cost:{gold:40Q,mana:2M}
id:86
name:Arcane Goblins
effect:Multiplies mana gain by 2.
description:Revenge courses through their mind without ceasing.
cost:{gold:60Q,mana:3M}
id:87
name:Arcane Miners
effect:Multiplies mana gain by 2.
description:You are not among equals.
cost:{gold:80Q,mana:4M}
id:88
name:Arcane Rock Golems
effect:Multiplies mana gain by 2.
description:Those that were since the beginning.
cost:{gold:100Q,mana:5M}
id:89
name:Arcane Baggers
effect:Multiplies mana gain by 2.
description:No longer running off gasoline.
cost:{gold:120Q,mana:6M}
id:90
name:Arcane Titans
effect:Multiplies mana gain by 2.
description:Silent guardians. Or are they silent threats?.
cost:{gold:140Q,mana:8M}
id:91
name:Arcane World Eaters
effect:Multiplies mana gain by 2.
description:World eaters dig through space and time, consuming all.
cost:{gold:160Q,mana:10M}
id:92
name:Arcane Hive Queens
effect:Multiplies mana gain by 2.
description:0_0.
cost:{gold:180Q,mana:12M}
id:111
name:Arcane Wyverns
effect:Multiplies mana gain by 2.
description:An ominous blue glow is the last thing you'll ever see.
cost:{gold:5Qi,mana:250B}
id:160
name:Arcane Neurochrysalises
effect:Neurochrysalis mana production increases by 2% for each mage.
description:Somethings is crawling in my brain...
cost:{gold:5e+27,mana:500Q}
id:118
name:Eldritch Ants
effect:Unlocks 10% of the alchemists potential.
description:It takes a steady hand to harness the power of an army.
cost:{gold:250Qi,large ant:1B}
id:119
name:Eldritch Woodpeckers
effect:Unlocks 10% of the alchemists potential.
description:Lend me your peck, peck, peck, power.
cost:{gold:20Qi,large ant:100M}
id:120
name:Eldritch Bloodhounds
effect:Unlocks 10% of the alchemists potential.
description:Lazy mutts.
cost:{gold:20Qi,large ant:100M}
id:121
name:Eldritch Sandshrew
effect:Unlocks 10% of the alchemists potential.
description:Pokeball go!!!.
cost:{gold:40Qi,large ant:200M}
id:122
name:Eldritch Goblins
effect:Unlocks 10% of the alchemists potential.
description:Channel their fury.
cost:{gold:60Qi,large ant:300M}
id:123
name:Eldritch Miners
effect:Unlocks 10% of the alchemists potential.
description:We obey.
cost:{gold:80Qi,large ant:400M}
id:124
name:Eldritch Rock Golems
effect:Unlocks 10% of the alchemists potential.
description:Power from stone.
cost:{gold:100Qi,large ant:500M}
id:125
name:Eldritch Baggers
effect:Unlocks 10% of the alchemists potential.
description:Engines of Destruction.
cost:{gold:120Qi,large ant:600M}
id:126
name:Eldritch Titans
effect:Unlocks 10% of the alchemists potential.
description:Such power.
cost:{gold:140Qi,large ant:800M}
id:127
name:Eldritch World Eaters
effect:Unlocks 10% of the alchemists potential.
description:Powering the new order.
cost:{gold:160Qi,large ant:1B}
id:128
name:Eldritch Hive Queens
effect:Unlocks 10% of the alchemists potential.
description:Spawning pure energy.
cost:{gold:180Qi,large ant:1200M}
id:129
name:Eldritch Wyverns
effect:Unlocks 10% of the alchemists potential.
description:Overcharged.
cost:{gold:5e+21,large ant:10B}
id:161
name:Eldritch Neurochrysalises
effect:Neurochrysalis mana production increases by 3% for each mage.
description:Slither.
cost:{gold:5e+30,large ant:250B}
id:223
name:A Whole New World
effect:Farms produce twice as much food.
description:Inspired by your kingdom's new mascot, farmers work extra hard!
cost:{food:10M,dragonscale:250}
type:dragon
id:224
name:Little Lizard
effect:Your army strength is multiplied by 1.5.
description:Your soldiers have adopted a new hack and slash combat style, to great effect.
cost:{food:10M,dragonscale:1k}
type:dragon
id:225
name:First Steps
effect:Population recovers at 1.5 times the speed.
description:Seeing an adorable baby dragon around has inspired your people to... you know.
cost:{earth:1k,dragonscale:2500}
type:dragon
id:226
name:Teenage Rebellion
effect:Goblins are much more likely to rebel, and yield greater rewards.
description:As if your goblins needed more motivation!
cost:{fire:1k,dragonscale:10k}
type:dragon
id:227
name:Grasshopper
effect:Barracks training costs 1/10th as much.
description:Let's all fight together!
cost:{lightning:1k,dragonscale:25k}
type:dragon
id:228
name:Sensei
effect:When sending students to the university, you get twice as many scholars.
description:We have no idea how this works, but it helps!
cost:{adamantium:10M,dragonscale:100k}
type:dragon
id:229
name:World of Flame
effect:Fire essence is produced twice as quickly!
description:The fire shrine flares angrily at all times.
cost:{fire:2500,dragonscale:250k}
type:dragon
id:230
name:Fury of Flame
effect:The machinist now has an option to try and produce a mage each second.
description:About time we automated this sucker.
cost:{fire:5k,dragonscale:1M}
type:dragon
id:231
name:Volcanic Fury
effect:Mages are twice as efficient at all tasks.
description:Your mages have learned the way of flame.
cost:{fire:10k,dragonscale:2500k}
type:dragon
id:232
name:World of Water
effect:Water essence is produced twice as quickly!.
description:The water shrine's vortex swirls faster and faster.
cost:{water:2500,dragonscale:250k}
type:dragon
id:233
name:Fury of the Sea
effect:The machinist now has an option to try and produce an alchemist each second.
description:Creating creators... creatorception?
cost:{water:5k,dragonscale:1M}
type:dragon
id:234
name:Eye of the Hurricane
effect:Alchemist speed is doubled.
description:Your alchemists have learned the way of the sea.
cost:{water:10k,dragonscale:2500k}
type:dragon
id:235
name:World of Earth
effect:Earth essence is produced twice as quickly!.
description:The earth shrine is... particularly earthy.
cost:{earth:2500,dragonscale:250k}
type:dragon
id:236
name:One with Nature
effect:The machinist now has an option to try and produce a craftsman each second.
description:Crafting craftsmen... craftception?
cost:{earth:5k,dragonscale:1M}
type:dragon
id:237
name:Center of the Quake
effect:Farms produce 8 times as much food.
description:Little known fact - crops grow much better when shaken daily.
cost:{earth:10k,dragonscale:2500k}
type:dragon
id:238
name:World of Lightning
effect:Lightning essence is produced twice as quickly!.
description:The lightning shrine sparks furiously in the night.
cost:{lightning:2500,dragonscale:250k}
type:dragon
id:239
name:Electric Current
effect:Your gold per second is multiplied by 4.
description:Let's get charged!
cost:{lightning:5k,dragonscale:1M}
type:dragon
id:240
name:Thunder of Death
effect:Your mages do 8 times as much damage.
description:Boom! Boom! Zap! Argggg!
cost:{lightning:10k,dragonscale:2500k}
type:dragon
id:241
name:King of the Sky
effect:Rebel goblins give far more essence when killed.
description:Why does this thing help us again?
cost:{spirit:1,dragonscale:5M}
type:dragon
id:242
name:Overwhelming Might
effect:Bombing enemies is much cheaper and your military strength is doubled.
description:Let it rain.
cost:{spirit:10,dragonscale:25M}
type:dragon
id:243
name:The Ultimate Prize
effect:All resource gain is multiplied by 10.
description:I'm quickly running out of superlatives.
cost:{spirit:25,dragonscale:100M}
type:dragon
id:260
name:Spirit Overcharge
effect:Spirit essence gain is doubled.
description:Well this certainly cost enough.
cost:{spirit:25k,gold:1e+96}
type:dragon
id:261
name:Ancestral Might
effect:Spirit essence gain is increased based on the highest dragon level achieved.
description:We stand on the shoulders of giants.
