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I made some quest variables to initialize unit production, but they wont work.
I enable the variable here:
Nob Spawn Events Time - Elapsed game time is 10.00 seconds Conditions Actions Quest-Disable Level1Units Quest-Enable Level2Units
Then use it here:
SpawningDG2 Events Time-Every 5.00 seconds of game time Conditions (Level2Units is enabled) equal to True Actions Unit Group-Order(Units owned by Player 11(Dark Green) of type Ork Houz to train a Nob
In that case, check to make sure the player has enough resources to train the unit. Also make sure the unit can be trained (no tech requirements, listed on the building, training time close to 0, gold/wood/supply cost 0)
Debugging step: Change everything (units, triggers, resources) around, so you are the dark green player. Does anything happen?
The SpawningDG1 trigger never fires. If I delete the condition, it works.
It is because you are using quests instead of boolean variables for storing a true/false value.
Quests need to be initialized before they can be enabled:
This is how to do it Quest - Create a Required quest titled t with the description d, using icon path i
Set Level1Units = (Last created quest)
Quest - Enable Level1Units