You can submit your maps here. Both finished and unfinished submissions are welcome.
Forum rules Finished maps: • Submitting your own map(s):
One map per topic please! (Or we will have a hard time finding out which comment is for which map)
You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)
Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words) • Submitting a map not made by you:
Do not claim it as yours. We'll find it out (sooner or later) anyway.
Ask the maker to submit it himself is possible.
Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)
Unfinished maps:
You are welcome to post your unfinished maps here and ask for help.
We will look at the map and tell you whats wrong with it or how to continue editing it.
Projects:
Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)
Well, if you must... But half GUI half JASS is pure barbarism.
It will, however, work fine. As long as you don't do anything fancy in between. Check the generated code for inconsistencies.
Edit: And be aware what desyncs and what doesn't. Creating a quest will probably desync, so the way to do it is create the quest and hide it, then show it for the desired player inside a GetLocalPlayer() block.
Last edited by 3ICE on Wed Feb 01, 2012 10:55 am, edited 1 time in total.
Reason:Man I edit my posts a lot don't I...
Blue doesn't start with gold.
Blue can't buy a hero even after given gold via shared resources.
Desync upon quest accept. Mixing GUI with JASS is a bad idea. Post the related JASS code (Convert to JASS)
PJASS in notepad: t=726
3ICE wrote:Creating a quest will probably desync, so the way to do it is create the quest and hide it, then show it for the desired player inside a GetLocalPlayer() block.
Quest - Disable Quest
Disabled quests are not shown in the quest log.