cost:{spirit:1M,gold:1e+104}
type:dragon
https://scholtek.com/minedefense
Every upgrade in Scholtek's Mine Defense has a hidden description field
- 3ICE
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- Realm: Europe
- Account: 3ICE
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- Contact:
Re: Every upgrade in Scholtek's Mine Defense has a hidden description field
Original code was:
Code: Select all
0,"Delve Greedily","Multiplies your gold per second by " + MD.uv.delvegreedilymult + "... but be warned - the goblins may notice.","The dwarves of Moria delved too greedily and too deeply. Will you?",n("100K"),function() {
return MD.TOTAL_GOLD >= n("75K")
}
,"nightmare"
1,"Oracle","Allows you to see when the next goblin will arrive.","The goblins will come. The question left to answer is... when?",n("200K"),function() {
return MD.hasUpgrade("Delve Greedily")
}
62,"Embrace The Swarm","Multiplies your gold per second by " + MD.uv.embranceswarmmult + "... but it feels a little wrong.","What would you give for a bit more gold?",n("6P"),function() {
return MD.HIRELINGS_OWNED[0] >= n("3M") && MD.hasUpgrade("Delve Greedily") && MD.hasUpgrade("Goblin's Bane")
}
,"nightmare"
69,"Dark Portents","Multiplies mage aura power by " + MD.uv.darkportentsmult + "...","Great men are almost always bad men.",n("10P"),function() {
return MD.MAGE_MAX_TIME >= 1800 && MD.MAGES >= 10 && MD.TOTAL_GOLD >= n("5P")
}
,"nightmare"
262,"The Golden Well","Allows you to increase spirit essence efficiency by spending vast amounts of gold.","We're not sure where it goes, or how it never fills up, but it makes us feel GREAT!",n("5QQ"),function() {
return MD.TOTAL_GOLD >= n("5SQ")
}
,"progress"
150,"Precious Resources","Baggers now produce 1 dirt per second. This is good.","All men rejoice, when after a hard day of sifting through gold, they finally strike dirt. And having half a bagger's weight in baggers is a good way to get there.",n("1X"),function() {
return MD.HIRELINGS_OWNED[7] >= n("6.75K")
}
,"progress"
155,"The Wheel Turns","Unlocks the quarry, which allows rock golems to dig up more than just gold.","It's taken some time, but you are beginning to realize that you can't build everything out of gold.",{
gold: n("100X"),
dirt: n("50M")
},function() {
return MD.HIRELINGS_OWNED[6] >= n("12.34K")
}
,"progress"
157,"Deep Mining","Rock golems now produce iron and coal, albeit at a much slower rate than stone.","Your rock golems have learned much, and can now find more valuable resources in the depths.",{
gold: n("1W"),
stone: n("100M")
},function() {
return MD.hasConstruct("Quarry") && MD.TOTAL_STONE >= n("50M")
}
,"progress"
164,"Secret of Barad-dur","Unlock the ability to forge steel from coal and iron.","Your mages have stumbled upon a great secret - which will further your empire in grand ways.",{
gold: n("10W"),
coal: n("10K"),
iron: n("100K"),
stone: n("100M")
},function() {
return MD.MAGE_TOWER_RESEARCH >= 15000 && MD.CONSTRUCT_LEVELS[4] >= 5
}
,"progress"
2,"Pioneer Spirit","Multiplies your mining efficiency by " + MD.uv.pioneerspiritmult + ".","The gold might just be sitting there, but that doesn't mean you don't have to work for it.",1000,function() {
return MD.totalClicks() >= 100
}
3,"Mining Mastery","Multiplies your mining efficiency by " + MD.uv.miningmasterymult + ".","A journey of a thousand miles begins with 1 step, and you've taken at least 4.",n("100K"),function() {
return MD.totalClicks() >= 1000
}
4,"Terra's Might","Multiplies your mining efficiency by " + MD.uv.terrasmightmult + ".","The earth trembles at the fall of your pick. Actually, I guess the earth trembles at the fall of any pick.",n("1M"),function() {
return MD.totalClicks() >= 10000
}
5,"Looting Proficiency","Multiplies goblin reward and spawn rate by " + MD.uv.lootingproficiencymult + ".","You're getting pretty good at this, aren't you?",n("750K"),function() {
return MD.GOBLINS_KILLED >= 100
}
6,"Goblin's Bane","Multiplies goblin reward and spawn rate by " + MD.uv.goblinsbanemult + ".","After awhile, you learn where they hide the good stuff.",n("7.5M"),function() {
return MD.GOBLINS_KILLED >= n("1K")
}
7,"Goblin's Scourge","Multiplies goblin reward and spawn rate by " + MD.uv.goblinsscourgemult + ".","Goblins tremble at the sight of you, and flee for cover when you draw your... pick.",n("75M"),function() {
return MD.GOBLINS_KILLED >= n("10K")
}
8,"Goblin's Terror","Multiplies goblin reward and spawn rate by " + MD.uv.goblinsterrormult + ".","Your name appears frequently in bedtime stories told to Goblin children.",n("750M"),function() {
return MD.GOBLINS_KILLED >= n("100K")
}
63,"Covered in Web","Multiplies spider reward and spawn rate by " + MD.uv.spidermult1 + ".","Why does it always have to be spiders?",n("5P"),function() {
return MD.SPIDERS_KILLED >= 50
}
64,"Eww Eww Eww","Multiplies spider reward and spawn rate by " + MD.uv.spidermult2 + ".","Creatures like this just shouldn't exist :(.",n("50P"),function() {
return MD.SPIDERS_KILLED >= n(200)
}
65,"Arachnid Mangler","Multiplies spider reward and spawn rate by " + MD.uv.spidermult3 + ".","Fashion experts have described your style as spider entrail sheik.",n("100P"),function() {
return MD.SPIDERS_KILLED >= n(1000)
}
66,"Shelob Slasher","Multiplies spider reward and spawn rate by " + MD.uv.spidermult4 + ".","After hours and hours you have attained the status of... Samwise Gamgee.",n("200P"),function() {
return MD.SPIDERS_KILLED >= n("10K")
}
9,"Enlarged Pincers","Multiplies ant dig rate by " + MD.uv.level1mult + ".","Makes ants a little less pathetic.",n("250"),function() {
return MD.HIRELINGS_OWNED[0] >= 10
}
10,"Fire Ants","Multiplies ant dig rate by " + MD.uv.level2mult + ".","Only pathetic until you see them sting.",n("100K"),function() {
return MD.HIRELINGS_OWNED[0] >= 50
}
11,"For The Queen","Multiplies ant dig rate by " + MD.uv.level3mult + ".","Strength in numbers.",n("500M"),function() {
return MD.HIRELINGS_OWNED[0] >= 100
}
55,"Colonization","Multiplies ant dig rate by " + MD.uv.level4mult + ".","A little bit ominous.",n("500T"),function() {
return MD.HIRELINGS_OWNED[0] >= n("10K")
}
56,"Who's Pathetic Now?","Multiplies ant dig rate by " + MD.uv.level5mult + ".","The swarm is rising.",n("2P"),function() {
return MD.HIRELINGS_OWNED[0] >= n("1M")
}
12,"Feeding Frenzy","Multiplies woodpecker dig rate by " + MD.uv.level1mult + ".","Fear is a great motivator - but birds are always scared, so let's try hunger.",n("2K"),function() {
return MD.HIRELINGS_OWNED[1] >= 10
}
13,"Curved Beaks","Multiplies woodpecker dig rate by " + MD.uv.level2mult + ".","They look a little bit less cute with sharp hooks on their faces.",n("1M"),function() {
return MD.HIRELINGS_OWNED[1] >= 50
}
14,"Nature's Power Drill","Multiplies woodpecker dig rate by " + MD.uv.level3mult + ".","Technology is overrated.",n("10G"),function() {
return MD.HIRELINGS_OWNED[1] >= 100
}
96,"Ironbeaks","Multiplies woodpecker dig rate by " + MD.uv.level4mult + ".","At this point they're hardly feathered, winged, two-legged, warm-blooded, egg-laying vertebrates.",n("50T"),function() {
return MD.HIRELINGS_OWNED[1] >= 150
}
130,"Jeweled Beak","Allows alchemical transmutation of woodpeckers.","We haven't quite figured out the biology on this.",{
normal: 300
},function() {
return MD.HIRELINGS_OWNED[1] >= 200
}
195,"Woody See, Woody Do","For each billion woodpeckers, one will click the mine each second (up to 20 clicks).","You'd think they'd have tried this before now.",{
normal: n("1M")
},function() {
return MD.HIRELINGS_OWNED[1] >= n("1G")
}
196,"Putting in Work","Each woodpecker contributes 1 million times as much to the pick boost from Communal Effort.","Putting all the others to shame.",{
normal: n("1G")
},function() {
return MD.HIRELINGS_OWNED[1] >= n("1T") && MD.hasUpgrade("Communal Effort")
}
15,"Sharpened Senses","Multiplies bloodhound dig rate by " + MD.uv.level1mult + ".","These bloodhounds smell gold... or something.",n("7.5K"),function() {
return MD.HIRELINGS_OWNED[2] >= 10
}
16,"Reduced Slobber","Multiplies bloodhound dig rate by " + MD.uv.level2mult + ".","Why am I always sticky?.",n("8M"),function() {
return MD.HIRELINGS_OWNED[2] >= 50
}
17,"Nightmare Hounds","Multiplies bloodhound dig rate by " + MD.uv.level3mult + ".","The dig site just got haunteder.",n("50G"),function() {
return MD.HIRELINGS_OWNED[2] >= 100
}
97,"Cerberus","Multiplies bloodhound dig rate by " + MD.uv.level4mult + ".","I really think you should stop hiring these...",n("150T"),function() {
return MD.HIRELINGS_OWNED[2] >= 150
}
131,"Jeweled Eyes","Allows alchemical transmutation of bloodhounds.","Now with 23% more natural bloodhound DNA.",{
normal: 1000
},function() {
return MD.HIRELINGS_OWNED[2] >= 200
}
198,"Getting Hungry","Each bloodhound eats an ant each tick, and the number of ants eaten increase alchemical yield.","We're not really sure how this works.",{
normal: n("4M")
},function() {
return MD.HIRELINGS_OWNED[2] >= n("1G")
}
199,"Hound's Best Friend","Ants eaten increases your alchemical yield by a greater amount.","Mmm... ants. Someone get the magnifying glass.",{
normal: n("4G")
},function() {
return MD.HIRELINGS_OWNED[2] >= n("1T")
}
18,"Cute Overload","Multiplies sandshrew dig rate by " + MD.uv.level1mult + ".","Dawwwww.",n("25K"),function() {
return MD.HIRELINGS_OWNED[3] >= 10
}
19,"Fury Swipes","Multiplies sandshrew dig rate by " + MD.uv.level2mult + ".","Woah.... looks like the little guy is mad.",n("10M"),function() {
return MD.HIRELINGS_OWNED[3] >= 50
}
20,"Sandslash","Multiplies sandshrew dig rate by " + MD.uv.level3mult + ".","Level 22 baby!",n("50G"),function() {
return MD.HIRELINGS_OWNED[3] >= 100
}
98,"Earthquake","Multiplies sandshrew dig rate by " + MD.uv.level4mult + ".","I can't possibly make this as overpowered as the pokemon move.",n("3P"),function() {
return MD.HIRELINGS_OWNED[3] >= 150
}
132,"Bedazzled Pokeballs","Allows alchemical transmutation of sandshrew.","Hanging out in the lap of luxury.",{
great: 500
},function() {
return MD.HIRELINGS_OWNED[3] >= 200
}
200,"Armor Sharing","Every wall fortification increases sandshrew earning by " + s(MD.uv.sandperfort) + ".","About time this wall was good for something.",{
great: n("1M")
},function() {
return MD.HIRELINGS_OWNED[3] >= n("1G")
}
201,"Amplificatory Armor","Every wall fortification increases mage damage by 2%.","Let them kill us... to kill them? Someone get the magnifying glass.",{
great: n("1G")
},function() {
return MD.HIRELINGS_OWNED[3] >= n("1T")
}
21,"Midas Touch","Multiplies goblin dig rate by " + MD.uv.level1mult + ".","For those who dream of gold.",n("200K"),function() {
return MD.HIRELINGS_OWNED[4] >= 10
}
22,"Gringotts Employee","Multiplies goblin dig rate by " + MD.uv.level2mult + ".","Not just selfish, but greedy too.",n("15M"),function() {
return MD.HIRELINGS_OWNED[4] >= 50
}
23,"Azog","Multiplies goblin dig rate by " + MD.uv.level3mult + ".","Curse his name.",n("500G"),function() {
return MD.HIRELINGS_OWNED[4] >= 100
}
99,"Blinding Greed","Multiplies goblin dig rate by " + MD.uv.level4mult + ".","Failing the pre-employment screening is actually a requirement.",n("10P"),function() {
return MD.HIRELINGS_OWNED[4] >= 150
}
133,"Gleaming Eyes","Allows alchemical transmutation of goblins.","Oh... how they hunger.",{
great: 1500
},function() {
return MD.HIRELINGS_OWNED[4] >= 200
}
172,"Dirty Hands","Multiplies coal production by " + MD.uv.level1mult + ".","Sometimes there's nothing for it but rolling up your sleeves and digging in.",{
steel: n("10K"),
iron: n("250K")
},function() {
return MD.HIRELINGS_OWNED[4] >= n("1M") && MD.TOTAL_STEEL > 0
}
202,"Seed of Rebellion","Your goblins earn more gold per second for every point of damage done to the wall by attacking goblins.","Should we be concerned about this?",{
great: n("3M")
},function() {
return MD.HIRELINGS_OWNED[4] >= n("1G")
}
203,"Traitorous Goblins","Your goblins may not be as loyal as we'd hoped.","It was only a matter of time...",{
great: n("3G")
},function() {
return MD.HIRELINGS_OWNED[4] >= n("1T")
}
,"nightmare"
24,"Overtime","Multiplies miner dig rate by " + MD.uv.level1mult + ".","I'm not sure what country we're in, but apparently there are no labor laws.",n("1M"),function() {
return MD.HIRELINGS_OWNED[5] >= 10
}
25,"Dual Pickaxes","Multiplies miner dig rate by " + MD.uv.level2mult + ".","This is probably less efficient, but it looks hardcore.",n("100M"),function() {
return MD.HIRELINGS_OWNED[5] >= 50
}
26,"Herobrine","Multiplies miner dig rate by " + MD.uv.level3mult + ".","White eyes in the darkness.",n("1T"),function() {
return MD.HIRELINGS_OWNED[5] >= 100
}
100,"Blur of Picks","Multiplies miner dig rate by " + MD.uv.level4mult + ".","The tazmanian devil of miners, they begin to look like blurred outlines flashing with steel.",n("30P"),function() {
return MD.HIRELINGS_OWNED[5] >= 150
}
134,"Crystal Axes","Allows alchemical transmutation of miners.","Maximum power.",{
flawless: 100
},function() {
return MD.HIRELINGS_OWNED[5] >= 200
}
204,"Miner Blindness Reduction","Miners have a small chance of finding gems.","How did they miss them all this time?",{
flawless: n("1M")
},function() {
return MD.HIRELINGS_OWNED[5] >= n("1G")
}
205,"Expert Consulting","Quarry findings are improved for every miner you have.","Where is the quarry? Why is it different from the mine? I'm confused.",{
flawless: n("1G")
},function() {
return MD.HIRELINGS_OWNED[5] >= n("1T")
}
27,"Runite Ore Drop","Multiplies rock golem dig rate by " + MD.uv.level1mult + ".","Which game is this again?.",n("2M"),function() {
return MD.HIRELINGS_OWNED[6] >= 10
}
28,"Extra Pointy","Multiplies rock golem dig rate by " + MD.uv.level2mult + ".","Don't work too close, you don't want to get crushed.",n("250M"),function() {
return MD.HIRELINGS_OWNED[6] >= 50
}
29,"Mountain Men","Multiplies rock golem dig rate by " + MD.uv.level3mult + ".","Note the emphasis - not mountain-like men, but men-like mountains.",n("3T"),function() {
return MD.HIRELINGS_OWNED[6] >= 100
}
101,"Carbonado Cores","Multiplies rock golem dig rate by " + MD.uv.level4mult + ".","Giant rocks filled with more better rocks.",n("100P"),function() {
return MD.HIRELINGS_OWNED[6] >= 150
}
135,"Crystalline Hands","Allows alchemical transmutation of rock golems.","At least it will be bright when they crush you.",{
flawless: 400
},function() {
return MD.HIRELINGS_OWNED[6] >= 200
}
206,"Strange Transformation","There is a now a tiny chance of a rock golem being converted to a mage each tick.","To be fair... we don't really know anything about rock golems.",{
flawless: n("1M")
},function() {
return MD.HIRELINGS_OWNED[6] >= n("1G")
}
207,"Myth and Machine","Baggers now produce more dirt for every rock golem hired.","Teamwork is beautiful.",{
flawless: n("1G")
},function() {
return MD.HIRELINGS_OWNED[6] >= n("1T")
}
30,"13500","Multiplies bagger 288 dig rate by " + MD.uv.level1mult + ".","Why does this exist?.",n("20M"),function() {
return MD.HIRELINGS_OWNED[7] >= 10
}
31,"Sehr gut!","Multiplies bagger 288 dig rate by " + MD.uv.level2mult + ".","Es ist wunderschoen!.",n("10G"),function() {
return MD.HIRELINGS_OWNED[7] >= 50
}
32,"German Engineering","Multiplies bagger 288 dig rate by " + MD.uv.level3mult + ".","Oh those Germans...",n("100T"),function() {
return MD.HIRELINGS_OWNED[7] >= 100
}
102,"Unreasonable Force","Multiplies bagger 288 dig rate by " + MD.uv.level4mult + ".","Sometimes you have to wonder why anyone would want to dig this much.",n("1E"),function() {
return MD.HIRELINGS_OWNED[7] >= 150
}
136,"Diamond-Studded Treads","Allows alchemical transmutation of baggers.","The biggest thing in useless bling technology.",{
exceptional: 500
},function() {
return MD.HIRELINGS_OWNED[7] >= 200
}
169,"Diesel Engines","Baggers produce " + MD.uv.level1mult + " times as much dirt.","You can smell the fumes for miles.",{
coal: n("10K")
},function() {
return MD.HIRELINGS_OWNED[7] >= n("1M")
}
208,"Dig Smarter, Not Harder","Baggers now produce a small amount of coal each tick.","Yay! More coal!",{
flawless: n("1M")
},function() {
return MD.HIRELINGS_OWNED[7] >= n("1G")
}
209,"Machine and Myth","Rock golems now produce more stone for every bagger hired.","We shall strip the earth to the core!",{
flawless: n("1G")
},function() {
return MD.HIRELINGS_OWNED[7] >= n("1T")
}
33,"Gaia's Training","Multiplies earth titan dig rate by " + MD.uv.level1mult + ".","Study hard my friends.",n("8G"),function() {
return MD.HIRELINGS_OWNED[8] >= 10
}
34,"Hyperion","Multiplies earth titan dig rate by " + MD.uv.level2mult + ".","Applied mythology.",n("100G"),function() {
return MD.HIRELINGS_OWNED[8] >= 50
}
35,"Commander Kronus","Multiplies earth titan dig rate by " + MD.uv.level3mult + ".","The master of time - as opposed to you, who has spent ages on this game.",n("10P"),function() {
return MD.HIRELINGS_OWNED[8] >= 100
}
103,"Masters of Old","Multiplies earth titan dig rate by " + MD.uv.level4mult + ".","You sometimes wonder why they choose to help you.",n("80E"),function() {
return MD.HIRELINGS_OWNED[8] >= 150
}
137,"Diamond Hearts","Allows alchemical transmutation of earth titans.","They seem to be growing warmer.",{
perfect: 300
},function() {
return MD.HIRELINGS_OWNED[8] >= 200
}
170,"Rock Out","Multiplies stone production by " + MD.uv.level2mult + ".","About time these things started carrying their weight.",{
steel: 500,
stone: n("1M")
},function() {
return MD.TOTAL_STEEL >= 0 && MD.HIRELINGS_OWNED[8] >= n("1M")
}
210,"Symbiosis","Your earth titans produce " + s(MD.uv.titanperpop) + " more gold for each population in your habitation.","Yay for gold!",{
perfect: n("1M")
},function() {
return MD.HIRELINGS_OWNED[8] >= n("1G")
}
211,"Academic Symbiosis","Your earth titans produce " + s(100 * MD.uv.titanperpop) + " more gold for each scholar in your university.","I was wondering what scholars were good for...",{
perfect: n("1G")
},function() {
return MD.HIRELINGS_OWNED[8] >= n("1T")
}
52,"Rotating Jaw","Multiplies world eater dig rate by " + MD.uv.level1mult + ".","If you thought they were scary before, try filling their mouths with saw blades.",n("1T"),function() {
return MD.HIRELINGS_OWNED[9] >= 10
}
53,"Aerodynamic Plating","Multiplies world eater dig rate by " + MD.uv.level2mult + ".","Picture an eel, but weighing five hundred tons and gliding through solid rock.",n("1P"),function() {
return MD.HIRELINGS_OWNED[9] >= 50
}
54,"Diamond Enforced Teeth","Multiplies world eater dig rate by " + MD.uv.level3mult + ".","A bright blue sparkle is the last thing you'll ever see.",n("1E"),function() {
return MD.HIRELINGS_OWNED[9] >= 100
}
104,"Apophis","Multiplies world eater dig rate by " + MD.uv.level4mult + ".","Eaters of worlds... perhaps this is overkill?",n("1Z"),function() {
return MD.HIRELINGS_OWNED[9] >= 150
}
138,"Crystal Shard Eyes","Allows alchemical transmutation of world eaters.","They see all.",{
majestic: 10
},function() {
return MD.HIRELINGS_OWNED[9] >= 200
}
212,"Makes Sense","World eaters now produce dirt.","I guess all the stuff they dig through has to go somewhere.",{
majestic: n("250K")
},function() {
return MD.HIRELINGS_OWNED[9] >= n("1G")
}
213,"Energy of Earth","The amount of adamantium found in the smelting pit increases for each dirt converted to mana by your alchemists.","We're not sure how this is related to world eaters.",{
majestic: n("250M")
},function() {
return MD.HIRELINGS_OWNED[9] >= n("1T")
}
57,"Ventral Sacs","Increases queen spawn rate by " + MD.uv.queenupgrade1 + ".","Overlords gain the ability to transport... what game is this again?.",n("500T"),function() {
return MD.HIRELINGS_OWNED[10] >= 10
}
81,"Bulbosity Enhancement","Increases queen spawn rate by " + MD.uv.queenupgrade2 + ".","This doesn't really seem like a good thing.",n("5P"),function() {
return MD.HIRELINGS_OWNED[10] >= 25
}
58,"Larval Acceleration","Increases queen spawn rate by " + MD.uv.queenupgrade2 + ".","The mine has become significantly more... writhy.",n("1E"),function() {
return MD.HIRELINGS_OWNED[10] >= 50
}
59,"Unnatural Virility","Increases queen spawn rate by " + MD.uv.queenupgrade3 + ".","This is becoming a problem....",n("1Z"),function() {
return MD.HIRELINGS_OWNED[10] >= 100
}
105,"Hive Mentality","Increases queen spawn rate by " + MD.uv.queenupgrade4 + ".","The ground is alive.",n("1Y"),function() {
return MD.HIRELINGS_OWNED[10] >= 150
}
139,"Diamond-Spiked Eggs","Allows alchemical transmutation of hive queens.","Just try to get near these suckers.",{
majestic: 100
},function() {
return MD.HIRELINGS_OWNED[10] >= 200
}
214,"Ever Advancing","Queen spawn rate increases based on the number of ants you have.","This... could be a problem.",{
majestic: n("1M")
},function() {
return MD.HIRELINGS_OWNED[10] >= n("1G")
}
215,"Extreme Mutation","Hive Queens occasionally produce a small number of non-ant hirelings.","A sac of world eater eggs is about the scariest thing on earth.",{
majestic: n("1G")
},function() {
return MD.HIRELINGS_OWNED[10] >= n("1T")
}
106,"Reinforced Claws","Increases wyvern dig rate by " + MD.uv.level1mult + ".","They tear through stone like its made of paper.",n("1E"),function() {
return MD.HIRELINGS_OWNED[11] >= 10
}
107,"Crystal Vision","Increases wyvern dig rate by " + MD.uv.level2mult + ".","It feels like they're looking through you... or trying to decide what the iron in your blood is worth.",n("2Z"),function() {
return MD.HIRELINGS_OWNED[11] >= 50
}
108,"Rhenium Heart","Increases wyvern dig rate by " + MD.uv.level3mult + " and allows alchemical transmutation of wyverns.","This makes them dig faster, and definitely does not lead to immediate cardiac arrest.",n("2Y"),function() {
return MD.HIRELINGS_OWNED[11] >= 100
}
109,"Truth Exceeding Legend","Increases wyvern dig rate by " + MD.uv.level4mult + ".","Right out of a storybook used to scare children.",n("800Y"),function() {
return MD.HIRELINGS_OWNED[11] >= 150
}
153,"Mythical Power","Increases wyvern dig rate by " + MD.uv.level5mult + ".","All men tremble when the blue terror blots out the sun.",n("250X"),function() {
return MD.HIRELINGS_OWNED[11] >= 200
}
171,"Iron Affinity","Multiplies iron production by " + MD.uv.level1mult + ".","Turns out they're good for more than just digging.",{
steel: n("5K"),
coal: n("50K")
},function() {
return MD.HIRELINGS_OWNED[11] >= n("1M") && MD.TOTAL_STEEL > 0
}
189,"Adamantium Affinity","You now produce 1 adamantium per second for every ten million Wyverns hired.","Now and then they find something useful.",{
adamantium: n("75")
},function() {
return MD.HIRELINGS_OWNED[11] >= n("1M") && MD.TOTAL_ADAMANTIUM > 0
}
216,"Ten Thousand Foot View","Buried treasure becomes much more common.","How does this work? X-ray vision!",{
majestic: n("4M")
},function() {
return MD.HIRELINGS_OWNED[11] >= n("1G")
}
217,"Big Cousins","Dragon level up cost is reduced by 2%.","This will save you more than you'd think.",{
majestic: n("4G")
},function() {
return MD.HIRELINGS_OWNED[11] >= n("1T")
}
147,"Neurological Compounding","Increases neurochrysalis generation rate by " + MD.uv.level1mult + ".","Combining the neurological centers of entire colonies of ants has yielded unforeseen advances in mana technology.",{
mana: n("3P")
},function() {
return MD.HIRELINGS_OWNED[12] >= 10
}
148,"Full Assimilation","Increases neurochrysalis generation rate by " + MD.uv.level2mult + ".","Far greater mana gain can be achieved when removing chyrsalis constraints on drawing irrecoverably from the host.",{
mana: n("20P")
},function() {
return MD.HIRELINGS_OWNED[12] >= 50
}
167,"Metamorphosis","Increases neurochrysalis generation rate by " + MD.uv.level3mult + ".","Growing and morphing... what will come of this?",{
mana: n("750P")
},function() {
return MD.HIRELINGS_OWNED[12] >= 100
}
181,"Neurological Enlightenment","Allows alchemical transmutation of neurochrysalis.","About time we figured this out.",{
"large ant": n("1P")
},function() {
return MD.HIRELINGS_OWNED[12] >= 100 && MD.MAGE_TOWER_RESEARCH >= n("100K")
}
251,"Flax Affinity","You now produce 1 flax per second for every twenty million neurochrysalises hired.","Do not try to bend the flax, only realize the truth. There is no flax.",{
flax: n("10K")
},function() {
return MD.HIRELINGS_OWNED[12] >= n("100M") && MD.TOTAL_FLAX > 0
}
218,"Mental Energies","Your alchemists can convert dirt to mana 15 times as efficiently.","I'm a little bit worried about what these neurothingies are doing.",{
majestic: n("250M")
},function() {
return MD.HIRELINGS_OWNED[12] >= n("1G")
}
219,"Collective Knowledge","Scholars increase essence gain by a tiny amount.","If you're a student, then what are you still doing here? Don't you have homework?",{
majestic: n("250G")
},function() {
return MD.HIRELINGS_OWNED[12] >= n("1T")
}
253,"Mana Man","Neurochrysalises produce twice as much mana and slightly more flax.","Never give up - eventually things will work out.",{
mana: n("1X"),
gold: n("100KQ")
},function() {
return sumArray(MD.IMBUEMENT_LEVEL) >= 2500
}
244,"Archery Courses","Increases dragon hunter hunt rate by " + MD.uv.level1mult + ".","It's about time they stopped flinging arrows about willy nilly.",{
dragonscale: 100
},function() {
return MD.HIRELINGS_OWNED[13] >= 10
}
245,"Adamantium Tipped Arrows","Increases dragon hunter hunt rate by " + MD.uv.level2mult + ".","Why were we making our arrows out of gold again?",{
dragonscale: n("1K")
},function() {
return MD.HIRELINGS_OWNED[13] >= 50
}
246,"Homing Darts","Increases dragon hunter hunt rate by " + MD.uv.level3mult + ".","No skill required.",{
dragonscale: n("10K")
},function() {
return MD.HIRELINGS_OWNED[13] >= 100
}
247,"Human Fusion","Allows alchemical transmutation of dragon hunters.","How is this different than a miner with a bow? We don't know.",{
dragonscale: n("100K"),
fire: 25
},function() {
return MD.HIRELINGS_OWNED[13] >= 100 && MD.hasDragon("Youngling")
}
259,"Draconic Knowledge","Dragon level up cost is reduced by 3%.","Who'd have thunk it... they're good for more than just killing.",{
dragonscale: n("10G"),
fire: n("25K")
},function() {
return MD.HIRELINGS_OWNED[13] >= n("1G") && MD.hasDragon("Youngling") && MD.hasUpgrade("Big Cousins")
}
36,"Magic!","Multiplies mage damage by " + MD.uv.level1mult + ".","Magic, magic, magic!",n("10M"),function() {
return MD.MAGES >= 10
}
37,"Dumbledore's Finest","Multiplies mage damage by " + MD.uv.level2mult + ".","Only Hogwarts trained wizards need apply!",n("100G"),function() {
return MD.MAGES >= 50
}
38,"Merlin","Multiplies mage damage by " + MD.uv.level3mult + ".","Wrapped in mystery, none dare to question the wizards of the mine!",n("100T"),function() {
return MD.MAGES >= 100
}
112,"Deity-ish","Multiplies mage damage by " + MD.uv.level4mult + ".","They are like gods... if gods were limited to 3 very specific tasks!",{
gold: n("100P"),
mana: n("100M")
},function() {
return MD.MAGES >= 150
}
140,"Durable Mana Channels","Mages remain charged up for twice as long.","It just keeps going.",n("10T"),function() {
return MD.MAGE_MAX_TIME >= 3600 && MD.MAGES >= 35
}
141,"Eternal Energy","Mages remain charged up for twice as long.","They become like the surrounding environment. Tranquil. Unmoving.",{
exceptional: 1
},function() {
return MD.MAGE_MAX_TIME >= 7200 && MD.MAGES >= 50
}
142,"Mana Overcharge","Mages require fewer clicks to charge up.","New and improved, now with faster boot times!.",n("10T"),function() {
return MD.MAGE_MAX_TIME >= 10800 && MD.MAGES >= 75
}
193,"Instant Power","Mages charge up in a single click and remain that way for longer.","With this upgrade, 1 click is the equivalent of 38 episodes of Dragonball Z.",n("10W"),function() {
return MD.MAGE_MAX_TIME >= 43200 && MD.MAGES >= 300
}
39,"Elbow Grease","Multiplies craftsman repair rate by " + MD.uv.level1mult + ".","Sometimes you just have to get er done.",n("5M"),function() {
return MD.MASONS >= 10
}
40,"Takin Care of Business","Multiplies craftsman repair rate by " + MD.uv.level2mult + " plus " + MD.uv.masonPercent1 + "% of wall durability.","Every day! Each and every way!",n("10G"),function() {
return MD.MASONS >= 50
}
41,"Overall-Clad Blurs","Multiplies craftsman repair rate by " + MD.uv.level3mult + " plus " + MD.uv.masonPercent2 + "% of wall durability.","We're not even sure how they move that fast...",n("50T"),function() {
return MD.MASONS >= 100
}
113,"Alchemical Repair Rates","Multiplies craftsman repair rate by " + MD.uv.level4mult + " plus " + MD.uv.masonPercent3 + "% of wall durability.","They just sort of clap, some sparks fly and things get fixed.",n("50P"),function() {
return MD.MASONS >= 150
}
144,"Alchemical Furor","Multiplies alchemical speed by " + MD.uv.level1mult + ".","Not everything is as it seems.",{
gold: n("5Y"),
normal: 2000
},function() {
return MD.ALCHEMISTS >= 10
}
145,"Philosopher's Stone","Multiplies alchemical speed by " + MD.uv.level2mult + ".","This is the law of equivalence exchange, but it can be avoided.",{
gold: n("5X"),
normal: 5000
},function() {
return MD.ALCHEMISTS >= 50
}
146,"The Elric Brothers","Multiplies alchemical speed by " + MD.uv.level3mult + ".","Experts from a foreign land have come to share their trade.",{
gold: n("50X"),
normal: 10000
},function() {
return MD.ALCHEMISTS >= 100
}
248,"Flying Sparks","Multiplies alchemical speed by " + MD.uv.level4mult + ".","Armies rise out of the dust of a thousand shattered gems.",{
gold: n("25D"),
majestic: n("250M")
},function() {
return MD.ALCHEMISTS >= 150
}
180,"Higher Learning","Multiplies alchemical speed by " + MD.uv.level5mult + " and farms produce " + MD.uv.level3mult + " more food.","Stay in school, so you can make bread from gold. Wait... what?",{
gold: n("10S")
},function() {
return MD.ALCHEMISTS >= 200 && MD.getEducationLevel() >= 50000
}
151,"Increased Yields","Alchemical recipes produce " + MD.uv.level1mult + " times as much at no additional cost.","It takes some time to get these things right.",{
majestic: 100,
mana: n("1P")
},function() {
return MD.ALCHEMISTS >= 10 && MD.TOTAL_GEMS >= n("1M")
}
152,"Unequivalent Exchange","Alchemical recipes produce " + MD.uv.level2mult + " times as much at no additional cost.","Sometimes you really do get something for nothing.",{
majestic: 400,
mana: n("10P")
},function() {
return MD.ALCHEMISTS >= 25 && MD.TOTAL_GEMS >= n("2.5M")
}
156,"Desert Bloom","Alchemical recipes produce " + MD.uv.level3mult + " times as much at no additional cost.","You've done great things with the place.",{
majestic: 5000,
mana: n("250P")
},function() {
return MD.ALCHEMISTS >= 75 && MD.TOTAL_GEMS >= n("75M")
}
42,"Existing Tunnel Systems","Ants gain " + MD.uv.antpersandshrew + " base gold per second for every sandshrew hired.","Hmm, maybe those ants are good for more than just eating my lunches.",n("50K"),function() {
return (MD.HIRELINGS_OWNED[0] >= 10 && MD.HIRELINGS_OWNED[3] >= 10)
}
43,"Friends With Rare Candies","Sandshrews gain " + MD.uv.sandshrewperminer + " base gold per second for every miner hired.","It is inconclusive whether these effect IV spread, but the little critters sure seem to love them.",n("1M"),function() {
return (MD.HIRELINGS_OWNED[3] >= 20 && MD.HIRELINGS_OWNED[5] >= 15)
}
44,"Affinity With Nature","Woodpeckers gain " + MD.uv.woodpeckerpertitan + " base gold per second for every earth titan owned.","The forests are beautiful again...",n("10G"),function() {
return (MD.HIRELINGS_OWNED[1] >= 50 && MD.HIRELINGS_OWNED[8] >= 10)
}
50,"Gentle Giants","Ants gain " + MD.uv.antperrockgolem + " base gold per second for every rock golem hired.","Harmony between the most simple and the most terrifying is elegant indeed.",n("100G"),function() {
return (MD.HIRELINGS_OWNED[0] >= 80 && MD.HIRELINGS_OWNED[6] >= 50)
}
51,"Mechanized Industry","Miners gain " + MD.uv.minerperbagger + " base gold per second for every bagger 288 hired.","Replenish the earth, and subdue it.",n("1G"),function() {
return (MD.HIRELINGS_OWNED[5] >= 25 && MD.HIRELINGS_OWNED[7] >= 25)
}
114,"Dragonborn","Miners gain " + s(MD.uv.minerperwyvern) + " base gold per second for every wyvern hired.","I just bought Skyrim during the steam sale and haven't played it, so I don't know what to write here.",{
perfect: 1
},function() {
return (MD.HIRELINGS_OWNED[5] >= 80 && MD.HIRELINGS_OWNED[11] >= 10)
}
115,"Internal Army","World eaters gain " + s(MD.uv.worldperant) + " base gold per second for every ant hired.","Crawling in my skin. These wounds, they will not heal.",{
exceptional: 6,
gold: n("100P")
},function() {
return (MD.HIRELINGS_OWNED[9] >= 60 && MD.HIRELINGS_OWNED[0] >= n("25M"))
}
117,"Man's Best Friend","Bloodhounds gain gold per second equal to the number of craftsmen to the power of " + MD.uv.houndpercraftexponent + ".","Bloodhounds don't suck.",{
normal: 4
},function() {
return (MD.MASONS >= 25 && MD.HIRELINGS_OWNED[2] >= 60)
}
149,"Everything is Tunnels","Ants gain " + s(MD.uv.antperbagger) + " base gold per second for every bagger 288 hired.","It makes you wonder if the ants are really necessary... your GPS suggests yes.",{
"bagger 288": 50
},function() {
return MD.HIRELINGS_OWNED[7] >= n("1K")
}
154,"Not Just A Boulder","Sandshrew gain " + s(MD.uv.sandshrewpergolem) + " base gold per second for every rock golem hired.","The pioneers used to ride these babies for miles!",{
sandshrew: n("5K")
},function() {
return MD.HIRELINGS_OWNED[6] >= n("3K")
}
173,"Underdogs","Goblin gold production is multiplied by the number of bloodhounds and bloodhound gold production is multiplied by the number of goblins.","Teamwork is a good thing.",{
"world eater": n("10K")
},function() {
return (MD.HIRELINGS_OWNED[2] * MD.HIRELINGS_OWNED[4]) > n("10G")
}
45,"Pirate's Luck","Treasures appear twice as often","Arr!",n("1G"),function() {
return MD.TREASURES_FOUND >= 50
}
94,"Gleaming Treasure","Buried treasures now contain gems.","It just adds some color to your run of the mill buried riches.",n("1T"),function() {
return MD.TREASURES_FOUND >= 200
}
95,"Gold Forever","The maximum treasure amount is multiplied by " + MD.uv.goldforevermult + ".","They just keep making these bigger and bigger.",n("1P"),function() {
return MD.TREASURES_FOUND >= 500
}
60,"A Little Bugged","Pick efficiency is increased by " + MD.uv.pickgainperant + " per ant.","It is said that a man surrounded by insects starts to become one himself.",n("3P"),function() {
return MD.PICK_LEVEL >= MD.getPickID("Swarm") && MD.HIRELINGS_OWNED[0] > n("500K")
}
61,"Mantis Extension","Pick efficiency is increased by " + MD.uv.pickgainperant2 + " per ant.","The miner is beginning to look a little... twisted.",n("10P"),function() {
return MD.PICK_LEVEL >= MD.getPickID("Swarm") && MD.HIRELINGS_OWNED[0] > n("5M")
}
67,"A Fan of Upgrades","Upgrades cost " + MD.uv.upgradereduction + "% less.","I'm beginning to think this game is just about collecting stuff.",n("3P"),function() {
return MD.UPGRADES_BOUGHT >= 50
}
143,"Encouraging Achievements","Each upgrade purchased boosts gold per second by " + MD.uv.gpsperupgrade + "%.","It just gives you a good feeling to see those trophies up there.",n("25M"),function() {
return MD.UPGRADES_BOUGHT >= 20
}
68,"Bigshot Manager","Hirelings cost " + MD.uv.upgradereduction + "% less.","It is an army bred for a single purpose: to dig up the world of gold.",n("3P"),function() {
return (sumArray(MD.HIRELINGS_OWNED) - MD.HIRELINGS_OWNED[0]) >= 500
}
93,"Communal Effort","Pick efficiency is increased by " + s(MD.uv.pickgainperhireling) + " for each non-ant hireling.","Take a load off.",n("10P"),function() {
return (sumArray(MD.HIRELINGS_OWNED) - MD.HIRELINGS_OWNED[0]) >= 800
}
116,"Advanced Magick","Pick efficiency is increased by an amount that your mages can't quite specify.","Your mages were sitting around, drank a little bit too much, and fired off this spell by accident.",{
majestic: 3,
gold: n("800Y"),
mana: n("100G")
},function() {
return (MD.hasMageUpgrade("HEART!") && MD.hasUpgrade("Dark Portents") && MD.MAGES >= 260)
}
165,"Trap Aficionado","Goblin gold per second is increased by " + s(MD.uv.goblinpertrap1) + " for each trap purchased.","You scared of a little fight?",n("5G"),function() {
return sumArray(MD.TRAPS_BOUGHT) >= 100
}
166,"Trap Master","Goblin gold per second is increased by " + s(MD.uv.goblinpertrap2) + " for each trap purchased.","There are people at your camp who have never even seen a goblin.",n("5T"),function() {
return sumArray(MD.TRAPS_BOUGHT) >= 250 && MD.hasUpgrade("Trap Aficionado")
}
197,"Team Rocket Buyer","Alchemists can now transform sandshrews into gold","They say we're selling them... but they never leave the alchemist's lair.",{
sandshrew: 50
},function() {
return MD.HIRELINGS_OWNED[3] >= 1000
}
162,"Studiosity","Mage research accumulates " + MD.uv.level1mult + " times as quickly.","It helps to bury your head in books from time to time.",{
mana: n("50P")
},function() {
return MD.MAGE_TOWER_RESEARCH >= n("5K")
}
163,"Age of Wonders","Mage research accumulates " + MD.uv.level2mult + " times as quickly.","Greatness ebbs and flows, and you are going to help it on it's way.",{
mana: n("200P")
},function() {
return MD.MAGE_TOWER_RESEARCH >= n("25K")
}
168,"Mechanical Overload","Your auto-smithy combines gems " + MD.uv.overloadmult1 + " times as quickly.","Turn this screw just so, and hit it with a wrench right in the widget.",{
steel: n("1K"),
coal: n("2.5K")
},function() {
return MD.hasConstruct("Smelting Pit") && MD.CONSTRUCT_LEVELS[0] >= 10
}
249,"Mechanical Supercharge","Your auto-smithy combines gems " + MD.uv.overloadmult2 + " times as quickly.","Wow! Such gem! Much shiny!.",{
steel: n("1M"),
coal: n("2.5M")
},function() {
return MD.hasConstruct("Smelting Pit") && MD.CONSTRUCT_LEVELS[0] >= 40 && MD.hasUpgrade("Industrial Brakes")
}
174,"Rush Job","Multiplies land preparation speed by the number of craftsmen hired divided by 100.","Git-R-Done.",{
steel: n("2.5K")
},function() {
return countElements(MD.CONSTRUCT_LOCATIONS, null) < 20 && MD.TOTAL_STEEL > 0
}
175,"Agriculture","Farms now produce " + MD.convals.farmrate2 + " food every harvest.","The bloom of civilization is upon us.",{
adamantium: 1,
steel: n("25K")
},function() {
return MD.getEducationLevel() >= 50
}
176,"Industrial Brakes","Allows you to set a minimum gem amount for the auto-smithy.","Woah there. Let's stop and look around.",{
adamantium: 1,
steel: n("25K")
},function() {
return MD.getEducationLevel() >= 100
}
177,"Steel Affinity","Multiplies smelting pit steel production by " + MD.uv.level1mult + ".","About time you kicked things up.",{
adamantium: 3,
steel: n("75K")
},function() {
return MD.getEducationLevel() >= 250
}
178,"War Vultures","The chance of finding adamantium after a campaign is multiplied by " + MD.uv.level3mult + ".","All that work of a campaign... and they hardly even search the loot.",{
adamantium: 5,
coal: n("100K")
},function() {
return MD.getEducationLevel() >= 750
}
179,"Irrigation","Farms now produce " + MD.convals.farmrate3 + " food every harvest.","Viva la revolucion agricola!.",{
adamantium: 10,
steel: n("100K")
},function() {
return MD.getEducationLevel() >= 2000
}
182,"Peer Pressure","The smelting pit now produces " + MD.uv.level1mult + " times as much.","So many goblins!",{
steel: n("5K")
},function() {
return MD.TOTAL_STEEL > 0 && MD.HIRELINGS_OWNED[4] >= n("100K")
}
183,"Enter the Horde","The smelting pit now produces " + MD.uv.level2mult + " times as much.","Only the best may smelt.",{
steel: n("50K")
},function() {
return MD.TOTAL_STEEL >= n("250K") && MD.HIRELINGS_OWNED[4] >= n("1M")
}
184,"Waste Not","The smelting pit's coal and iron cost per steel is cut in half.","Workplace safety is kind of a concern around here...",{
goblin: n("50K")
},function() {
return MD.TOTAL_STEEL >= 0 && MD.CONSTRUCT_LEVELS[5] >= 10
}
185,"Want Not","The smelting pit's coal and iron cost per steel is cut in half.","Seriously... why are all these goblins dying?",{
goblin: n("500K")
},function() {
return MD.TOTAL_STEEL >= 0 && MD.CONSTRUCT_LEVELS[5] >= 20
}
186,"Heavy Smelting","The smelting pit now has a small chance of producing Adamantium at the cost of 100 goblins.","That's right - I dare you to turn it off now!",{
adamantium: 10
},function() {
return MD.TOTAL_ADAMANTIUM >= 100
}
187,"Learn from the Fallen","Delving mages now find more gems for every goblin sacrified to the smelting pit.","About time those mages did their jobs.",{
steel: n("5K"),
goblin: n("100K")
},function() {
return MD.GOBLINS_SACRIFIED >= n("100K")
}
188,"Miner Productivity","The chance of a special discovery at the quarry is multiplied by the number of mine clicks in the past second.","How about some motivation?.",{
steel: n("1K"),
miner: n("50K")
},function() {
return MD.hasUpgrade("Deep Mining") && MD.hasUpgrade("Terra's Might") && MD.TOTAL_STEEL > 0
}
190,"Have Not","The smelting pit now costs half a goblin for every steel it produces, in addition to the regular price.","But... why?.",{
goblin: n("10M")
},function() {
return MD.hasUpgrade("Want Not") && MD.HIRELINGS_OWNED[4] >= n("25M")
}
191,"Builder's Regret","You now have an option to move buildings on the industry screen.","Don't ask about the logistics here. It's neuro-magic.",{
neurochrysalis: 50
},function() {
return MD.hasUpgrade("Neurological Enlightenment") && MD.TOTAL_STEEL > 0
}
194,"Obsessive Recordkeeping","Allows the construction of an administration building, where you can track the growth of your resources over time.","About time somebody knew what was going on around here...",{
miner: 1000
},function() {
return MD.hasConstruct("University")
}
220,"Blind Revenge","You can now automatically attack at set intervals from the graveyard.","He who strikes blindly never misses. Except for most of the time.",{
population: 200,
steel: n("5K"),
adamantium: n("1K")
},function() {
return MD.hasConstruct("Graveyard") && MD.SOLDIERS_LOST >= n("10K")
}
252,"Strike Blindly","Whenever blind revenge activates, a bomb is also dropped if you can afford it.","This is a bad idea.",{
population: 500,
steel: n("5M"),
adamantium: n("100K")
},function() {
return MD.hasConstruct("Graveyard") && MD.SOLDIERS_LOST >= n("25K")
}
221,"Baby Bonuses","Population recovers twice as quickly.","Making babies, for fun and profit.",{
coal: n("2M"),
steel: n("1M")
},function() {
return MD.hasConstruct("Habitation") && MD.getPopulationMax() >= 200
}
222,"Green Revolution","Population recovers twice as quickly and eats half as much.","Mmm... manual labor.",{
coal: n("5M"),
steel: n("10M"),
adamantium: 10
},function() {
return MD.hasConstruct("Habitation") && MD.getPopulationMax() >= 500
}
256,"Untapped Markets","You now have the option to send out scouts to look for new merchants.","The old merchants won't have a chance to rip us off again...",{
flax: 100,
adamantium: 100
},function() {
return MD.MARKET_TRADES >= 250 && MD.FLAX > 0
}
254,"Ghosts of Quarry Future","Every 30 seconds, if your quarry has found something, it will be added automatically.","We could just hire a miner... but super expensive ghosts are way cooler.",{
spirit: 3,
woodpecker: n("1G")
},function() {
return MD.TOTAL_SPIRIT_ESSENCE >= 3 && MD.HIRELINGS_OWNED[1] >= n("20G")
}
255,"Ghosts of Economic Prowess","Your average market rate is increased based on the number of scholars you own.","All these academics are finely doing something practical...",{
spirit: 5,
majestic: n("5G")
},function() {
return MD.TOTAL_SPIRIT_ESSENCE >= 25 && MD.CONSTRUCT_LEVELS[10] >= n("25M")
}
257,"Ghosts of Rapid Mechanization","Your machinist builds more each second based on your total essence earned.","Santa has elves? Well we have ghosts. Take that Santa.",{
spirit: 25,
majestic: n("5T")
},function() {
return MD.TOTAL_SPIRIT_ESSENCE >= 100 && (MD.hasUpgrade("Fury of Flame") || MD.hasUpgrade("One with Nature") || MD.hasUpgrade("Fury of the Sea"))
}
258,"Auto-Rift 9000","Your machinist inform you of a strange machine they have built, which feeds, raises, and sacrifices a dragon, all in a single click.","Such mighty beasts reduced to this...",{
spirit: 1000,
majestic: n("500T")
},function() {
return MD.TOTAL_SPIRIT_ESSENCE >= 1000 && MD.HIRELINGS_OWNED[13] >= n("1T")
}
263,"Auto-Auto-Rift 9000","For when automatic sacrifice isn't enough.","This is getting out of hand.",{
spirit: n("1M"),
majestic: n("500P")
},function() {
return MD.TOTAL_SPIRIT_ESSENCE >= n("1M") && MD.HIRELINGS_OWNED[13] >= n("1P") && MD.hasUpgrade("Auto-Rift 9000")
}
46,"The First Steps","Multiplies your gold per second by " + MD.uv.timeupgrade1 + ".","And so it begins.",n("500"),function() {
return MD.TICKS >= 600
}
47,"Tick Tock Time","Multiplies your gold per second by " + MD.uv.timeupgrade2 + ".","The first of many.",n("500K"),function() {
return MD.TICKS >= 3600
}
48,"Flowing Like A River","Multiplies your gold per second by " + MD.uv.timeupgrade3 + ".","The hours slip by.",n("500M"),function() {
return MD.TICKS >= 36000
}
49,"Chronological Torrent","Multiplies your gold per second by " + MD.uv.timeupgrade4 + ".","Life is but a flash.",n("500T"),function() {
return MD.TICKS >= 360000
}
158,"Birth of a World","Multiplies stone production by " + MD.uv.level1mult + ".","It's amazing what you can get done in a week.",n("500P"),function() {
return MD.TICKS >= 864000 && MD.TOTAL_STONE >= 1
}
192,"On and On","Population recovers twice as quickly.","So much time... at least there have been advances in... medicine or something?",{
adamantium: 100
},function() {
return MD.hasConstruct("Habitation") && MD.TICKS >= 1209600
}
250,"Lotsa Time","All resource gain is multiplied by 2.","20 days of Mine Defense!",{
fire: 100,
water: 100
},function() {
return MD.TICKS >= 1728000
}
70,"Nightmare Ants","Multiplies mana gain by " + MD.uv.manamult + ".","Even ants are scarier with red eyes.",n("25P"),function() {
return MD.IMBUEMENT_LEVEL[0] >= 5
}
71,"Nightmare Woodpeckers","Multiplies mana gain by " + MD.uv.manamult + ".","Fun fact - these woodpeckers can punture a human skull. The more you know.",n("20P"),function() {
return MD.IMBUEMENT_LEVEL[1] >= 5
}
72,"Nightmare Bloodhounds","Multiplies mana gain by " + MD.uv.manamult + ".","You can almost feel their breath on your neck as you work.",n("2P"),function() {
return MD.IMBUEMENT_LEVEL[2] >= 5
}
73,"Nightmare Sandshrew","Multiplies mana gain by " + MD.uv.manamult + ".","Remember the dark pokemon from Pokemon XD? They're like that.",n("4P"),function() {
return MD.IMBUEMENT_LEVEL[3] >= 5
}
74,"Nightmare Goblins","Multiplies mana gain by " + MD.uv.manamult + ".","Cackling in the night. Maybe they're not as tame as we though.",n("6P"),function() {
return MD.IMBUEMENT_LEVEL[4] >= 5
}
75,"Nightmare Miners","Multiplies mana gain by " + MD.uv.manamult + ".","Absolute power corrupts absolutely.",n("8P"),function() {
return MD.IMBUEMENT_LEVEL[5] >= 5
}
76,"Nightmare Rock Golems","Multiplies mana gain by " + MD.uv.manamult + ".","Obsidian shadows loom in the night.",n("10P"),function() {
return MD.IMBUEMENT_LEVEL[6] >= 5
}
77,"Nightmare Baggers","Multiplies mana gain by " + MD.uv.manamult + ".","A haunting grind eminates through your camp.",n("12P"),function() {
return MD.IMBUEMENT_LEVEL[7] >= 5
}
78,"Nightmare Titans","Multiplies mana gain by " + MD.uv.manamult + ".","Nature's kiss is a little less green now.",n("14P"),function() {
return MD.IMBUEMENT_LEVEL[8] >= 5
}
79,"Nightmare World Eaters","Multiplies mana gain by " + MD.uv.manamult + ".","Just when you thought these things couldn't get any worse.",n("16P"),function() {
return MD.IMBUEMENT_LEVEL[9] >= 5
}
80,"Nightmare Hive Queens","Multiplies mana gain by " + MD.uv.manamult + ".","Writhing in the night.",n("18P"),function() {
return MD.IMBUEMENT_LEVEL[10] >= 5
}
110,"Nightmare Wyverns","Multiplies mana gain by " + MD.uv.manamult + ".","All is still, until a jagged shadow blots out the moon. And then all is dark.",n("1E"),function() {
return MD.IMBUEMENT_LEVEL[11] >= 5
}
159,"Nightmare Neurochrysalises","Neurochrysalis mana production increases by " + MD.uv.neuropermage1 + "% for each mage.","These things make my skin crawl.",{
mana: n("50P")
},function() {
return MD.IMBUEMENT_LEVEL[12] >= 5
}
82,"Arcane Ants","Multiplies mana gain by " + MD.uv.manamult2 + ".","Your ants are beginning to emit an eerie blue light as they work.",{
gold: n("250P"),
mana: n("10M")
},function() {
return MD.IMBUEMENT_LEVEL[0] >= 25
}
83,"Arcane Woodpeckers","Multiplies mana gain by " + MD.uv.manamult2 + ".","Woodpeckers that can pierce through body and mind.",{
gold: n("20P"),
mana: n("1M")
},function() {
return MD.IMBUEMENT_LEVEL[1] >= 25
}
84,"Arcane Bloodhounds","Multiplies mana gain by " + MD.uv.manamult2 + ".","Watching. Always watching.",{
gold: n("20P"),
mana: n("1M")
},function() {
return MD.IMBUEMENT_LEVEL[2] >= 25
}
85,"Arcane Sandshrew","Multiplies mana gain by " + MD.uv.manamult2 + ".","Sandshrew learned Psychic! Wait... what?.",{
gold: n("40P"),
mana: n("2M")
},function() {
return MD.IMBUEMENT_LEVEL[3] >= 25
}
86,"Arcane Goblins","Multiplies mana gain by " + MD.uv.manamult2 + ".","Revenge courses through their mind without ceasing.",{
gold: n("60P"),
mana: n("3M")
},function() {
return MD.IMBUEMENT_LEVEL[4] >= 25
}
87,"Arcane Miners","Multiplies mana gain by " + MD.uv.manamult2 + ".","You are not among equals.",{
gold: n("80P"),
mana: n("4M")
},function() {
return MD.IMBUEMENT_LEVEL[5] >= 25
}
88,"Arcane Rock Golems","Multiplies mana gain by " + MD.uv.manamult2 + ".","Those that were since the beginning.",{
gold: n("100P"),
mana: n("5M")
},function() {
return MD.IMBUEMENT_LEVEL[6] >= 25
}
89,"Arcane Baggers","Multiplies mana gain by " + MD.uv.manamult2 + ".","No longer running off gasoline.",{
gold: n("120P"),
mana: n("6M")
},function() {
return MD.IMBUEMENT_LEVEL[7] >= 25
}
90,"Arcane Titans","Multiplies mana gain by " + MD.uv.manamult2 + ".","Silent guardians. Or are they silent threats?.",{
gold: n("140P"),
mana: n("8M")
},function() {
return MD.IMBUEMENT_LEVEL[8] >= 25
}
91,"Arcane World Eaters","Multiplies mana gain by " + MD.uv.manamult2 + ".","World eaters dig through space and time, consuming all.",{
gold: n("160P"),
mana: n("10M")
},function() {
return MD.IMBUEMENT_LEVEL[9] >= 25
}
92,"Arcane Hive Queens","Multiplies mana gain by " + MD.uv.manamult2 + ".","0_0.",{
gold: n("180P"),
mana: n("12M")
},function() {
return MD.IMBUEMENT_LEVEL[10] >= 25
}
111,"Arcane Wyverns","Multiplies mana gain by " + MD.uv.manamult2 + ".","An ominous blue glow is the last thing you'll ever see.",{
gold: n("5E"),
mana: n("250G")
},function() {
return MD.IMBUEMENT_LEVEL[11] >= 25
}
160,"Arcane Neurochrysalises","Neurochrysalis mana production increases by " + MD.uv.neuropermage2 + "% for each mage.","Somethings is crawling in my brain...",{
gold: n("5X"),
mana: n("500P")
},function() {
return MD.IMBUEMENT_LEVEL[12] >= 25
}
118,"Eldritch Ants","Unlocks 10% of the alchemists potential.","It takes a steady hand to harness the power of an army.",{
gold: n("250E"),
"large ant": n("1G")
},function() {
return MD.IMBUEMENT_LEVEL[0] >= 55
}
119,"Eldritch Woodpeckers","Unlocks 10% of the alchemists potential.","Lend me your peck, peck, peck, power.",{
gold: n("20E"),
"large ant": n("100M")
},function() {
return MD.IMBUEMENT_LEVEL[1] >= 55
}
120,"Eldritch Bloodhounds","Unlocks 10% of the alchemists potential.","Lazy mutts.",{
gold: n("20E"),
"large ant": n("100M")
},function() {
return MD.IMBUEMENT_LEVEL[2] >= 55
}
121,"Eldritch Sandshrew","Unlocks 10% of the alchemists potential.","Pokeball go!!!.",{
gold: n("40E"),
"large ant": n("200M")
},function() {
return MD.IMBUEMENT_LEVEL[3] >= 55
}
122,"Eldritch Goblins","Unlocks 10% of the alchemists potential.","Channel their fury.",{
gold: n("60E"),
"large ant": n("300M")
},function() {
return MD.IMBUEMENT_LEVEL[4] >= 55
}
123,"Eldritch Miners","Unlocks 10% of the alchemists potential.","We obey.",{
gold: n("80E"),
"large ant": n("400M")
},function() {
return MD.IMBUEMENT_LEVEL[5] >= 55
}
124,"Eldritch Rock Golems","Unlocks 10% of the alchemists potential.","Power from stone.",{
gold: n("100E"),
"large ant": n("500M")
},function() {
return MD.IMBUEMENT_LEVEL[6] >= 55
}
125,"Eldritch Baggers","Unlocks 10% of the alchemists potential.","Engines of Destruction.",{
gold: n("120E"),
"large ant": n("600M")
},function() {
return MD.IMBUEMENT_LEVEL[7] >= 55
}
126,"Eldritch Titans","Unlocks 10% of the alchemists potential.","Such power.",{
gold: n("140E"),
"large ant": n("800M")
},function() {
return MD.IMBUEMENT_LEVEL[8] >= 55
}
127,"Eldritch World Eaters","Unlocks 10% of the alchemists potential.","Powering the new order.",{
gold: n("160E"),
"large ant": n("1G")
},function() {
return MD.IMBUEMENT_LEVEL[9] >= 55
}
128,"Eldritch Hive Queens","Unlocks 10% of the alchemists potential.","Spawning pure energy.",{
gold: n("180E"),
"large ant": n("1.2G")
},function() {
return MD.IMBUEMENT_LEVEL[10] >= 55
}
129,"Eldritch Wyverns","Unlocks 10% of the alchemists potential.","Overcharged.",{
gold: n("5Z"),
"large ant": n("10G")
},function() {
return MD.IMBUEMENT_LEVEL[11] >= 55
}
161,"Eldritch Neurochrysalises","Neurochrysalis mana production increases by " + MD.uv.neuropermage3 + "% for each mage.","Slither.",{
gold: n("5W"),
"large ant": n("250G")
},function() {
return MD.IMBUEMENT_LEVEL[12] >= 55
}
223,"A Whole New World","Farms produce twice as much food.","Inspired by your kingdom's new mascot, farmers work extra hard!",{
food: n("10M"),
dragonscale: 250
},function() {
return MD.hasDragon("Hatchling")
}
,"dragon"
224,"Little Lizard","Your army strength is multiplied by 1.5.","Your soldiers have adopted a new hack and slash combat style, to great effect.",{
food: n("10M"),
dragonscale: 1000
},function() {
return MD.hasDragon("Baby")
}
,"dragon"
225,"First Steps","Population recovers at 1.5 times the speed.","Seeing an adorable baby dragon around has inspired your people to... you know.",{
earth: n("1K"),
dragonscale: 2500
},function() {
return MD.hasDragon("Child")
}
,"dragon"
226,"Teenage Rebellion","Goblins are much more likely to rebel, and yield greater rewards.","As if your goblins needed more motivation!",{
fire: n("1K"),
dragonscale: n("10K")
},function() {
return MD.hasDragon("Youngling") && MD.hasUpgrade("Traitorous Goblins")
}
,"dragon"
227,"Grasshopper","Barracks training costs 1/10th as much.","Let's all fight together!",{
lightning: n("1K"),
dragonscale: n("25K")
},function() {
return MD.hasDragon("Novice")
}
,"dragon"
228,"Sensei","When sending students to the university, you get twice as many scholars.","We have no idea how this works, but it helps!",{
adamantium: n("10M"),
dragonscale: n("100K")
},function() {
return MD.hasDragon("Master")
}
,"dragon"
229,"World of Flame","Fire essence is produced twice as quickly!","The fire shrine flares angrily at all times.",{
fire: n("2.5K"),
dragonscale: n("250K")
},function() {
return MD.hasDragon("Fire")
}
,"dragon"
230,"Fury of Flame","The machinist now has an option to try and produce a mage each second.","About time we automated this sucker.",{
fire: n("5K"),
dragonscale: n("1M")
},function() {
return MD.hasDragon("Blazing")
}
,"dragon"
231,"Volcanic Fury","Mages are twice as efficient at all tasks.","Your mages have learned the way of flame.",{
fire: n("10K"),
dragonscale: n("2.5M")
},function() {
return MD.hasDragon("Inferno")
}
,"dragon"
232,"World of Water","Water essence is produced twice as quickly!.","The water shrine's vortex swirls faster and faster.",{
water: n("2.5K"),
dragonscale: n("250K")
},function() {
return MD.hasDragon("Water")
}
,"dragon"
233,"Fury of the Sea","The machinist now has an option to try and produce an alchemist each second.","Creating creators... creatorception?",{
water: n("5K"),
dragonscale: n("1M")
},function() {
return MD.hasDragon("Aquatic")
}
,"dragon"
234,"Eye of the Hurricane","Alchemist speed is doubled.","Your alchemists have learned the way of the sea.",{
water: n("10K"),
dragonscale: n("2.5M")
},function() {
return MD.hasDragon("Torrential")
}
,"dragon"
235,"World of Earth","Earth essence is produced twice as quickly!.","The earth shrine is... particularly earthy.",{
earth: n("2.5K"),
dragonscale: n("250K")
},function() {
return MD.hasDragon("Earth")
}
,"dragon"
236,"One with Nature","The machinist now has an option to try and produce a craftsman each second.","Crafting craftsmen... craftception?",{
earth: n("5K"),
dragonscale: n("1M")
},function() {
return MD.hasDragon("Terrene")
}
,"dragon"
237,"Center of the Quake","Farms produce 8 times as much food.","Little known fact - crops grow much better when shaken daily.",{
earth: n("10K"),
dragonscale: n("2.5M")
},function() {
return MD.hasDragon("Terrestrial")
}
,"dragon"
238,"World of Lightning","Lightning essence is produced twice as quickly!.","The lightning shrine sparks furiously in the night.",{
lightning: n("2.5K"),
dragonscale: n("250K")
},function() {
return MD.hasDragon("Lightning")
}
,"dragon"
239,"Electric Current","Your gold per second is multiplied by 4.","Let's get charged!",{
lightning: n("5K"),
dragonscale: n("1M")
},function() {
return MD.hasDragon("Electric")
}
,"dragon"
240,"Thunder of Death","Your mages do 8 times as much damage.","Boom! Boom! Zap! Argggg!",{
lightning: n("10K"),
dragonscale: n("2.5M")
},function() {
return MD.hasDragon("Thundering")
}
,"dragon"
241,"King of the Sky","Rebel goblins give far more essence when killed.","Why does this thing help us again?",{
spirit: 1,
dragonscale: n("5M")
},function() {
return MD.hasDragon("Imperial")
}
,"dragon"
242,"Overwhelming Might","Bombing enemies is much cheaper and your military strength is doubled.","Let it rain.",{
spirit: 10,
dragonscale: n("25M")
},function() {
return MD.hasDragon("Majestic")
}
,"dragon"
243,"The Ultimate Prize","All resource gain is multiplied by 10.","I'm quickly running out of superlatives.",{
spirit: 25,
dragonscale: n("100M")
},function() {
return MD.hasDragon("Eternal")
}
,"dragon"
260,"Spirit Overcharge","Spirit essence gain is doubled.","Well this certainly cost enough.",{
spirit: n("25K"),
gold: n("1QQ")
},function() {
return MD.hasDragon("Eternal") && MD.MAX_DRAGON_LEVEL >= n("1Z")
}
,"dragon"
261,"Ancestral Might","Spirit essence gain is increased based on the highest dragon level achieved.","We stand on the shoulders of giants.",{
spirit: n("1M"),
gold: n("100MQQ")
},function() {
return MD.hasDragon("Eternal") && MD.MAX_DRAGON_LEVEL >= n("1X")
}
,"dragon")- 3ICE
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Re: Every upgrade in Scholtek's Mine Defense has a hidden description field
Actually, if you check stats there is a list of unobtained upgrades, the description is the unlock hint there.
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